Is there a way to get around Min/Max prices in stations?

Hey everyone this is my First Game and I’m making my first station, and it’s in Mercury, predictably it’s a Solar Power Plant. Now this is a super good way of making money I heard, but there’s one problem, the Terrans have around 3 Power Plants that are producing Energy cells at 8 Credits per cell, while I can only sell for 10 credits at the absolute minimum. Meaning that while I tried to undercut them, they were infact the ones to undercut me.

Is there a way to get around this? Mods are welcome too.

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u/Bitter_Sharpshooter — 4 days ago

Lawyers and academics familiar with Islamic law: how does it compare to common law and civil law?

Hi everyone, I am a law student, and recently I became really interested in Islamic jurisprudence from a comparative-law perspective, not as a political or culture-war topic.

I’ve recently been reading a little about fiqh and uṣūl al-fiqh, and I’ve been struck by how rich and developed it is as a legal tradition: legal reasoning, interpretation, analogy, consensus, custom, public interest, judicial practice, scholarly disagreement, and so on. I have already asked most of the teaching faculty on the university grounds, but I could not find anyone with more than a surface level understanding of the topic.

I wanted to ask lawyers, legal academics, or anyone with serious experience in comparative law:
How does Islamic law compare as a legal system to common law, civil law/Romanist legal traditions, and other more well studied European legal traditions such as Nordic and German law?

Some questions that I have asked but have not been answered:

For those who have studied or worked with Islamic law, how would you compare its methods of legal reasoning to common-law reasoning, especially precedent, analogy, judicial interpretation, and case-based development?

How does it compare to civil law systems, especially in terms of codification, juristic scholarship, interpretation of texts, and the role of legal doctrine?

Are there meaningful comparisons between Islamic law and older customary legal systems, such as Germanic law, especially regarding custom, local practice, communal norms, compensation, and non-state legal authority?

How important is Islamic law as an actual source of law today, especially in MENA countries? My understanding is that in many jurisdictions it influences or directly shapes areas such as family law, inheritance, personal status, contracts, finance, constitutional provisions, and sometimes wider civil/legal practice.

From a comparative-law perspective, how “legitimate” or sophisticated is Islamic law as a legal system when placed beside common law and civil law? I don’t mean whether people agree with every rule morally or politically, but whether it should be understood as a serious, coherent legal tradition with its own methods and internal logic.

Any lawyers here with experience in Islamic law, MENA legal systems, comparative law, legal history, religious law, or conflict of laws?

reddit.com
u/Bitter_Sharpshooter — 8 days ago

Lawyers and academics familiar with Islamic law: how does it compare to common law and civil law?

Hi everyone, I am a law student, and recently I became really interested in Islamic jurisprudence from a comparative-law perspective, not as a political or culture-war topic.

I’ve recently been reading a little about fiqh and uṣūl al-fiqh, and I’ve been struck by how rich and developed it is as a legal tradition: legal reasoning, interpretation, analogy, consensus, custom, public interest, judicial practice, scholarly disagreement, and so on. I have already asked most of the teaching faculty on the university grounds, but I could not find anyone with more than a surface level understanding of the topic.

I wanted to ask lawyers, legal academics, or anyone with serious experience in comparative law:
**How does Islamic law compare as a legal system to common law, civil law/Romanist legal traditions, and other more well studied European legal traditions such as Nordic and German law?**

Some questions that I have asked but have not been answered:

For those who have studied or worked with Islamic law, how would you compare its methods of legal reasoning to common-law reasoning, especially precedent, analogy, judicial interpretation, and case-based development?

How does it compare to civil law systems, especially in terms of codification, juristic scholarship, interpretation of texts, and the role of legal doctrine?

Are there meaningful comparisons between Islamic law and older customary legal systems, such as Germanic law, especially regarding custom, local practice, communal norms, compensation, and non-state legal authority?

How important is Islamic law as an actual source of law today, especially in MENA countries? My understanding is that in many jurisdictions it influences or directly shapes areas such as family law, inheritance, personal status, contracts, finance, constitutional provisions, and sometimes wider civil/legal practice.

From a comparative-law perspective, how “legitimate” or sophisticated is Islamic law as a legal system when placed beside common law and civil law? I don’t mean whether people agree with every rule morally or politically, but whether it should be understood as a serious, coherent legal tradition with its own methods and internal logic.

Any lawyers here with experience in Islamic law, MENA legal systems, comparative law, legal history, religious law, or conflict of laws?

reddit.com
u/Bitter_Sharpshooter — 9 days ago

Lawyers familiar with Islamic law: how does it compare to common law and civil law?

