Ironclad is amazing - such great work from the Vehicle and Vehicle Art Team.
Wanted to just say thanks for such a beautiful massive ship that has way way more vibes than I ever expected. It sucks the lights are almost always off, sucks you slowly freeze to death unless you're in a seat or huddled in the front elevators, sucks we cant check out the new skins, sucks there's no atmo in places, sucks that its constantly switching back to SCM mode making travel annoying and inter-system travel almost impossible.... but none of those things are the vehicle art team's fault. They killed it and I'm excited to have the Ironclad shake off the down of a fresh release and really get it's wings.
- The signage is absolutely fantastic.
- It works with the 0G freight elevators incredibly well.
- Having a crew on board is very fun - everyone has plenty of things to do.
- The ship is filled with little moments and areas to enjoy, and each area has another it can see and "feel" in the design language.
- Feels undoubtedly Drake without feeling like anything is held together by duct tape (gaffer tape). This is a high production value Drake ship and it's very cool to see that evolution of the brand design.
- It's very fun that there's multiple ways to get from A to B. Helps with the monotony and makes the ship far more interesting.
They should be very proud of the ship they made, and it's already shining even from underneath new patch nonsense.
Some neat little things you may have missed about the Ironclad:
- There's a soothing sound machine by the headboard of the Owner's Quarters bed. It plays birdcalls and crickets. I think it only plays if power is functioning properly (i.e. the lights are on).
- Owner's Quarters has external blast doors that cover the windows. Buttons on the right side of each window.
- Owner's Quarters obviously has the cool rotating gun rack, but the large lateral gun rack has a display light that pops on if a gun is mounted.
- There's poster hooks all over the Habitation area on the walls and in each bunk. There's also one in the Owner's Room entryway and another down in Engineering.
- All jumpseats have footlockers.
- The massive hangar door has a HUGE wheel on the inside ceiling that coils up a cable, pulling the door open. Such a great piece of animation that tells a great practical story.
- There's a currently non-functional set of internal lights over the front ramp that say "proceed when lit" for giving a "go" to vehicles ready to deploy. (the light is currently always on)
- The flair locations via ship manager are various locations on the Owner's Room desk, on a shelf behind the couch, and in the Command Module Cockpit.
- There's an ashtray in the Owner's Quarters bed. Really cute storytelling there.