Image 1 — Improving the French Ground, Part 1, 105mm MBT
Image 2 — Improving the French Ground, Part 1, 105mm MBT

Improving the French Ground, Part 1, 105mm MBT

A couple of years ago (4 years ago), I posted a series of posts exposing how the French tech tree could be diversified and improved without adding much work on the developers. Basically, I point out what could be changed in the existing vehicles. The available ammunition. What could be corrected and set the ground for more additions later, and renew the interest in the grinding while also closing certain gaps in the BR.

This original series of posts was taken down about a few years ago after I was hacked the minutes after I logged in to the WoT Discord (I wanted to see what source they might have there). So I decided to repost it bit by bit. They needed an update anyway.

Here, let's start with the 105mm MBTs. When I speak of the 105mm MBTs i mainly mean the tanks that are more or less the same generation as the AMX 30, with a general purpose of a medium battle tank that was built from the 60s onward. It's generally the traditional view of MBTs.

So, first things first. The French MBTs, despite lacking a stabilizer for most of them, aren't bad at all. They still offer good mobility and good firepower. But there are several limitations in those MBTs that are making them rather redundant. Notably, in the ammunition.

It's not false that the OCC 105 F1 was the main ammunition used for the French MBTs, and the only anti-tank ammunition in service before the late 70s, but it was not the only anti-tank rounds the French had developed. Let's talk about some of them.

  1. A First round would be an APDS. It might surprise some, but the French did develop and test a kinetic round for the 105mm as early as 1960. back them they were just starting to test the 105mm on gun rig as the tank, which was to become the prototype of AMX 30 would not be built before 1961. This APDS was called Obus Sous-calibré de 105/60/43. It was simply a British L.28 APDS that was slightly modified for the French gun. Sadly, the lobbying for the HEAT rounds was strong, and this round was simply considered inferior. So the French army didn't adopt this round. Still, I put this round here as it could be made exclusively available to the Europanzer (predecessor to the AMX 30). The performance of this round would be just a bit lower than the L.28 due to the slightly lower velocity. But the penetration would be only around 10mm less. So it's not a huge difference.
  2. A second round would be an HESH. It was called "ogive plastique"; it is probably also based on the British round. But this one is not yet confirmed by my info. It was also tested early in the development of the 105mm, and again, it wasn't adopted because the OCC 105 F1 was considered superior. Since I lack proper information, I would not get crazy if this round never gets added. But copy-pasting the British L.35 and giving it the velocity of the French HE would probably be close to reality. So we can expect a performance in the area of 127mm of HESH penetration, and again this round could be made exclusively available to the Europanze, as only this tank was planned to have it, as far as I know.
  3. A third round would be an APFSDS. It's less known, but France did develop an early APFSDS as early as 1971. The information about this APFSDS is very limited, but it existed for the 105mm of the AMX 30. Considering the date, I think if more information about its performance is found, the AMX 30B (1972) could have it.
  4. Naturally, the main HEAT rounds, the OCC 105 F1, would be there as the HEAT rounds. Probably the stock ammunition for all those tanks. It is already in-game, so no need to talk too much about it. But it's still good to know this round was notoriously accurate, so it might be good to have it be more accurate than the HEAT-FS of the equivalent 105mm. This was due to the complex design of the round, which allowed the outside shell to spin while the inside was not spinning, using a counter-rotating ball system. It allowed for the superior accuracy of the rifled-bore gun while keeping the firepower of the HEAT round. But this round was naturally more expensive than the HEAT-FS of equivalent firepower.
  5. The first mass-produced APFSDS for the French 105mm was the OFL 105 F1. It's a 2nd-generation APFSDS, so you already start with a decent penetration. This round is already in-game and available on every 105mm. As a matter of fact, the modernization of the AMX 30B to AMX 30B2 included an upgrade to the FCS to allow the tank to properly use this round. So while the older 105mm MBTs could also use it, I would not give it to them. This round has a trump card hidden in the sleeve. It's not only an APFSDS, but it's also actually an APFSDS-FRAG. The round was hiding a compartment at the tip of the penetrator, which was filled with shrapnel balls. The design of the penetrator was made in a way that, on impact with a surface hard enough to deform the penetrator's shielding, the balls would be squeezed and ejected to the side. So this round was designed to create more shrapnel on the softer targets. It would be cool if the game added this fragmentation feature to this round. The overall performance we have in-game seems about correct. This gives around 350mm of penetration at combat distance.
  6. The next round would be the OFL 105 F2. which is simply a DU version of the OFL 105 F1. This round came rather late and had the same velocity as the OFL 105 F1 but lower penetration. The only reason they produced it was that it was cheaper. As the OFL-105 F1 came first and was simply better, I see no reason to offer a downgrade option to the late 105mm French MBTs such as the AMX 30B2 Brenus.
  7. A third APFSDS was produced: the OFL 105 G2. This round was a new, improved APFSDS that offered about 20% more penetration. This round was introduced in 1987, which means only a few MBTs could potentially get it. Mainly just the AMX 30B2 Brennus and AMX 30C2. This round is already in the game, but for now it's only on the Vextra. Adding it to the Brennus would allow us to consider a BR change a bit higher and make it a real improvement over the AMX 30B2. The performance of this round would be a decent improvement over the OFL 105 F1, but I think it lost the Fragmentation effect. This round entered into service but wasn't very common, as the French army didn't actually have an immediate need for it. There was no war, and there was a large stockpile of older OFL 105 F1s to use, so production never really went at full scale.
  8. A fourth round would be another APFSDS; it would be the OFL 105 G3. This round was the same projectile as the OFL 105 G2, and it was also introduced at the same time in 1987. The difference was that this round was cheaper. The propellant charge was lower quality and gave less pressure in the detonation; this resulted in a slightly lower velocity and naturally a lower penetration. The difference will not be huge; it will be around 5mm lower. Which means around 420mm of penetration at combat distance. This round is still a fair bit better than the OFL 105 F1. But since it was cheaper, this round was more dedicated to export. I suggest giving this round to the export French MBTs. Things like the Giat T-59 and the Super AMX-30

