Old Tales of the Wild Brutal in 2:59, one second to spare (Endmin team)
▲ 3 r/EndminMains+1 crossposts

Old Tales of the Wild Brutal in 2:59, one second to spare (Endmin team)

The first two stages aren't that hard, I'm sure you can clear them with simpler teams. But the third one (Old Tales of the Wild) made me sweat a bit, I had to find the right gear for it. Worth mentioning, last season this same stage is what made me actually figure out how Arcane works.

TLDR: in an Endmin team you want to gear Pogranichnik and Lifeng so they ult as often as possible.

Obviously my gameplay isn't the most optimal in all three fights. But there's only so much time I'm willing to spend on the game, and if I make the time limit I don't see the point in optimizing further.

I really like that the MC and the standard banner operators in this game are this strong (so far, of course). Not sure if I can get through the whole season with this almost F2P team. (Not calling it F2P because Lifeng has the battle pass spear.)

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u/Awesome_Teo — 12 days ago
▲ 16 r/EndminMains+1 crossposts

All 3 Brutal stages of Cycle of Illusion I with an F2P Endmin team, Silver Watercutter Lustrous without the stage buff

Video with voice notes on each stage: https://youtu.be/q7ag_G7Z7IU

Team

  • Endministrator — Grand Vision, Grizzled Edge (3pc)
  • Chen Qianyu (P5) — Glorious Memory, Swordmancer (3pc)
  • Pogranichnik (P2) — Thermite Cutter, Frontiers (3pc)
  • Lifeng — Pathfinder's Beacon, Eternal Xiranite (3pc). Under-built: weak weapon, gear not maxed

Core loop: open on a fresh enemy with Lifeng's battle skill, let the combos roll, stack 4 Vulnerable,
then spend them with Pogranichnik's Breach or the Endministrator's Crush. Echoes of War bends the rules, so I break the loop when a stage calls for it — e.g. popping 2 stacks and the crystals to finish a mob faster.

How each stage went

  • Inorganic Fervor — everyone starts with a full ultimate. I tested dumping them all at once: they're not back when the fight actually needs them. So I kept my usual rotation and saved ults for the moments that matter. Not the cleanest run, 5 seconds to spare — but cleared.
  • Powerful Decapitation — battle skills do nothing to charging enemies, but ultimates and combos still break the charge. This team has a lot of combos, so answer every charge-up with a combo or an ultimate.
  • Silver Watercutter — the +50% buff needs Arts inflictions, so a physical team simply ignores it. Lifeng's and Pogranichnik's ultimates group the last wave so it dies before the boss; the rest is positioning, Endministrator damage and team-wide stagger.

If you want to know how the Endministrator's crystals actually work, I wrote a breakdown:
https://www.reddit.com/r/EndminMains/s/gck4bmtorX

u/Awesome_Teo — 19 days ago

Millennials and AI

https://preview.redd.it/w65ue0g26kqh1.png?width=847&format=png&auto=webp&s=216f3fd49d8792a74aaa1455eaa95105355fe6f4

Honestly, it's a bummer and just weird seeing so many people from my generation act like this. They're literally acting like boomers who refused to use PCs, the internet, and smartphones, and are now the main targets for scammers and a walking joke about devices packed with viruses and bloatware.

Also, it's honestly kind of funny how so many people in the comments are like, "sure, AI is a good and useful tool, but GENERATIVE AI is terrible and should never be used for art."

Like, pick a lane.

We grew up on the exact same shows: TNG, Knight Rider, and a bunch of other stuff with advanced AI. I've always dreamed of this tech becoming real (and replicators!). How does this happen? Where does this boring "adulthood" and tech rejection even come from?

I just want to always be like my grandma, who picked up a PC in her 40s and now in her 80s is no hackerman, sure, but uses a VPN, browses safely, teaches her friends how to use messengers, and so on...

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u/Awesome_Teo — 26 days ago

Endministrator: how the Originium Crystals actually work

TL;DR — the shards are her damage, not the breaker's. Never let the seal expire: expiry does not count as consumption. Ultimate into the seal is 1800% ATK in one cast. Grand Vision gives its buff to exactly one cast, so cast order matters.

