

Blue noncreature cards that are not card draw, counterspells, or bounce?
The blue spell suite in my cube could use a little more variety and I'm having issues finding cards that diversify the kind of effects I have available. I have cards like [[Snap]], [[Mystic Confluence]], [[Flow State]], [[Thought Scour]], [[Memory Deluge]], [[Deem Inferior]], [[Sublime Epiphany]], [[Occult Epiphany]], and [[Dig Through Time]] (among others, of course), but I'd like to find more unique or different kind of cards. Could be instant, sorceries, enchantments, artifacts...
Blue in my cube focuses on self-milling, Delve, Flashback, spellslinging and blink. Ignore power level, what are your favorite blue cards in your cube that you'd recommend others to try?
I need inspiration, show me your non-traditional cubes!
Hi, everyone! I'm working on my cube, which is a list 100% built by me. It's a Legacy cube with mid to high power level, but with a lot of cards and archetypes not usually found in most traditional or well known cubes. I want to rework some parts of it, so if you maintain a cube that's different from the usual powered or more "mainstream" type of lists, please share it here.
Thanks in advance, happy cubing!
Is there any way to upload cards with tags to Cube Cobra?
Sorry if this is out of topic. My cube has a bonus sheet (like MOM or WOE) and each booster has one from that subset of cards. But I find it clunky to go card by card adding the tag, is there any way to upload the list with a particular tag for certain cards?
In the Argentinean TV show "El marginal" there's a character that wears a Charlotte Bobcats jersey
Couldn't find a picture of the character itself (an inmate in an Argentinean prison ruled by criminal organizations pushing for power), but he's seen most of season 1 wearing a Walter Herrmann Bobcats jersey. I thought it was kinda funny.
Is there a standard for rulebook development?
I don't know if this is a bit off topic for this sub, but I'm starting to write the rulebook for my game and I was wondering if there's a standard/general guide on how to create a complete, comprehensive rulebook. Is there anything like that? Or what other resources would you recommend? Thanks in advance!
What are your early impressions on MSH?
I'm considering skipping this format as the aesthetics don't particularly appeal me and I didn't really enjoy either Spider-Man or TNMT, but I believe the 5 archetype structure and set size had something to do with that and I'm down to trying the format if people think it's fun. What are your day two opinions on this format? Did you find your first few drafts enjoyable?
How would you include the Urzatron lands in a cube?
I'm thinking of building a Modern cube with cards until 2018. The idea is to have most of the main archetypes from that era of Modern represented in the card pool. Obviously, Tron is an important part of that metagame, but it's hard to include it in a cube. Have you successfully included the Urzatron lands in your cube? How did you handle it?
I don't know what country is that cheerful soda from...
...but it seems to be a merry can.