u/AzurePhantom_64
My first PPFilter is almost ready, what do you think?
Trying a new LCS approach with Khronos PBR Neutral.
The goal is to deliver more natural and accurate lighting, mitigating the adverse effects caused by using the LCS method on non-PBR materials, such as oversaturated or faded colors. In this comparison, the most noticeable differences are in the car's paint color (especially the red) and the tires. This is still in work-in-progress and many adjustments still need to be made to make it functional.
Images for comparison: https://imgur.com/a/JUEb9ZI
Esses angulos sao muito melhores que os usados nas transmissoes oficiais.
F1 22 Reshade - Fixed Tonemapper and Removed Blue Filter
First images are using reshade and second ones are vanilla
A "Sorte" que o Verstappen teve segundo Montoya
youtu.beKnown issues
- Poor quality textures(F1 25 uses lower resolution textures compared to F1 22)
- Car Model missing with distance due to a missing LOD(F1 22 uses 7 while F1 25 uses 6)
- If the camera fov is too low the LOD goes PS1 like
- Some cars steering wheel loading with missing parts
Basically, when you try to load the .emb files from F1 25 into the game, only the tires will load. Calling the .emb file from F1 22 in mat.binding loads the model, but with the F1 22 car's resources, making the visuals completely broken. I'll need to try other approaches to make the 2025 resources load correctly, but it would be a great help if someone could give me some tips.