D2R PvP Concept — New Team-Based Game style!
D2R PvP Concept — New Team-Based Game style!
We've brainstormed a team-based PvP style in Diablo II: Resurrected that is conceptually like a capture the flag, but in this case "capture the ear," mixed with a tower defense
The basic idea/rules:
Teams of 3–4 players.
Each team has 1 player as the "Tower," which is either a playable level 9 character, or simply a stationary high-level character to be chopped down. They will be stationed near their teams portal.
The remaining 2-3 players on each team are level 30 attackers/defenders.
Each team must protect its own Tower while trying to kill the enemy Tower.
If you encounter an enemy that is not the tower, then you must engage them in combat.
If you win/survive the engagment, then you can continue toward the enemy Tower, or until you encounter another enemy.
If you die, then you may respawn and return to the match through your designated teams portal.
The first team to kill the opposing Tower wins the match.
Ideas for maps:
- River of Flame is one possible map because of its narrow path (obviously no utilizing way points to flank the enemy - this is funneled head to head match).
Finally:
I'm looking for people willing to test this mode!
There are still some rules to work out, especially Tower balance, respawning, and map boundaries.
Are interested in trying it? What would you change to make it more fun and fair?
This is an experimental PvP style - we need a few volunteers to follow the simple rules and have fun.
If we can figure it all out, then a offical video will be made of the rules and an example of how the match works.
Thanks for reading ✌️
Malice-D2R and RobotNinja