r/snowrunner

Came up with a crazy theoretical idea to ease up cargo pickup down the quarry

Came up with a crazy theoretical idea to ease up cargo pickup down the quarry

There are several quarries in the game and they are all crazy. And there’s always some cargo to pick up or drop off.

So I was thinking why not bring a crane down there, the LK-2NY and then drive the trucks full throttle down the cliff, kinda like the Glacier View Car Launch in real life.

Then, straight up the truck with the crane and off you go. Well, then sure, you’ll still have to drive back up.

I might give it a try. 🤔

u/reddichrist — 10 hours ago

Top 5

Runners,

I need to be honest - this post is 100% vanity. I just love this game, nobody in my life gets it, and I want to talk to people about it. If self serving nerdery isn’t your thing, this post likely wont interest you.

OKAY SO.. here’s da earth….kidding.

I’m re-playing The Yukon from scratch and in order to challenge myself/make it more interesting I’m only allowing myself to play the region with North American Trucks. In My mind, my European division and fleet are totally tied up and it would be more cost efficient to liquidate some European assets and bring in North American trucks.

So, with that in mind, what would be the top 5 North American trucks you’d choose?

The 5 I chose (I will purchase more but only after replenishing the cost of the original 5) were:

EarthRoamer - Scout and small mobile supply station.

Kenworth C500 - Low Saddle+Crane

Pacific P16 - General Purpose Logging Truck

Mack Pinnacle - 2 Slot bed + Crane

Cat 745C - High Saddle

Love to hear your own lists or critiques of mine.

reddit.com
u/Cowboy_Concrete — 9 hours ago

TIL: You can Sell your spare parts.

TIL: after 434 hours that you can sell the spare parts of your garage.

I went from 500k to 1.4 millions after sell all my spare parts. All that part has been accumulated since Michigan until today.

What a Great Day to be alive!!! I love this game.

u/zetget93 — 1 day ago

Mack smashing Michigan

I had a absolute cinema experience driving this baby around in Michigan. I was not treating this truck right!

u/Prestigious_Film9827 — 17 hours ago

Controller vs. Steering Wheel - Input Setting - for Gamepad/Controller (Application & Differences)

  1. The Physics Marvel: Why "Controller" Mode Feels Alive. In default Controller mode, the game treats your analog stick as a force request, not a direct tire angle lock.

• The Gravitational Pull: When your truck drops into a deep mud rut, a terrain dip, or an off-camber leaning route, the game's physics engine calculates the physical weight of the truck pressing down on the steering linkages. If a massive rock pushes against your right front tire, the tire will naturally deflect and turn to the left under the pressure, exactly like a real truck would if you let go of the steering wheel.

• The Living Suspension: Because the tires are free to react to the ground, the front axle, suspension springs, and tire sidewalls all flex together. This is why you feel the true weight, compliance, and unique soul of each individual truck's suspension layout and visibly observe how the terrain grabs & points the front axle towards the path of least resistance dynamically and automatically on contact.

  1. The Digital Override: Why "Steering Wheel" Mode Feels Rigid

When you toggle to Steering Wheel mode (even while playing on a standard controller) the game completely cuts off the physics feedback loop to the front tires.

• The Forced Axis: It treats the tires as a rigid, unyielding mathematical axis locked directly to your analog stick position.

• The Loss of Weight: If you slide down an off-camber hill or smash into a deep terrain dip, the ground pressure is completely ignored. The tires are forced to point precisely where you command them, refusing to deflect even an inch. This completely sanitizes the terrain feedback, which is exactly why you notice all the trucks suddenly start to feel identical, rigid, and numb.

"Because they are tied to controller analog auto re-centering, instead of the game engine physics"

If you like feeling the gravity, the off-camber weight shifts, and the realistic way a heavy front axle fights against deep mud dips, you should absolutely stick with the default Controller Mode. You are experiencing the deep, core simulation physics exactly how Saber Interactive engineered it to be felt.

The "Steering Wheel" mode is essentially a gameplay cheat code (Arcade Alternative) that trades away deep vehicle physics and suspension immersion just to gain faster, easier steering centering.

reddit.com
u/CountWise4372 — 20 hours ago

New mapping utility

I always found the online mapping tools missing some crucial features, and since Mexico turned out to be fairly complex, I finally created my own, with a bunch of tools that I always wanted:

  • Ability to show ALL missions, even locked ones.
  • Show dynamic links right on the map, visualizing delivery targets & sources.
  • Allow me to click on any object on the map to show its mission relations.
  • In addition to showing my mission progress also show all deployed vehicles.
  • Show vehicle information (like hitch type or cargo).
  • Select a whole area, and then show me what needs to be delivered to, or from, there (done via Shift mouse-drag to show destinations, and Shift-Ctrl mouse-drag for sources)
  • Allow me to add notes and drawings.

I'm not sure if it's just me (with my sucky memory) that needs all these crutches, or if other people are in the same boat; but I've uploaded a test version here, so you can check it out, and let me know if it might come in handy for other users. (Only the Mexico maps are activated for testing.)

It's still in the early stages of development, so there's probably quite a few bugs there, but I'm mainly interested in whether there's a "need" for yet another mapping utility...

(A few notable things that are still missing are fuel levels for trucks and display and integration of unpacked cargo. I'm still working on those.)

Update: Looks like the high demand is crashing my server...
It was only meant as a test balloon anyway, so I took it offline for now.
Since I don't really want to pay even more for better hosting, perhaps I'll just publish it as an offline version (works much better that way anyway, in regards to the game save updates).

If you still have the map open in your browser, and you want to continue using it, then just never close that page. It should continue working.

u/Kronzky — 1 day ago

We have a problem

I didn't know i can use a submarine to make the different in game tasks

u/UnoSuReddit6 — 1 day ago

Careening over large boulders: nothing happens. Touching a small rock on the flat road: farewell suspension

It was only one point of damage, but i found it funny still.

recovery should be fun👍🏼

Mercer K520 otw to get Buddy upright and refueled a bit. after i smoke tho so i dont get annoyed 🤣