Trying to make a Pawn that uses a active ragdoll

So what I want to do is have like a regular active ragdoll as if it were the Capsule Component in a regular Character class, so like the Mesh controls the collision when moving, so for example "I could maybe like fall onto a fence and land on my crotch". This is shown in games like Bonelab, Content Warning and Peak. I'm quite puzzled how I should do this so if anyone has done this before or has any idea on how I can, any answers would be very much appreciated!

UPDATE:

https://reddit.com/link/1v1ub1o/video/b2o6sijc9geh1/player

I've gotten the body to be active but how do I rotate the body with the camera and walk around?

reddit.com
u/Busy_Hold8954 — 4 days ago
▲ 12 r/IndieHorrorGaming+4 crossposts

I'm making a PSX style game that is like DayZ mixed with Lethal Company

I've been working on a PSX-style multiplayer horror extraction game inspired by DayZ and Lethal Company.

Set in an alternate 1980s Soviet Union after a nuclear disaster, you'll explore abandoned bunkers and other dangerous locations, scavenge for supplies, and try to make it back alive. The game can be played solo or with up to five players.

The project is still in development, and I'd love to hear what you think. Any feedback or suggestions are greatly appreciated.

If you're interested in following the game's development, joining playtests, or seeing regular progress updates, feel free to join the Discord: Discord.gg/4UttJmFSAE

u/Busy_Hold8954 — 9 days ago