Space Combat Holding Me Back
I really enjoy how in-depth the Earth and space economy elements of the game are. It's been a bit of a learning curve, but I think I'm getting the hang of it, bit by bit.
However I'm just completely lost when it comes to space combat. I can comfortably beat human fleets, but I have no chance against the aliens. I've imported my ship designs from my save, and tried a few matches in Skirmish, but I can't even destroy one ayy ship.
Working on advice here, I tried a line of coilgun battlecruisers moving slowly with a screen of PD/coil monitors moving fast in front of them, and some escorts, but the aliens just seem to outflank me, outrange my and PD down my coilgun shots. I've modelled their fleet after one of the surveillance fleets in-game.
Worse, I cannot do any advanced maneuvers to counter flankers beyond 'intercept course', because I find the combat interface utterly unusable, and my ships don't have enough combat acceleration anyway.
It just feels hopeless. I want to progress the story and earth, but the space combat is a big blocker.
If the Earth game is viewed as pointless after you get to space and your nations are only 'MC farms', then what's the point of having all the complex mechanics for earth at all? Is it just a trap to lure in map painter sandbox builders like me and then cruelly pull the rug away by locking progression behind this overwhelming space combat mechanic?
Context:
- It's the late 2030s and aliens are fielding surveillance fleets with 500+ fleet strength
- I have up to lancers and battleships as ship types
- I have ion PDs and coilguns, as well as Zeus missiles and am working on green lasers
- I am on the cusp of fusion, but it's so slow. So I only have diana superheavies and grid drives