r/TerraInvicta
Two questions: Destroyed Medical Hab Atrocities Bug(?), and Will the Aliens Notice If...?
I started in 2026, now in 2034. I have two questions about some odd things I noticed in my current game:
1. Every time the aliens come to destroy something to vent Hate, they have always chosen to kill my space stations hosting several medical centers. Not my shipyards. Not my research labs. The medical centers, every time.
I understand that they are a high-priority target not only because of the income they offer, but because 'I'm failing to protect the innocent civilians', and I'm supposed lose global public support as if I had committed an atrocity.
Except... I'm not losing public support. When the aliens destroy my stations holding 4 medical centers, my public support doesn't even shift. My influence income (which is adjusted by world-wide public support) remains the same, too.
So... I lose a space station that had no tactical purpose that I can easily rebuild no problem. And in exchange, the aliens vent 30+ hate (hate meter goes from 5 to 2 or 3), which is a huge amount for me currently.
Is this a bug? I'm supposed to lose a massive amount of public support for allowing civilians to die... right?
My working theory is thus: According to the wiki, you lose public support "as if you had committed an atrocity". Well, atrocities amount works in that the more you have, the worse the effect becomes whenever you commit an atrocity. So a faction that has committed 8 atrocities suffers significantly more than a faction that has only committed 2.
But here's the thing: I haven't committed any atrocities. My count is 0. My theory is that every time my medical centers blow up, I "suffer opinion loss as if I had committed an atrocity" as if I had 0 atrocities. And since the destroyed medical centers don't count as an atrocity, my faction's count remains at 0. As a result, the loss in global public support stays extremely small, if not non-existent.
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2. I secured an asteroid settlement early that is giving me 12.0+ fissiles all by itself, which essentially allowed me to jumpstart 12 mines + Skunkworks + Operation Centers on Mars using fissile power plants. If I were to lose this mining settlement, then I would run into some major problems.
Will the aliens ever "notice" the critical value that mining settlement has to me, and choose to attack it? Or do the aliens simply consider mining settlements low-priority targets for Hate?
And while I'm asking this, I had a similar situation I thought of: imagine I instead had solar arrays on my Mars mining settlements, and I had a space station filled with solar mirrors to majorly boost the energy generation of my Mars settlements. If that space station were destroyed, ALL of my settlements would go offline. Would the aliens ever "notice" this and choose to destroy that specific space station?
How to avoid stalling out
As the title says, I've won the game once as Exodus on normal because all I had to really do once gathering resources was turtle in earth orbit.
here are the issues I'm having consistently
I can secure some good nations on earth early and save for quick mars rush
I focus on fusion tech
defending my earth nations (killing aliens, destroying assault carriers, destroying facilities) leads to alien hate and them wiping out all my orbital assets and building a fleet to defend them just leads to a hate spiral and total war I'm not prepared to win.
my dominant earth position often with multiple superpowers and exofighters/orbital defences cannot be breached by the aliens but any time I try to build anything in space it immediately gets destroyed leading to stalemated games where I can't push into orbit against the aliens but they can't get a foothold on earth against me.
How many hours does it take you to finish a game?
I see all this talk about people doing multiple games and difference scenarios and its like... Ive only played 2 official rounds of this game, both Resistance. The first one was right when the game was released and I just got too lost in the weeds and gave up kinda fast. A while later I came back to it and had to relearn everything and Im still on that game... after almost 70 hours.
And heres the thing, im just fucking cheating. Ive the command console up with infinite resources, some QOL mods, and im on hard difficulty. I mean, I work for a living and im just trying to having fun so please spare me any opinions on that, but my point EVEN STILL playing with the guard rails up I still havent taken Jupiter and its almost 2040. 70-hours of this.
I am fully aware this is this the point and the reason I even got this game was of the depth and make no mistake I AM having fun but I just cannot fathom how some of you guys are doing this. I dont believe im doing anything cripplingly wrong except not min maxxing to full potential, and Ive watched that one guy on youtube doing the HF run, but do you guys really play this shit like a full time job or you just win insanely fast. Even my Stellaris full runs only last maybe 15 hours and thats if im role playing.
Disclosure Day
A bit late since the movie dropped, but did anyone else get the sense that we watched a run between the Initiative and the Servants?
I just got done watching it and thought it was okay and had some interesting ideas and parallels to the early game.
The DLC is forever-taking =)
Rule 3: if i have to explain this I will shout into a pillow until my voice is hoarse.
(I did enjoy Zephon, also my life has been incomplete without Xenonaut “stick“ gameplay.)
But i am impatient and my capacity to create terrible memes is not.
Missiles are bad now?
