









Testing the Velio 8 reticle
I found the manual for the optic its based on irl, which is the Sig Sauer ROMEO8. The only configurations that I couldn't get 100% right were the altitude and the primary zero, but I don't think altitude affects the gun's ballistics in this game. Still, I made sure to be level with my targets, and for some reason, the optic zeroes in intervals of 16 meters, so the closest I could get to 100 meters was 107 (Starting from 30). Besides this, everything was exactly as Sig Sauer tested it. For 350, it wasn't that bad. 4/10 rounds hit the target. My biggest issue was that the bullets had quite a bit of overshoot, and that became much more apparent at 500 and 700 meters, where none of the bullets hit the target. Btw, I chose 700 meters rather than 675 to give the optic the benefit of the doubt, because of the overshoot. So, I suggest the devs decrease the gap between each dot so it will actually be functional. Or, I recommend that they shrink the size of the whole reticle, because irl it looks noticeably smaller. Aslo if you were wondering, I tested it by tapping 10 rounds, and then quickly checking my results using a range camera. Bullet holes last about 10 seconds, and this process takes like 5, so I'm pretty sure it wasn't that the holes were disappearing. I also could typically see my final bullet zooming by overhead when I checked the camera.