Hi everyone, I am a law student, and recently I became really interested in Islamic jurisprudence from a comparative-law perspective, not as a political or culture-war topic.

I’ve recently been reading a little about fiqh and uṣūl al-fiqh, and I’ve been struck by how rich and developed it is as a legal tradition: legal reasoning, interpretation, analogy, consensus, custom, public interest, judicial practice, scholarly disagreement, and so on. I have already asked most of the teaching faculty on the university grounds, but I could not find anyone with more than a surface level understanding of the topic.

I wanted to ask lawyers, legal academics, or anyone with serious experience in comparative law:
How does Islamic law compare as a legal system to common law, civil law/Romanist legal traditions, and other more well studied European legal traditions such as Nordic and German law?

Some questions that I have asked but have not been answered:

For those who have studied or worked with Islamic law, how would you compare its methods of legal reasoning to common-law reasoning, especially precedent, analogy, judicial interpretation, and case-based development?

How does it compare to civil law systems, especially in terms of codification, juristic scholarship, interpretation of texts, and the role of legal doctrine?

Are there meaningful comparisons between Islamic law and older customary legal systems, such as Germanic law, especially regarding custom, local practice, communal norms, compensation, and non-state legal authority?

How important is Islamic law as an actual source of law today, especially in MENA countries? My understanding is that in many jurisdictions it influences or directly shapes areas such as family law, inheritance, personal status, contracts, finance, constitutional provisions, and sometimes wider civil/legal practice.

From a comparative-law perspective, how “legitimate” or sophisticated is Islamic law as a legal system when placed beside common law and civil law? I don’t mean whether people agree with every rule morally or politically, but whether it should be understood as a serious, coherent legal tradition with its own methods and internal logic.

Any lawyers here with experience in Islamic law, MENA legal systems, comparative law, legal history, religious law, or conflict of laws?

reddit.com
u/Bitter_Sharpshooter — 9 days ago

X4 needs a real civilian economy, independent companies, and population based demand.

One thing that has always bothered me about X4 is that the economy in every single faction is a nationally owned military industrial complex. Every station is owned by the Argon Federation, the Paranid, the Split, the Teladi Company, the Terrans, and so on. But where is the civilian economy? Where are the independent corporations? Where are the private mining companies, food producers, logistics firms, shipbuilders, industrial combines, and consumer goods manufacturers?

Right now, the universe feels like every economy is just an extension of the state. That only makes some sense for a very specific faction, The Xenon, they are literally a hivemind AI, so besides the energy needed to power themselves, every single station should be dedicated to the war machine.

The Teladi are the only other faction where this almost works, because the Teladi Company is basically a giant corporate state. But even there, it should not mean that every factory, every trader, every refinery, and every production chain is just directly owned by one monolithic entity. The Teladi should be filled with subsidiaries, rival firms, semi independent companies, merchant combines, regional monopolies, and private entrepreneurs. Some would operate under the Teladi Company umbrella. Others would be technically independent but still bound by Teladi law, finance, protection, and market access.

And these companies should not be a monolith, a reskinned smaller version of the factions, they should be incredibly diverse set of minor-sub factions. Some companies could specialise in specific wares. One company might focus on microchips. Another on hull parts. Another on medical supplies. Another on station modules. Another on advanced electronics. Another on ships or engines or shield components. Basically, the X universe equivalent of real companies specialising in cars, computer chips, appliances, shipping, mining, agriculture, energy, and heavy industry.

Others could specialise by industry rather than ware. You could have mining corporations that mostly own resource extraction stations. You could have fleet operators that do nothing but run mining ships. You could have agricultural companies producing food, spices, water, and medical goods. You could have energy companies building solar infrastructure. You could have logistics companies that form the shipping spine of the universe, moving goods between sectors without owning much production themselves.

Then you could also have generalist conglomerates, especially among the Teladi and Argon. These companies would have their hands in everything. Mining, production, logistics, construction, station ownership, and trade.
This could also create interesting economic differences. Specialised companies could be more efficient in their chosen field. Maybe they use fewer inputs, produce more output, get better margins, or buy certain resources at a discount. Generalist conglomerates could be less efficient in individual industries but more stable, more resilient, and better able to survive shocks because they control multiple parts of the supply chain.

The bigger issue is that X4’s economy is overwhelmingly military industrial. The economy exists mostly to build ships, weapons, stations, and more ships. That is fun, but it also makes the universe feel smaller than it should. These are interstellar civilisations with planets, stations, colonies, trade networks, and huge populations. There should be a massive civilian economy sitting underneath the military economy.