"bad" would probably be too strong a word, missiles are no longer an insta-win option in recent versions of the game. It would seem to be the case that alien PD got a buff or aliens or just using more PD in current designs or both. I'm in late 2027 and recently finished researching lanceheads, my usual tier 2 missile of choice. But I'm wondering if there is much point in switching over. Alternatively I think I've read that torpedoes although they have a much smaller magazine are better at overcoming point defense, so I could upgrade my ships to vulcans instead. Or I could try rushing the Olympus shaped charge nukes. Or I could just go into coils and green arcs. In the long run I will have all the technology but priority and the order in which I get these things matter a lot. Where should I go now in the near term?
I always feel overwhelmed when I try to play Terra Invicta, but this time it's feeling extra ridiculous
It's 2040. I've got some nice little automated outposts on Mars and Mercury, and a handful of level 2 stations around Earth with various labs. Been building America into an empire and absorbing basically all of North America and the Caribbean.
I thought I was doing okay, breaking up an alien government when it formed in Russia (I broke it apart into various smaller nations with Increasing Unrest missions and then invaded with the American military).
An alien ship landed in Laos, which I was warned I had 30 days to stop. No way to get access, as it's a landlocked country.
Now there are 3 level 9 alien armies taking over the peninsula - they already beat down all of my level 6+ armies once they conquered a territory with sea access and I could land my guys, assisted by their orbiting fleets doing bombardment missions. I have no fleets capable of destroying these ships, nor do I have ships capable of doing bombardments in return.
There are alien bases all over the world. There are abductions everywhere. They pop up faster than I can assign councilors to handle them.
Am I just screwed? Have I wasted a week+ of playtime on a failure snowball?
Ok but how does one actually beat those 2k+ alien fleets ?
I'm currently in 2042, getting high end fusion drives, UV arc lasers, Mk3 coilguns, adamantine armor, I don't see myself getting any significantly better equipment from now on beside antimatter drive and lasers but I feel it's not going to make that big of a difference and I just can't get through. I feel I've tried everything but nothing works.
First they always have so many missiles so if I don't want half of my fleet to vanish I have to dedicate a significant portion of my turrets to PD, some of it are actual dedicated PD and the rest of it is purple lasers and particle beams that can still do PD. Then ? I got coilguns but they practically never hit, because the alien ships including their titans are agile enough to dodge most of it and their PD takes care of the rest easy enough. I got lasers and while they do some damage to their lightest ships cruiser+ size brush them off. I can't field more than 15 ships at once since it's apparently a limit of the game so I can't just go wide and massively outnumber them.
Really I'm at a loss.
Late game management cap issues
Hello, arriving at roughly 1200 max MC with all the 120, all the 40 and the vast majority of the 10 techs completed, my nations MC requirement are still growing at a rather alarming rate. Next thing I can do is focus on boosts to saturate LEO with the administration building but it'll take forever and I'm pretty sure I'm outgrowing that. Do I just stop giving IP to economy and be content with what I got basically ? Will it be enough to stop it from increasing ?
Patch 1.0.40 now on experimental, includes new scenario options
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=26&t=29987
Scenario options
- Added a scenario options to have orgs scale with the global research and GDP values
- TIStartTimeTemplate : Added alienProgressionModifier
- Added alien surveillance delay option
- TIStartTimeTemplate : Added alienStartingProgression_years
- Added "Quiet" aliens feature - Aliens will focus on less aggressive actions in space and on earth for a time
- Added optional wormhole ramp-up feature - Alien wormhole will start with less income and increase over time
- TIStartTimeTemplate.GDPDefenseModifier, CPMaintenanceModifier
No attempted invasion of Earth as late as 2044
>!Normal mode (only my 3rd time playing, first decent run so far), around 2034-2035 I think the alien admin formed in Brazil, (I helped the academy take control of China and India from the servants early on) and we swiftly invaded using EU and US armies to destroy the admin.!<
>!Since then the servants haven't done so much as build a facility, much less form another admin, I think I might have lobotomized them. I was told the aliens try to build assault carriers with an escort fleet from 2030-2035 but despite having about 3 motherships defending the Kuiper belt I've not seen any carriers.!<
>!Right now I've taken Jupiter and Saturn, establishing a fleet at both, but even long before I began my assault on Jupiter the aliens were very docile, not even trying to attack Earth or Mars when I left them undefended. Was there a recent change to how the aliens act? Earlier in the run whenever their hate meter filled up they would immediately launch a large retribution strike, but now its been full for a while and while they wont launch any invasion fleets, they seem perfectly content to launch small raiding fleets to the core that get killed upon arrival.!<
>!Just seems weird how they don't wanna devote a combined fleet to attack me, but are fine with sending pitifully weak fleets to annoy me. I was pretty aggressive with them all game, killing every survey ship and constantly harassing the servants, I guess I may have stunted their progress a bit, but for a good deal of time they had full hate against me and fleets that could have devastated me and they just... refused to take any action.!<
>!Is there some threat assessment metric that makes the aliens unwilling to attack me? Are the aliens hardcoded to be wary of humans because they don't know much about us? As in despite being stronger than me mid game their code stopped them from attacking me out of caution or smth?!<
What is the point of projects like the Bering Strait Crossing?
