Image 1 — [Might & Mushroom] I'm making a roguelike deckbuilder that blends auto-battler mechanics with slot machine rerolls. Demo available on Steam!
Image 2 — [Might & Mushroom] I'm making a roguelike deckbuilder that blends auto-battler mechanics with slot machine rerolls. Demo available on Steam!
Image 3 — [Might & Mushroom] I'm making a roguelike deckbuilder that blends auto-battler mechanics with slot machine rerolls. Demo available on Steam!

[Might & Mushroom] I'm making a roguelike deckbuilder that blends auto-battler mechanics with slot machine rerolls. Demo available on Steam!

Hey everyone! I've been working on my game, Might & Mushroom, which combines traditional auto-battlers with slot machine mechanics, and I wanted to share it with you all!

It is a mix of Auto Battler + Roguelike Deckbuilder + Slot Machine Mechanics. Instead of just relying on pure RNG shop refreshes, you actually get to build and customize your shop setup. This turns luck into strategy, letting you trigger some really wild synergies!

The slot machine feel is built right into our shop rerolls and synergies. Whenever you refresh, if you happen to match 3 or more units with the same color or shape, it triggers a massive board-wide chain reaction, just like hitting a triple 7 on a slot machine!

On top of that, all the heroes in the game are historical figures turned into mushrooms! You summon them from a magic pouch, assemble your squad, and battle through stages.

There is a Free Demo available on Steam right now if you want to test it out. Any feedback or thoughts would be awesome to hear!

Steam Page & Demo:https://store.steampowered.com/app/4231860

Thanks so much for taking a look, hope you enjoy it!

u/Ashiura — 6 days ago

I made a roguelite deckbuilder where shop rerolls trigger slot-machine chain reactions. Free demo on Steam!

Hey everyone! I've been working on my game, Might & Mushroom, which combines traditional auto-battlers with slot machine mechanics, and I wanted to share it with you all!

It is a mix of Auto Battler + Roguelite Deckbuilder + Slot Machine Mechanics. Instead of just relying on pure RNG shop refreshes, you actually get to build and customize your shop setup. This turns luck into strategy, letting you trigger some really wild synergies!

The slot machine feel is built right into our shop rerolls and synergies. Whenever you refresh, if you happen to match 3 or more units with the same color or shape, it triggers a massive board-wide chain reaction, just like hitting a triple 7 on a slot machine!

On top of that, all the heroes in the game are historical figures turned into mushrooms! You summon them from a magic pouch, assemble your squad, and battle through stages.

There is a Free Demo available on Steam right now if you want to test it out. Any feedback or thoughts would be awesome to hear!

Steam Page & Demo:https://store.steampowered.com/app/4231860

Thanks so much for taking a look, hope you enjoy it!

u/Ashiura — 6 days ago

What happens when we mix slot machine mechanics with a roguelike auto battler?

Hey everyone!

I have been working on a new indie project that blends traditional auto-battlers with slot machine mechanics, and I wanted to share it with you all!

Instead of just relying on random shop refreshes, you actually get to build and tweak your shop setup~ It turns the usual slot machine RNG into a layer of strategy so you can trigger some really wild synergies!

Also, all the heroes in the game are historical figures turned into mushrooms! You summon them out of a magic bag, form your team, and battle through stages.

There is a demo available on Steam right now if you want to test it out! Any feedback would be awesome~

Steam page:https://store.steampowered.com/app/4231860

Thanks for taking a look, hope you enjoy it!

u/Ashiura — 7 days ago