Frostpunk changed how I think about survival games — what makes a hard choice meaningful to you?

Hi everyone!

Frostpunk is one of the games that changed the way I think about survival games.

What stayed with me the most wasn’t only the city-building or the resource management, but the feeling that every decision had a human cost. Sometimes the “right” choice didn’t really feel right — it was just the choice that kept people alive a little longer.

That kind of tension really stayed with me.

I’ve been slowly working on a small text-based colony survival RPG, and while it’s very different from Frostpunk, that idea of surviving through difficult choices was a big inspiration for me.

My game is much smaller and more minimal. It’s focused on text events, resource pressure, colony survival, and decisions that can slowly push the colony toward survival or collapse.

But I’m not here to compare it directly to Frostpunk. That would not be fair. Frostpunk is its own thing, and I have a lot of respect for what it does.

I mainly wanted to ask this community:

What makes a difficult survival choice feel meaningful to you?

Is it the consequences? The writing? The scarcity? The long-term impact? The feeling that every option has a cost? Or that moment when you realize there was no perfect answer?

I’d really love to hear what Frostpunk players think, because this community understands better than most how powerful survival decisions can be.

Thanks — and I hope this kind of discussion is okay here.

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u/Brugtz — 13 days ago
▲ 0 r/interactivefiction+1 crossposts

[Web/Mobile] The Lost Colony — a minimalist space colony survival MVP, looking for honest feedback

Hi everyone!

I just released the MVP of The Lost Colony, a minimalist space colony management/survival game where you try to keep a small colony alive by balancing energy, food, materials, population and morale while random events threaten your survival.

The game is still early, and I’m keeping this MVP live for about 14 days to gather honest feedback and see whether the core idea works.

I’d really appreciate feedback on three things:

  1. Was the objective clear?
  2. Did the game make you want to try again after losing?
  3. What felt confusing, frustrating, or missing?

Playable link on itch.io:
https://studio-squirrel-in-space.itch.io/the-lost-colony

Thank you! This is my first public MVP, and I'd appreciate any feedback.

u/Brugtz — 8 days ago