u/BaconBurger37

Image 1 — What if Ysanne Isard's plan is slightly changed...
Image 2 — What if Ysanne Isard's plan is slightly changed...
▲ 12 r/TheJediPraxeum+2 crossposts

What if Ysanne Isard's plan is slightly changed...

Okay so for those that have absolutely 0 idea of what Im talking about let me start from scratch and give some context:

In this scenario, Ysanne Isard's plan is a bit different from her plan from the comics in which she essentially tricked Sate Pestage and the Imperial Ruling Council into blundering Brentaal 4, letting the New Republic gain a foothold in the Core Worlds and causing a political crisis which eventually led to both the Council and Pestage being removed from the picture allowing for Isard's rise to power. Yet there is one flaw, she let the New Republic gain a foothold in the Core Worlds. And she'd go on to let the New Republic get Coruscant itself in an overly complicated scheme to logistically cripple the New Republic through the Krytos Virus.

So what if her plan was changed a bit?

  1. Isard arranges for the Battle of Brentaal to be a failure, however, the epicenter of the Krytos Virus is not Coruscant but rather Brentaal IV. So now not only does she cause a political crisis for her political rivals that ends up paving the way for her ascension but she also is unleashing the Kyrtos Virus earlier than in the timeline.
  2. After seizing power and dealing with the Tribunal and later killing the Central Committee of Grand Moffs, Isard goes a step further and does the very same thing that the Galactic Republic did in the New Sith War which started the Republic's Dark Ages: disabling the hyperspace relays connecting the Core Worlds, Colonies, and parts of the Inner Rim to the rest of the galaxy

For those that still have no clue what Im talking about and what the Republic actually did in the New Sith War, let me show you what the Knight Errant Gazetter says:

>HISTORICAL BACKGROUND

>The dire conditions facing the Republic today require little amplification on my part. It is difficult to recall another time in history when so many factors have gone against those working to promote peace and good will.

>There is little need, for example, to describe our long years of war with the newly risen Sith Lords on the Outer Rim. The Grumani sector is one such nest of evil, but today's map of the galaxy shows many disparate areas under Sith control, like cancerous lesions. Alongside the Republic Navy, the Jedi Order sought to stem the tide by making stands on world after world, Republic-affiliated or not.

>But such efforts fell short, partially due to another factor: plague. If the Sith threat is the fire, the Candorian Plague proved a deadly and effective accelerant. Even the noblest defenders cannot stand long when their own bodies fail them. Systems under quarantine could not be defended -- and Sith Lords more interested in conquest than the well-beings of their own warriors took advantage. World after world fell to the Sith conquerors.

>Exceptional times call for exceptional measures. One such measure came when the Republic turned to Jedi for political leadership. Jedi Chancellors such as Your Grace have served to guide both the Republic and Order through many a storm.

>Another such measure was more extreme. controversial, and, sadly, probably necessary. Drawing a security cordon around the Core, the Colonies, and part of the Inner Rim, the Republic deactivated the hyperspace relays beyond. Both navigational and message relays were affected. Instantaneous communication with most of the Outer Rim ceased -- as did communication between those Rimworlds. No longer would the Sith Lords be able to easily exploit the existing Republic systems to speed their own conquests; hyperspace couriers came back into use across much of the galaxy.

>Perhaps more importantly, the action robbed the Sith of access to the constantly updated Republic database of hyperspace lanes. Many smaller vessels depend on hyperspace buoys to provide information as to their own location and other destinations; now, in many cases, Sith fliers are limited to the coordinates they bring with them. Scouting missions have revealed that some Sith Lords have constructed their own rudimentary hyperspace relay networks (in some cases, reverse-engineering or reactivating our own buoys), but thankfully, that has been a limited phenomenon. Most Sith genuinely do not know what lies beyond the stellar horizon -- and that has greatly added to the protection of the Republic. Our "firewall" is one of void and interstellar dust, using the vast distances between stars to slow the Sith spread.

>The Republic has thus managed to preserve a good deal of what our civilization has accomplished. The same, sadly, cannot be said for the locations outside the cordon, where great libraries and storehouses of ancient wisdom have been taken by Sith invaders, destroyed, or both. Technological advancement has, in large measure, stagnated in areas under Sith control. There is little commercial incentive for innovation; some Sith areas have no units of exchange at all, with all manufacturing done by slave labor or droids.

>There are corporations that continue to function under Sith rule; as will be seen, some Sith Lords permit firms to continue functioning in their space, provided they reap the rewards. The Republic has strongly encouraged all corporations with operations in Sith territory to withdraw behind the cordon, not just for the safety of their employees, but so that current Republic technology does not fall into Sith hands.

