r/TerraInvicta

Making a Tv series about this game will be so lit

It can easily become the Game Of Thrones of SciFi.

Complex politics on earth as people discover the aliens, a mix of spy work, detective work, politics work, celebrity work, all fused togather. You need a case the size of GOT for that.

Than in later seasons, the story of mars, mercury and ceres colonists, and a war in space, like the Expanse Tv Series.

This can easily span 10 seasons, and become the GOAT

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u/OriTheHealer — 3 days ago

When to switch from missile spam to more complicated designs

In my current game, I feel like I have mostly consolidated the space area around earth and am looking to expand my influence in space. Up until now I have relied entirely on monitors with three artemis missiles and one 40mm point defense. I would like to stay ahead of the game, so when should I start considering ships with heavier armaments and what are some general things I should keep in mind for expanding further?

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u/Comfortable-Grab-563 — 4 days ago

Servants AI stuck on endless loop bug?

So I'm currently playing the Academy, Broken Earth start, no mods. While I was busy in Eurasia, the Servants took over most of North America, so I decided it was time to kick them out. The first thing I noticed was that none of their control points were defended. Strange, but good for me. I started stirring up unrest in their countries, still no response from the servants. They didn't use "Stabilize Nation" or anything. At some point I decided to get a mole in their ranks. Turned one to my side, and what do I see: all 5 of their councilors are sitting at Alaska, 4 of them constantly inspire the 5th one, and the 5th dude constantly investigates the other 4 on random. They keep doing this indefinitely, not going anywhere. I suspect this started way before I got the mole, which would explain why their CPs were left undefended. Is there a way to "unbreak" their AI? I could try assassination but I don't want to anger the ayys just yet.

https://preview.redd.it/mztb3ofqvvuh1.jpg?width=1920&format=pjpg&auto=webp&s=cdb7c702d6fb9be95e05084fcb95f26fdb7a80aa

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u/PsychologicalLab7379 — 4 days ago

Are kinetic weapons realistic in (future) real world space combat

I love the hard Sci Fi aspects and real physics of the game but one doubt that is always at the back of my head:

Are we really going to slug metal in space combat?

* Based on the game setting: the ships are engaging one another across hundreds of kilometers at the relative speed of dozens of Km/s. The ships are no more than a few hundred meters long. the projectiles' trajectories thus need to be extremely precise;

* Within those hundred of seconds, even a slight change of the ships flight path will allow it to dodge the projectile (I understand hence there is bracket fire, but still the brackets are filled with enormous amount of space)

* Any kinetic defense will be able to push the projectiles off it's precise trajectory. A 40mm autocannon doesn't need to destroy a 800KG warhead as in the combat gameplay, it just need to carry enough kinetic energy to push the slug off by a few hundredth of a degree

Are these assumptions correct? Or are kinétic warfare a viable/ actually discussed path in real word? I remember it was referenced in Liu Cixin's three body trilogy

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u/Brahma_4_Karma — 12 days ago

DLC bug, little exploit

Trying the new DLC start date on normal after many normal games at the later dates.

  1. while you have negative tech research speed, researching multiple projects of the same type decreases the negative modifier. This can be sizable at the start. (eg from -50% to -39%)
  2. Servant faction researching technologies beyond the global tech locks. i'm playing as Initiative, My Servant faction has gone gangbusters, now they've unlocked Cybernetic Implants without Cybernetics global tech, and Neural Engineering without Applied Artificial Intelligence global tech. Their councilors are equipped with +2 implants. Interestingly I can't see either tech to steal (cybernetic implants / neural engineering) since I guess that Steal list is factoring in the global techs not being unlocked yet, so as a result I can't steal either. Majestic 12 (if they had it at one point, they don't now) would unlock T1 implants, not Neural Engineering.

https://preview.redd.it/re7k4wiaabth1.png?width=922&format=png&auto=webp&s=978d1dabd51a563b807703f3d8e9a6e6fe68b08e

https://preview.redd.it/fg65inblabth1.png?width=567&format=png&auto=webp&s=111707890b12606fb5bce1bf77233d65a62b6e28

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u/SECdeezTrades — 12 days ago

Shout out to my Demanding Chief Investigator who proceeded to tank his own loyalty by rolling 4 critical failures

1 crit fail on inspect councilor, then two turns later 3 crit fails in a row lol. Is he compromised or are my rolls just awful?

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u/Cheap-Blackberry-763 — 12 days ago

Is 'Phoenix' the Hardest Achievement for the Stupidest Reason

This was my fourth try at trying to get the Phoenix achievement and I am almost ready to give up for good. It is 2073. I own Mars and Pluto with a strong presence. We are at Future Tech 10+. My only Earth territories are North America (fully unified). I could have won a dozen times over, but instead I am coaching the Servants and the Aliens on World Conquest. They don't seem to be getting it. Despite nearly every territory outside of North America having an Alien Compound (there are literally hundreds of them), I can't get anyone to seal the deal. I just had the Alien Administration blow up for the seventh time - this time flipping everything to the Initiative for funsies.

Despite the Servants regularly owning India and China, they have a hard time getting the aliens over 45%. No matter what I do to either ignore Earth or help the invasion, I can't seem to get the aliens to win. I know the AI is TERRIBLE at winning. It is annoying at best.

I looked for good strategies on losing, but can't really find any. I am playing Brutal and Accelerated. Classic 2022 Start. For the past week I have just been playing about an hour a day of just rolling to the next month in hopes I can finally lose, so I start playing this game.

Is there a secret to getting the 'L' that I am missing? Something that makes them suddenly commit?

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u/Deit_Heimley — 12 days ago

How Cooked am I?

I’m playing as the academy in BE working on securing Europe through different claims and I hold Russia which is stopping the initiative from creating super Russia.

However the servants have most of the US unified and have Australia unified how cooked am I?

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u/Over_Job_4254 — 12 days ago

This is frustrating

I am sitting at negative 20k money 4 times my mission control cap and I can not get a hab to revolt to save my life or a ship to either for the achievements. I dont know just a short vent.

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u/tmanwang — 12 days ago

Fleet strength and missiles

Can TI devs please scale combat power and missiles with how many slots of missiles are in the fleet?

Missiles are deceptively weak when there is only a few and deceptively strong when there is many.

I know fleet power is changed when fuel is burned, so these numbers can be dynamic. Missiles combat strength should be much lower, but also then multiplied by like, say, 1.2 (20%) or so for each additional hardpoint that has a missile in the fleet, and the number should recalculate each time a ship enters or leaves the fleet. That would better help me and possibly the AI evaluate actual threats.

(Simple example: say 5 ships, each with 1 missile hardpoint is merged into a fleet. Say each missile hardpoint is 2 combat power by itself. 20% × 5 hardpoints of missiles = 100%, and in the fleet combat power calc it would treat each missile now as 4 combat power instead of just 2 when in the fleet.)

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u/Artificer_Nathaniel — 12 days ago