
Van klimaatdrammer naar fossiele fluffer
Klimaatdrammer Jetten helpt nu als premier Shell met greenwashing

Klimaatdrammer Jetten helpt nu als premier Shell met greenwashing
schaamteloos gejat maar dit mag wel meer aandacht
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I have a GitHub project CSV Lint which is a plugin created in C# for Notepad++. I'd added all the commits, created a new release and uploaded the .zip for x64 and x86 as usual with the release 0.4.8.
However, when adding it to the nppPluginList project I noticed that the SHA256 hash is different for both the x64 zip and the x86 zip, see here.
In other words, I zipped this x64 dll but it's slightly different in this release zip x64
It's not much differences, but it seem suspicious. 🤔 Any GitHub experts who can shine a light on this?
EDIT: nvm, it was due to this workflow line 🤦♂️ d'oh
PuzzleScript is great and all, but the 5x5 pixel limitation for sprites is a bit annoying imho. That's why I really like the PuzzlescriptNext fork which allows for larger sprite sizes.
So I made a plug-in to convert sprites into the PuzzlesScript text format, let me know what you think 😃
Github: GIMP to PuzzleScriptNext
In PuzzleScritp, I'm trying to recreate a classic ice sliding puzzle game. But I'm confused about the rules when trying to create continuous sliding.
In this game Ice Sliding (Ian Cox)
When you change the rules from this:
======
RULES
======
[> player | obj ] -> [ player | obj ]
+ [ > player | ]->[ | > player]
to this (so just remove the + ):
======
RULES
======
[> player | obj ] -> [ player | obj ]
[ > player | ]->[ | > player]
Suddenly the player doesn't stop sliding when it bumps into a wall, even though they are both on the same collisionlayer. Instead, the player overwrites the wall tile, why is this?
I understand that the rules are applied as many times as possible. But then when the second rule is applied a couple of times, doesn't it at some point have a NOT-EMPTY cell (i.e. the wall) and stops being applied?
Recently I found a few old Amiga mod files which triggered a memory of some chiptune that was used a lot in cracktros I think in the late 1990s early 2000s 🤔
Here is 🎵my beepbox recreation🎵 it's not much
iirc it had "dragon" or "flying" or something in the title. Does anyone recognize it, what was the title? Can you still find this online somewhere?
Recently I found a box of 3,5" floppy disks, which included 4 disks with Amiga mod music tracks. The archive was dated 29 february 1992 and I was able to retrieve the contents, which was 68 mod tracks. I've checked the mod files to see what was already available online, in particular at https://modarchive.org and most of it is already on there.
But I've identified 9 tracks that I couldn't find and might be of interest:
In particular, the 3 songs by an unknown artist "digit mc" from 1991 were interesting I thought. They're pretty good quality tracks, and judging from the instrument texts these 3 files were downloaded from Goofy's BBS (Groningen, Netherlands).
Anyway, it was nice hearing some of these old tracks again, and I thought it might be interesting for r/Amiga and I've uploaded everything to a Google Drive folder let me know what you think 😃