Terraforming already points in this direction. As more worlds become habitable, populations should grow. Those populations should consume goods. Not just ship parts, weapons, antimatter converters, and turret components, but food, medicine, consumer goods, luxury goods, appliances, electronics, construction materials, entertainment products, domestic technology, clothing, civilian vehicles, and everything else needed to support large settled populations.

That is not to say that there should be no state owned stations or fleets, as even IRL, the US has multiple companies that it directly owns, but it should not be the majority of ownership.

But this brings us to my second point, stations as population centres.

Stations should matter as population centres too. Many stations in X4 are enormous. Some are larger than real cities. Large stations could plausibly have hundreds of thousands of people living and working on them, maybe even millions in extreme cases. Habitation modules should not just be workforce containers. Over time, major stations should develop into real urban centres.

This could be expanded through colony stations. These would be stations that function mostly as cities. They would produce some output, but their main role would be as population centres and resource sinks. They would consume food, water, medicine, energy, consumer goods, luxury goods, and services. They would create demand and tax revenue. Some would be company towns. Some would be government settlements. Some would be freeports. Some would be corporate arcologies. Some would be mining colonies. Some would be luxury habitats.
Normal production stations could also evolve this way. A factory that keeps adding habitation modules and supporting infrastructure could gradually become a population hub. This would make the universe feel much more alive. A station would not just be a production calculator in space. It would become a settlement.
This would also create a better endgame. Instead of the endgame being mostly about feeding the military economy forever, the player could help build a civilian economy across the universe. Terraforming a planet would not just be a project checklist. It would create population, demand, tax revenue, migration, trade routes, and new markets. The more developed the universe becomes, the more the economy shifts from pure war production to civilian growth.

There should also be taxation. Governments should not need to directly own every station to benefit from economic activity. They should tax transactions, station profits, population, trade volume, imports, exports, and maybe even workforce size. This would give governments an income from civilian industry without making every factory state owned. A private station in Argon space would still strengthen the Argon Federation because it pays taxes, creates jobs, increases trade, and supports the local economy. And as resource sinks, not giving the population its wanted/needed wares could lead to an uptick in piracy, as they would naturally turn to crime to get what the government could not give them.

This would also make politics and territory more interesting. A government might not own the factories in its space, but it would protect them, tax them, regulate them, and depend on them. A war would hurt not only ship production, but also civilian demand, trade networks, food supply, tax revenue, and population growth. Raiding a logistics company would matter. Blockading a colony station would matter. Destroying agricultural infrastructure would matter. Protecting civilian shipping would matter. If a Xenon raid destroys a station it no longer becomes a slight nuisance, and becomes a much bigger issue, as now a chunk of the population, dies, hundreds of thousands of people, perhaps millions, and with them a shit ton of Taxes.

X4 already has one of the best simulated economies in space games. But it still feels like the entire universe is made of state owned military supply chains. Adding independent civilian companies, specialised industries, population centres, colony stations, civilian production chains, and taxation would make the universe feel far more like a real interstellar civilisation.

The military economy should still matter. War is central to X4. But it should sit on top of a much larger civilian economy, not replace it entirely.

Edit: Many people seem to think I want Egosoft to update the game to fit what I wrote, that isn’t the case. This is more a mod idea, more like me throwing a few ideas I’ve had for a while and seeing what sticks.

reddit.com
u/Bitter_Sharpshooter — 19 days ago

Dwarfs should get access to a new “Mining” stance on the map

I think Dwarf armies could really benefit from a new “Mining” stance. While in this stance, an army would generate income based on how many Miner units it contains, the local climate, and the province it is standing in. Mountain regions should naturally be the most profitable, while wastelands, badlands, frozen regions, or corrupted lands could give lower returns. Certain provinces and settlements could also have unique modifiers based on lore, with places like Karak Eight Peaks, Karak Azgal, Mount Gunbad, the Silver Road, or lost holds giving higher yields, while depleted, cursed, or Skaven infested regions could reduce income or add risks.

This could pair really well with two new Dwarf characters: a Master Miner hero and a Guildmaster of the Mining Guild lord. Both would focus on improving the Mining stance, increasing campaign income, buffing Miner units in battle, and making mining themed armies actually viable instead of just a gimmick. The Master Miner could be more of a support and army boosting hero, while the Guildmaster lord could turn Miner heavy armies into a proper playstyle, with stronger blasting charges, better armor piercing, underway bonuses, improved siege utility, and major bonuses to income from mining.

reddit.com
u/Bitter_Sharpshooter — 1 month ago