Anyone know why the terrain keeps flickering like this?
Here's a video of my issue. I've noticed this happening a lot in the snowier areas, and I've even noticed some snow or water caustics be limited to a square like grid sometimes. It's very weird, what could be causing this?
Specs:
Processor: AMD Ryzen 5 5600H with Radeon Graphics (3.30 GHz)
RAM: 32 GB
Graphics card: AMD Radeon(TM) Graphics (4 GB)
NVIDIA GeForce RTX 3050 Laptop GPU (4 GB)
Running on 64 bit windows 11
EDIT: A lot of people said I should delete the cache folder contents, or set the framerate to 90 FPS to fix this bug. I'm pretty sure it happens, because the game caches low resolution verions of the terrain, so when you go far away, it doesn't have to load in the full detail version, so it's less demanding, but for some reason on this specific graphics card it doesn't seem to want to deload the low detail version when you get back to these lands, so the high and the low detail versions start Z fighting because they try to exist at the same time at the same spot. It is very weird.