


Swarms of electric jellyfishes in the Sea of Storms
Early visuals from the latest biome I'm working on for my ocean platformer Deep Sea Sweep. When designing this biome I wanted lots of elements to emulate clouds and thunder, so I use big background dust clouds, and whirly/lightning patterns in the scenery. Also using some foreground and background jellyfishes in addition to the electric one used as building blocks for the gameplay, as pseudo thunderstorms. The biome is going to have a bunch of electric mobs and flow/whirlpool-related mechanics, it's going to be fun.
Deep Sea Sweep's gameplay is about switching between free movement and being affected by gravity when carrying treasure, to understand how to navigate towards your goal.
I just updated the game/demo with some fixes after getting feedback from recent playtests. You can check it out here, every wishlist helps : https://store.steampowered.com/app/2948030/Deep_Sea_Sweep/