
Thanks John for giving ref golden damage. X
Now i dont even need g jug to beat nightmare on the worst map.

Now i dont even need g jug to beat nightmare on the worst map.
I just listened it yesterday cuz my recommendations hid them from me. And...
Alan, we are so plucked.
So i wanna know what your first reaction was at the (not so) new themes of TB pt2 bosses.
My opinion is MKIV cuz he's too weak now, can't do a shit against anyone except common warship users. Or VX drone because, bro, he's so weak even laser gunner can solo him without supports easily.
How useful these towers in endless (throughout all 200 waves).
And some explanations:
(S+) Oil - provides good eco at beginning and insane eco after wave 40.
(S) Mobster - good eco and early game dps for his low price.
(S) G ranger (and slammer) - forever stun.
(S+) GML - good stun for the back and pretty good dps with it's ability on bottom (30 hits with 5k primary and 1500 splash dmg is insane).
(A) Shock trooper - really good crowd control stun.
(A) MG and jug - first was always good on long maps cuz of his bottom path range, and second became really good after rebalance update in easter.
What are new tower stats? Can someone please send screenshot with all levels stats please? I really want to know what it is but i don't have access to the game right now.
Thanks in advance.
A TDX game soundtrack with really fast and guitar and drums mixed with electronic sounds. As the name shows, it also has some little details like sound of Banshee (tho not too real).
My personal rate of this song: 7-8/10, I didn't liked the last part but overall, really good.
From easiest (1) to hardest (5), i counted their difficulties in their gamemodes (except exo and toilet john).
Now for difficulties:
1 - Minibosses/Minor bosses.
2 - Stronger minibosses/Easy bosses.
3 - Solid boss/Dmg sponge.
4 - Difficult boss.
5 - Hardest bosses/Undefeatable bosses.
Edit: I will update the list once i will get enough opinions, feel free to critique and offer different opinions.
Wretched when he wasn't added in endless rework but every other awakened enemies did be like:
Found it in rule34.
Don't ask why did i search tdx r34.
(I wanted to find bunny o tron but there's none :( )
As i understand, the boy on the left is both a hero and a villain of his game.
And since kit helps villains destroy heroes... Well...
I'm not too much into phonk community but I'd really like to know what differences each genre of phonk has.
A unique trait or something that is making song's genre recognisable.
(For example, what genre is"Apex predator" (look on yt))
That's the best edit I've ever seen
I'm type of person who listens to so many genres but i don't have favourite composers so it's really hard to find more songs for my multiple playlists.
And I want to know if anyone here is also listens to very many different genres.
If anyone is interested in what exactly I listen to:
Rock and metal, Vocaloids, many common types of songs, Phonk (not Brazilian), dubstep and list goes on.
I'm new to the phonk community, and i know little to no about phonk genres.
And i know some of really good phonk songs, but i don't know what exact genre they are.
So i want to know, what genre of phonk are Araon F. Bianchi Jupiter's soundtracks:
Apex predator - https://youtu.be/o6RYIybFK7U?si=Hz6I10uWqH9lyvTt
Phuck your heart (Fight Like Hell edition) -
https://youtu.be/DFtUmf7kSOo?si=ISVKBWOF2X4LYhOD
And if you can, explain in comments about genres of phonk in general, like what unique thing does each genre has or something.
Thanks for anyone who will answer.
I have an idea for better second phase for MK4, mostly inspired by mk2+ but still.
When mk4 goes below 50% of his HP, he will lost SOME PARTS of his armour, but will kept his artillery. Since he is egoistic (as john intended him to be) and the fact that we are making him angry, he then will shoot not one, but two or more artillery strikers at once (with low gap between them for reload, as one big attack), and when he will use smoke round, it will broke and explode in his artillery and make area around hidden in smoke. His rocker pod attack will become rocket barrage like mk2+ or mk1c, and he will lost his grenades attack on this phase. And then at 25% HP he will do his usual running phase.
I wanna animate something like that, so any advice will be appreciated.
Edited: I forgot to mention that after his artillery barrage he will loose his artillery for the rest of the fight. So it will be no longer an issue after the "new" second phase.
It may be a bit harder for new players to deal with, indeed, but maybe as an exclusive thing for nightmare/ultra nightmare, i think it will fit good.