>So the Republic survives, though much smaller than it had once been. (The popular term "rump Republic" is distasteful, but does describe what remains.) The Jedi spend much of their year at the frontier, with only some of their time devoted to their traditional duties of keeping order on Republic worlds. Republic military forces battle valiantly to protect the frontiers from further encroachment -- and while engagements continue, the good news, if it can be called that, is that many of our opponents seem more interested in fighting each other than invading the Republic. Prolonging this period of disunity among the Sith is one of the goals of my efforts in general, and Operation Influx in particular.

So, with these conditions established: How much does the Galactic Civil War change?

Yes, this is also assuming that the Krytos Virus is ready earlier in the timeline for the sake of a more fun scenario.

u/BaconBurger37 — 2 days ago

Darth Nox runs a feat gauntlet

So I've been wondering about Darth Nox's abilities and just what they can and cant do.

Round 1: Can Darth Nox do whatever it is that Predor Skal'nas did to Daegen Lok in Dawn of the Jedi? (Images 2, 3 and 4). Bonus Question: What about Khem Val? Can he do that as well?
Round 2: Can Darth Nox, relying on the bond with the Force Walked spirits, survive the same injuries Darth Sion suffered?
Round 3: Can Darth Nox do this? (Minimum feat required to pass this round is to be able to drain a city)
Round 4: If Darth Nox is cut off from the Force, will his bond with the spirits allow him to keep using the Force much like how the bonds Meetra Surik formed allowed her to use the Force?
Round 5: Can Darth Nox survive Nihilus' drain like Kreia or Surik did?
Round 6: Can Darth Nox enter the Spirit World at will using the Dream Walking ritual and control the creatures and spirits inside the Spirit World much like The Curse can? Can Nox even use the Dream Walking ritual offensively?

Quite interested in everyone's thoughts and why you think that Nox passes or stops at certain rounds.

Frankly, I'm not quite sure if the difficulty order for these rounds is even accurate.
Bonus Round (because I dont know where to place it): Can Darth Nox access the knowledge of the bound spirits?

u/BaconBurger37 — 5 days ago
▲ 80 r/swtor+2 crossposts

Questions regarding Force Walking

So i've been thinking about the Force Walking ritual and there are some things which I cant quite understand about it.

  1. The player character survives their encounter with Thanaton due to Force Walking. The damage is also implied to be physical iirc. However, if the player character is also the Outlander, they are dying due to carbonite poisoning. Thus, my question is, just how useful really is Force Walking? Would a Sith inquisitor have been able to, in theory, have Sion-like feats of immortality despite their body's physical death? Adding to that question; Is a single ghost enough to achieve this sort of immortality? Whats the benefit of so many ghosts aside from just getting more power?

If my memory serves me right, during the Voss class mission, the Si can tell one of the ghosts that if the SI dies, so do they. Whats up with that? Or am I simply misrembering?

  1. So aside from that bit about immortality, Force Walking lets someone use the powers of whoever it is they bound. So, what exactly are the benefits of Force Walking over, say, just consuming spirits (like Tulak Hord did, since in fact the Force Walking ritual started as an attempt to copy Hord's ritual)/draining life force from someone? Is it just this questionable immortality?
u/BaconBurger37 — 9 days ago

Which characters (Legends or Canon) can copy this feat?

The character's name is Rajine.
Its not every day you see someone manage to drain the life force out of everyone that steps inside a city and ends up becoming a zombie, and to see Windu himself struggle against that. And this is taken into consideration the fact that there was a Force Barrier erected to just to keep her contained.

u/BaconBurger37 — 9 days ago

Naddist Onderon (+ some extras) run a gauntlet:

Naddist Onderon (the naddist army at Iziz, Warb Null, Freedon Nadd's spirit, King Ommin, Queen Amanoa) + Aleema Keto and Satal Keto (Satal's feats from the audiodrama of Tales of the Jedi, such as him having a somewhat decent fight against Ulic, are allowed).

Rules: Neither Iziz nor Onderon itself can be destroyed. So no bombing Iziz from orbit until its just a crater.

Beast Riders do not fight.