Disclosure, up front. Every number here was measured by me in-game — no datamining, no client files. Endfield has no practice room, so each figure came from entering combat, doing one cast, leaving, changing exactly one thing and repeating. The arithmetic, the write-up and the English translation were done with AI assistance: I ran the tests, cross-checked the results against each other and I stand behind them, but I'm not going to pretend I typed all of this myself. Skill and weapon values come from a local dump of the community wiki. If a number looks wrong, say so and I'll re-measure it.

I really like our beloved Penguinistrator, and I do my best to main her, with mixed results, admittedly. It took me a good while to figure out how all her mechanics actually work, but I think that now, more than half a year after release, I finally get it.

Before we dive into the teeth-grinding technical details, let me say this up front: the Endministrator is a very strong character, especially considering she's the free protagonist, and if you like her, your investment will not go to waste. Sure, you'll have to sweat with her in the endgame — but it would be strange if the game handed us a free character who could clear everything effortlessly seven months after release.

Physical Statuses: the general frame

The Endministrator's gameplay is a game of Physical Statuses. There are four of them, and they split into two pairs — the ones that build, and the ones that spend:

  • Lift and Knock Down — add a stack of Vulnerability and hit for 120% ATK. Trash also loses a second of uptime; bosses just eat the damage and the stack.
  • Crush — consumes all accumulated stacks and converts them into one big hit: from 300% ATK on one stack up to 750% on four.
  • Breach — also consumes everything, hits softer (100–250%), but applies Physical DMG Taken +12–24% for 12–30 seconds, and that one benefits the whole team.

The first hit on a fresh enemy doesn't apply a status at all — it applies plain Vulnerability instead. So "nothing happened" at the start of a fight isn't a bug, it's step one.

The core loop of any physical team: stack up to 4 Vulnerability on the enemy (the more the better) and consume them with some ability, dealing damage or applying a debuff. Mi Fu, who kinda powercrept the Endministrator, and Da Pan play exactly like that, without any extra fuss.

For Da Pan the loop is literally wired into the trigger. His combo skill MORE SPICE! only unlocks "when an enemy reaches 4 stacks of Vulnerability" — meaning he physically cannot dump the stacks early. Stack four, press combo — that's the whole character.

Mi Fu has a few more moving parts: her battle skill is a chain of three moves with the Crush sitting in the third one, while her combo unlocks already at three stacks and applies Physical Susceptibility.

On top of all that, the Endministrator has her unique Originium Crystal mechanic — and that's exactly the part I struggled with the most.

Crystals are where it gets complicated — and where the game stops helping. There's no practice room, no dummy with configurable stats, no way to freeze conditions and repeat an action twice. There's no list of active buffs anywhere in the UI, so you can't see whether a talent buff, a weapon buff and a set buff are up or spent — and all three move the same number on screen. And when the seal shatters, three unlabeled numbers pop out at once. So everything below came out of the slow way: enter combat, one cast, leave, change exactly one thing, repeat. More on that at the end.

Crystals: five seconds to get everything done

The Endministrator's combo skill attaches a seal of Originium Crystals to the target. Trash can't act under it, bosses can — but the crystals stick to them anyway, and everything below still works.

The seal is broken by any application of a Physical Status or Vulnerability, by anyone. Plus by her own ultimate. It is not broken by basic attacks or by the finisher: those don't apply statuses, so you can freely wail on a sealed target.

What you must never do is let the seal expire. If nobody breaks it within 5 seconds, you get nothing at all: no shards, no buffs, no resources. Expiry does not count as consumption — this is tested — and it's the most expensive mistake in her gameplay.

Because here's what consumption actually pays out:

source what you get
combo skill shards for 400% ATK
talent Essence Disintegration ATK +30% for 15s (×1.20 to damage in practice)
Potential 2 half of that buff to the whole team
Potential 1 50 SP back — battle skill at half price
Potential 3 15 ultimate energy
Alesh's combo triggers on crystal consumption

On top of that, while the seal is up, the talent Realspace Stasis gives the target Physical DMG Taken +20% — measured, exactly ×1.20.

Hence the team requirement: the Endministrator needs a cheap and frequent source of Physical Status next to her. Not for that status's damage — just so the seal never expires on its own. Which is why her permanent partner in any team is Chen.

The shards are her damage, not the breaker's

The misconception I held the longest: it feels like the Endministrator applies the seal "for the team" and the explosion is calculated from whoever hit it.

