
What the hell is this thing called?
It looks like a 1x2x3, but it doesn't have the top or bottom sides. I found this shit in my closet yesterday, and I found it very peculiar.

It looks like a 1x2x3, but it doesn't have the top or bottom sides. I found this shit in my closet yesterday, and I found it very peculiar.
In Open world, we've had the same in-game music since the start of gen 3. Don't get me wrong, the music we have right now is excellent, but im just wondering if we will get new music for the new map. Im sure the jungles of Thailand give off a different vibe then the forests of ronograd. I suppose i am asking u/Panzerv1_Dev. I mean just listen to the ambience in the preview. This would pair really nicely with a new soundtrack.
I dont know of any place where we, the players can rate maps, so i wonder who is making these ratings. Also, why tf does OW Blank have 3 stars?
Just look at this bullshit. The optic is practically useless
Canting gltich. Credit goes devinanders9066 on youtube. Heres his video 🔫How to cant your gun in BRM5🔫 #blackhawkrescuemission5 #brm5 #guntips #loadout
Devs PLEASE PLEAS PLEASE PLEASE PLEASE ADD THIS WALLAHI I WILL SACRFICE MY BALLS IF YOU ADD THIS
OMG OMG ITS OVER IM NEVER PLAYING THIS GAME AGAIN ABSOLUTE DOGSHIT LAZY ASS DEVS IM GOING BACK TO WAR TYCOON
Essentially, rather than using your roblox display name as your in game "Name tag" (what people see when they join your squad), you should be able to choose your own name tag in the game's settings. This would be very helpful for factions. For example, lets say my roblox display name is BootyTickler8000, but my callsign in my faction is Hawk or something. This would allow for more fluid coordination in game, because you would be able to identify people faster without confusion. This is usefull because you can more easily pair names you hear to faces ingame. Your "name tag" could also be choosen right after you finish the tutorial in game.
Why the fuck does the aug mag have 3 bullets stacked like this? game is physically unplayable now and im gonna kill myself
Well its clearly possible given the stuff you did with the nade launcher. I think it would be a nice little addition and it would be cool if it had like an animation of the rear sight going up and down
Finally, we get a blackhawk rescue mission in blackhawk rescue mission
I found the manual for the optic its based on irl, which is the Sig Sauer ROMEO8. The only configurations that I couldn't get 100% right were the altitude and the primary zero, but I don't think altitude affects the gun's ballistics in this game. Still, I made sure to be level with my targets, and for some reason, the optic zeroes in intervals of 16 meters, so the closest I could get to 100 meters was 107 (Starting from 30). Besides this, everything was exactly as Sig Sauer tested it. For 350, it wasn't that bad. 4/10 rounds hit the target. My biggest issue was that the bullets had quite a bit of overshoot, and that became much more apparent at 500 and 700 meters, where none of the bullets hit the target. Btw, I chose 700 meters rather than 675 to give the optic the benefit of the doubt, because of the overshoot. So, I suggest the devs decrease the gap between each dot so it will actually be functional. Or, I recommend that they shrink the size of the whole reticle, because irl it looks noticeably smaller. Aslo if you were wondering, I tested it by tapping 10 rounds, and then quickly checking my results using a range camera. Bullet holes last about 10 seconds, and this process takes like 5, so I'm pretty sure it wasn't that the holes were disappearing. I also could typically see my final bullet zooming by overhead when I checked the camera.
Sorry it gets a bit blurry at the end
Besides the price, they are essentially the exact same optic, just with different battery sizes. But one of them looks like something out of gen 2, and the other looks clean. I think its an issue with the first optics cutout. Btw, i made sure to place both optics on the exact same rail, so its not a perspective issue.