Round 1: Mandalore the Indomitable and his mandalorian crusaders
Round 2: Trade Federation forces from TPM and TPM Maul (EU feats only for both).
Round 3: Desann and his Reborn (Tavion and Galak Fyyar are included)
Round 4: The Army of Light
Round 5: Republic and Sith Oricon Strike teams (including the Barsenthor, Hero of Tython, Wrath and Darth Nox)

u/BaconBurger37 — 11 days ago

Someone make an edit of this picture with CIS leaders lol

Dooku as Thragg holding Andeddu's holocron or Syfo Dyas' skull , unmasked Durge as Conquest, Asajj as Thula, Sev rance tann as Anissa, Grievous as Lucan maybe. Lol

u/BaconBurger37 — 13 days ago

These characters replace the dread masters at Oricon. How far do they get?

A very random team composition I know.
Skere Kaan, Aleema Keto, Countess Rajine, Streen, Kazdan Paratus and Sion.

Skere Kaan with his battle meditation, Aleema Keto with her Illusions, Rajine with her ability to drain life force and create zombies, Streen with his ability to create weather storms, Kazdan with his control over droids and Sion with his immortality.

-Skere Kaan leads the team
-Team loses after every single member dies.
-The Dread Fortress/Dread Palace is replaced with the Junk Jedi Temple from The Force Unleashed.

How do they fare against the Republic and Sith strike teams? If the strike team isnt enough, which army, from any era seen and seen in any story, would be capable of beating these guys? Superweapons not allowed.

u/BaconBurger37 — 13 days ago

Aleema and Satal Keto replace the Dread Masters:

Its a random idea I know, I began thinking about this after remembering how in Tales of the Jedi Sith War and Dark Lords of the Sith Aleema could create illusions that fooled entire fleets (and their sensors, somehow) and I realized how similar that feat was to some of the Dread Master's own feats (such as how Karraga's forces say they were attacked by massive space beasts iirc).

While Satal doesnt have many feats that I can think of (he only, as far as I know, could motivate snubfighter pilots to become kamikazes), perhaps im forgetting something. In the audiodrama he did manage to put up a good fight against Ulic Qel Droma but thats that, not really that relevant to what Im trying to compare here.

Lets say that Aleema Keto and Satal Keto replace the Dread Masters in all of their appearances in SWTOR. What feats can those two replicate from the Dread Masters and which ones can they not?
For example, can they corrupt and mind control Kephess and his warstalkers at Denova? Can they achieve the same success the Dread Masters achieved at Oricon? (the Ketos cant use the Phobis devices) Can they even create the Dread Host at all?

Bonus round: They receive help from Freedon Nadd's spirit and the Naddist royal family (Ommin and Amanoa).

u/BaconBurger37 — 13 days ago
▲ 49 r/swtor

I wonder, how did you guys explain the fact that the Inquisitor didnt try to bind Revan's ghost? What are your headcanon explanations?

reddit.com
u/BaconBurger37 — 14 days ago

I know I know, it seems like a stomp.

But im actually curious, if the victory condition is one of them to die, who'd tire first? While yes, Windu would put Sion down like a dog many times, Sion would keep coming back, which would make you think that eventually Sion would kill Windu... But cant Windu use Vaapad to channel Sion's anger and thus keep up with Sion? How would this fight even end? Would it be a stalemate?

u/BaconBurger37 — 14 days ago

By Tol Braga's team I mean the team that went to the Emperor's Fortress. This includes act 2 Hero of Tython. Lets suppose Kira Carsen is also there.

Round 1: vs General Grievous. They replace the Hypori Jedi Team. Grievous gets feats only from the Clone Wars Multimedia project, no TCW.
Round 2: vs Early Dark Times Darth Vader. They replace the Jedi present at the Conclave of Kessel. Vader doesnt have the help of the 501st.
Round 3: vs Traya on Dantooine. They replace Vrook, Kavar and Zez Kai Ell
Round 4: vs Darth Revan on board Revan's flagship. They replace Bastila's strike team. Darth Malak doesnt shoot Revan's flagship.
Round 5: vs Darth Bane (with Orbalisk armor) and Darth Zannah on Tython. They replace Farfalla's team
Round 6: vs Darth Sidious (TPM)

u/BaconBurger37 — 17 days ago

For those that dont know, these two are featured in a raid from SWTOR called R-4 Anomaly.
I rarely see people talk about them, probably because there just sadly isn't much to lore on them. However, based on what little we know, how would you guys scale them to other characters?

u/BaconBurger37 — 18 days ago
▲ 27 r/HaloMCC

Basically what I asked in the title. I keep hearing about hackers, but what can they do? Is it even safe to play nowdays (as ridiculous as that question may be lmfao)? Bring me up to speed please lol.

I mostly intend to play on PC

reddit.com
u/BaconBurger37 — 23 days ago