Nope. The shards scale off the Endministrator's ATK and off her combo skill multiplier. The breaker can be stripped naked — the number won't move.

Two non-obvious things follow from this:

  • Arts Intensity does nothing for the shards. Every Physical Status scales with it, the shards don't: they're produced by a skill, not by the system. The irony is that her signature weapon carries Arts Intensity +48 — a stat the shards never see. It goes into her own Crush instead.
  • The shards take their damage bonuses from the cast that broke them. His ATK, but the multipliers active at the moment of the explosion.

Practical conclusion: the Endministrator is not a setup unit for a carry. The seal is her damage, and she's the one worth investing in.

Dump the ultimate into the seal

The ultimate's description is misleading: "shatters the Originium Crystals and deals 1 more hit" sounds like the bonus hit replaces the shards. It doesn't — it adds to them. One cast into a sealed target produces three instances:

instance multiplier
seal shards 400%
ultimate bonus hit 600%
ultimate main hit 800%

1800% ATK versus 800% on a bare target — and that's before counting the fact that the main hit itself lands 1.5× harder on a sealed target. Plus 15 ultimate energy back from P3. Plus the Vulnerability stacks survive intact: the ultimate neither eats them nor cares about them.

So if the ultimate is going out this cycle anyway, it belongs in that five-second window after the combo.

Grand Vision goes to exactly one cast

The fattest multiplier in her kit, and the most temperamental one. The weapon grants +57.6% Physical DMG Dealt to the next battle skill or ultimate after the seal is applied — one cast, whichever fires first. (And yes, Grand Vision is her must-have BiS; all my calculations were done with it.)

Hence the trade-off, as it works out on the measured frames:

order 2 stacks 4 stacks
ultimate into the seal → Crush 236,397 282,128
Crush into the seal → ultimate 210,804 276,899

The ultimate-into-the-seal order always wins, but the edge shrinks: +12% on two stacks and only +2% on four. On trash the order matters; on a boss with a full stack pool it's nearly irrelevant, and there you can pick the order on other grounds — getting the team ATK buff up earlier through P2, or setting up Pogranichnik's combo.

The Crush loses nothing from the ultimate having taken the buff, by the way: it goes out with the ATK buff alone, ×1.204, no surprises.

And this is exactly where the thing I opened with bites: there is nowhere in the game to see whether that buff is still up or already spent. Keeping the cast order isn't pedantry, it's the only way to know your own state.

Vulnerability stacks: the more you hold, the pricier the Crush

The number of consumed stacks is called Status Level, and it determines how strong the result is. For the Endministrator's Crush:

Status Level I II III IV
base Crush 300% ATK 450% 600% 750%

Between the second and the fourth level that's ×1.66. This is the main reason her Crush comes last in the rotation: every stack you failed to build costs a quarter of its damage.

What it looks like in combat

The working rotation — Chen / Endministrator / Ember / Pogranichnik:

Chen: battle > combo        Vulnerability, then Lift — stacks are rolling
Endministrator: combo       the seal (trigger — someone else's combo)
Ember: combo                Knock Down: breaks the seal, +1 stack, buffs start
Chen: combo                 Lift: one more stack (P5: cooldown −3s, it fits)
Endministrator: battle      Crush on 4 stacks, under ATK buff and Grand Vision
Pogranichnik: combo         trigger — "when Crush or Breach consumes stacks"

The non-obvious parts:

  • Her combo requires someone else's combo — "when another operator in the team deals DMG with combo skills". She is not self-sufficient: without a team that generates combos there will simply be no seal. The chain "Chen's battle skill → Vulnerability → Chen's combo → her combo" starts itself.
  • Ember is not the healer here, she's the cheap breaker. Her combo triggers "when the controlled operator is attacked" — you walk into that deliberately.
  • Breaking the seal with Lift or Knock Down is better: they don't eat stacks, they add one. A single hit does three jobs — breaks the seal, raises the Status Level and turns on the ATK buff. It shows up directly in the measurements: when an ally broke the seal with a Lift, the Crush went up a level and grew by exactly ×1.333.
  • Break it early. The ATK buff lasts 15 seconds and only starts on consumption, so the earlier you break, the more hits it covers — yours and, with P2, the team's.
  • Pogranichnik goes last not for his damage, but because his combo triggers on the fact of stack consumption, and his hit count depends on how many stacks the Crush ate. One more reason to build up to four.