reddit.com"Europe First" - 10 years snapshots of Humanity led Europe
- the setup a couple of years after the 2026 start
- 2036: paneurasia setup
- 2046: united paneurasia with feudal characteristics (for core eco region and shenanigans)
- 2056: abolition of serfdom and northern hemisphere domination setup
- 2066: peak and about 10 years away from final form (and actually ending the game), just slogging in the solar system war
Any clue as to why my missiles aren't getting fired in this situation ?
reddit.comDark Skies broken earth start what we know and can infer.
After looking through the images and video from we have quite a few conclusions to draw from this. We saw a total of six nations in either the trailer or the images as far as population goes compared to the 2026 start we have the following:
Texas
2026-119923890
2112-75400000
Borneo
2026-17818950
2112-30300000
Nordic Federation
2026-16354039
2112-14800000
Northeast Brazil
2026-30689910
2112-32300000
Lakota
2026-7493675
2112-12500000
West Canada
2026-18521666
2112-32200000
From this we can likely infer that the US, Europe and Soviet Union will be lower population compared to 2026 (In particular the coasts of the US and likely the western USSR) while the rest of the world will be higher.
For per capita GDP from what we saw the Nordics had the highest with 46284 while NE Brazil had 427 the North American nations were relatively similar with Texas and Lakota around 11K while W Canada was at 16K, Borneo was at 1265.
For Education NE Brazil starts at 0.1 while Texas, Nordic Federation, Lakota, and West Canada all start with 4.8. In 2026 4.8 is North Korea's starting level while the lowest in the world is Mali with 2.4.
For military score the only one we see is Texas which has a score of 2.4 which is lower than any nation in 2026.
Overall the world looks to have a much lower GDP, knowledge, and military. Though I expect the global population will be higher (though the status of India and China are unknown but I would expect them to have comparable for China and higher for India based on what we have seen so far.) What are everyone else's thoughts on the start? What do you hope to see for the remaining parts of the world?
Ship Design and Tech advancement
Hi all, I'm new to the game but it has me hooked. I've played 2 games where I felt like I was doing very well then stagnated and lost to the Aliens. I can easily play the earth game and the early space game, but trying to understand drives, which tech trees to follow and which ones are traps has brought me to failure again. Could someone explain good ship design to me and how to ignore/follow good tech paths.
Thanks!
What do you like least about the game? And why specifically the technology tree?
I just downloaded the game after having it on my wishlist for years. I really love it! I’m on my first playthrough, more or less in the mid-game (or maybe, I just colonized Mars). The only thing I really hate is the tech tree, every time I try to look up a technology, that screen makes me want to throw up.
Every time I try to figure out which technology I need to unlock for what I think I need, I feel the urge to close the game and uninstalling it.
Are there any mods that simplify the tech tree? Right now, I’m selecting them pretty much at random, both because I don’t have enough experience to know which ones are useful and which aren’t, and because if I spend more than two minutes on that screen, I lose all will to live.
How do you guys handle this? Is it just a me problem?
Which technologies should I prioritize researching?
I think that to create something this unnecessarily complex, you must have a mom with the oldest profession in the world.
Is the early game any more engaging/quick since 1 year ago?
1 year ago, I played this game for about 12 hours, doing a single campaign. In that time, I think I just barely managed to make a crappy base on Mars after making a space station. Most of that time was engaged in the early Earth game, and I found that it became really tedious over such a long time, just clicking to shift agents around doing the same things over and over again, fighting in an endless war of attrition with the influence. Even when alien events started happening on Earth I found that they were relatively uneventful to interact with for something that seems like it would be so neat.
So, maybe the game just isn't for me. But I thought it would be worth asking if this had changed at all, since the concept of the game still appeals to me. Has early game Earth-locked portion become at all quicker? Is there maybe a quick or boosted start? Or, alternatively, have there maybe been automation tools introduced so I don't have to interact so much with the tedium? Or have these mechanics been expanded to make them more engaging for a ten hour solo runtime?
Does anyone have a mod that removes innately hostile claims?
As some examples, peacefully annexing Japan as a democratic China, or Eritrea as the African Union.