u/BowlerSubstantial892

Would Roblox devs use a desktop UI editor that exports cleanly back into Studio?

Hi, I’ve been building a desktop tool for Roblox UI workflow, and I’d love honest feedback from Roblox developers before I take it further.

The idea is simple: instead of building every UI element manually inside Studio, you design the interface visually in a separate editor, then export it back into Roblox in a Studio-friendly way.

What it does at a high level:

  • lets you build Roblox-style UI visually
  • edit common UI properties in a more design-focused workflow
  • preview layouts, gradients, text styling, borders/outlines, padding, sizing, and hierarchy
  • export the result back into Studio as a proper UI tree, instead of just treating it like a mockup

The goal is not to replace Roblox Studio completely, but to make UI creation faster, cleaner, and less repetitive, especially for people making menus, shops, HUDs, buttons, and more polished game interfaces.

I’m trying to figure out whether this is something people would actually want to use in a real workflow.

A few questions:

  • Would you personally use a tool like this?
  • If yes, what would make it actually worth opening instead of just staying in Studio?
  • If no, what would stop you?
  • Would this be more useful for solo developers, teams, UI designers, or beginners?
  • What is the most frustrating part of making UI in Roblox Studio today?
  • Would you prefer a tool like this to be simple and fast, or more advanced and closer to full Studio feature parity?

I’m especially interested in honest feedback, even if the answer is “I would never use this.”

reddit.com
u/BowlerSubstantial892 — 8 days ago

🐜 [Help Wanted] Testing a new type of Incremental/Obby hybrid?

Hey everyone! I’m the dev behind Ant'venturous Studio, and I’m currently hitting the final stretch of my new project: Ant'venture Incremental.

The game is about 2 weeks away from launch, but I’ve reached a point where I need fresh eyes. I’m trying to balance a unique loop, and I’d love some feedback from the Roblox community.

The Concept: It’s a deep incremental game where you manage a colony, but I’ve added a twist—a built-in Obby. It’s 100% optional, but it gives you speed boosts to help you progress faster.

I’m looking for testers/feedback on:

  • The Balancing: Are the Luck Enhancements and Bulk Speed upgrades satisfying enough?
  • The Obby: Does the "Risk vs. Reward" feel fair? Is the boost worth the effort?
  • Progression: Do the Ranks (Prestiges, Dogency) feel like a good milestone?

What’s inside Part 1:

  • Strategic boosts to optimize colony efficiency.
  • Quality of Life features: Global leaderboards, teleports, and checkpoints.
  • A grind that scales as you unlock better scaling mechanics.

I want to make sure the "active vs. idle" balance is perfect before the official release in 14 days.

Could you help me test the feel of the game? I’m posting dev logs and looking for active testers on our Discord. If you’re interested in breaking the game or helping me find bugs, the Check Bio!

What do you think—does combining an Obby with an Incremental game sound like something you'd play, or should I stick to the pure idle route?

reddit.com
u/BowlerSubstantial892 — 11 days ago