The "breach window" variant splits consumption across two cycles so that the Crush lands inside the Physical DMG Taken window from Pogranichnik's Breach: longer, but it comes out ahead on a boss.

Weapon and gear

Here's a pair that shows nicely how buff windows work.

Grand Vision gives +57.6% Physical DMG Dealt for applying the seal, to one following cast within 20s.

Grizzled Edge (3 pieces) gives 6% × number of stacks consumed, and ×1.5 if the target had the seal on it. So a Crush on four stacks into a sealed target grants +36% versus +18% on a bare one — the seal doubles the buff. But the trigger is the moment the Crush is applied, so that very Crush doesn't get the buff: it goes to everything that hits over the next 20 seconds.

Two effects that look alike work in opposite directions in time. One boosts a single cast right after the seal, the other boosts everything after the Crush. And both add into one group together with your gear's third stat rather than multiplying with it — which you can read straight off the stat screen:

Physical DMG Bonus  150.4%  =  74.8 (gear)  +  57.6 (Grand Vision)  +  18.0 (Grizzled Edge)

Which gives a practical rule for comparing stats: a percentage buff is worth less the more of them you've already piled up. The talent promises ATK +30%, and damage goes up by 20% — because those 30% land in the same pile as everything already there. You cannot compare "ATK +X%" against "DMG Bonus +X%" at face value.

Closing thoughts

The mechanics in this game are genuinely interesting and deep, the Endministrator is cool and will only get stronger as her potentials unlock. Personally I play her on a first story run and while exploring: the team is Ember — Chen — Pogranichnik — Endministrator. But there are plenty of other options: Estella and Alesh for a completely no-pull team, Lifeng and Ardelia as the standard picks, Camille and Rossi as the premium ones. And I'm sure you can come up with something else.

One last thing, the one I actually care about: please ask for a practice room in every survey they send us. A dummy with configurable stats and a damage log would have turned this half-year of archaeology into an afternoon, and it would do the same for every theorycrafter in this community. Until it exists, we dig.

Thanks for reading, and I'll welcome criticism if I got something wrong in my calculations.

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u/Awesome_Teo — 1 month ago

Kola Peninsula is a truly diabolical region. I must admit, I lack the mental fortitude to 100% it.

Last time, I ragequit this map so hard I didn't even touch the game for a couple of years. Went in way more prepared this time.

u/Awesome_Teo — 2 months ago

Just wanted to share a positive experience to break up the endless whining

Recently, I've been seeing a massive wave of complaints about Gemini here. Honestly, it seems a bit strange to me. It would be interesting if, instead of just venting, people posted more details, specifically: what plan you're on, which models you're using, the platform, and ideally whether you're using system instructions or memory.

To share my own setup: I switched to Gemini about a year ago. I'm on the Pro plan and almost exclusively use Gemini Pro in thinking mode.*

My system instructions in the web app explicitly tell the model to maintain a professional distance, use advanced language, and never pretend to be human.

I haven't generated images in the web app for a long time. I agree that the quality has dropped and the model lags behind competitors right now. But if I do need to generate something with nanobanana, I use Google Flow, where the image workflow is generally much more convenient.

The new limits haven't really affected me. Since they were introduced, I haven't hit the cap even once; I always have a bit of quota left before the reset. Overall, I use the web app for deep research (which I am completely satisfied with) and as a daily assistant for translations, routine questions, and so on.

I also use Antigravity with Gemini 3.1 high. I use it for creative tasks, writing, and text editing, as well as for fairly large-scale programming projects. I have extensive system instructions set up there, complete with tables of contents and checklists. Every time the model hits a dead end or faces a complex problem, I document the solution in separate logs, essentially creating behavior templates for the future.

Yes, Gemini hallucinates occasionally, but I haven't run into a single critical issue lately.

Anyway, that's about it. Just wanted to break up the endless complaining a bit.

*Edit: I meat extended thinking

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u/Awesome_Teo — 4 months ago

First build question

Do the stats look okay for starters? I should seek more AP and AM next, right?

u/Awesome_Teo — 4 months ago