Here is a table of all the rounds with their estimated performance.

So what about the tank's performance? Well, the overall performance is correct. But the tanks could also get a small improvement.

  1. Correcteur de Dévers: this is the "third" stabilizer usually found in the 3-plane stabilizer. This is integrated into the optics of all the AMX 30 series and surely every French MBT, except maybe the Europanzer. This system is not a real stabilizer. it only corrects the vertical line of sight when the tank is tilted a bit sideways. So if you are on the side of a slope and your gunner aims at the target, his sight will not notice the tank is not on flat ground. The crosshair will be perfectly vertical to gravity, making the crosshair show the actual drop of the projectile. This could correct up to 17° of side tilt. It would not be noticed by most, but it's still improves accuracy in uneven terrain.
  2. Kinetic protection for Brenus Armour. This armour is missing the KE protection. In-game, it is only offering 5mm of KE protection, but in reality it should be closer to 100mm of KE protection. It's not a huge difference, but it would mean most autocannons would not be capable of penetrating it. And this could justify a BR change for the AMX 30B2 Brenus.

Now this part is the easy part, the part that asks for no real modelling. So technically, a single programmer could implement it really quickly. But here is the potential this opens up. With the change of the ammunition and a few other details, the French MBTs with 105mm could be expended a fair bit. Here is a list of the tanks that could be added using those rounds (but not always the same gun)

Europanzer: this tank is basically the prototype/predecessor of the AMX 30. It was a French version of the joint development between France, Germany, and Italy for a common tank. This tank is very different than the German proposition and much closer to the AMX 30. The German proposition was usually referred to as the Standardpanzer. This tank is not yet in-game

  • Gun: 105mm D.1507-T
  • Additional device: coincidence rangefinder, dual control
  • ammunition: APDS (105/60/43) HESH (Ogive plastic) HEAT (T-54 *prototype of OCC 105 F1)
  • Mobility: 65 km/h in both directions, 750 hp engine, higher power-to-weight ratio
  • Armour: similar to the AMX 30

AMX 30A: this was a pre-production model of the AMX 30, currently not in-game. Only a few were built. They were unreliable, but they still saw service even though most of the time they were in maintenance. This version is not in-game right now. The commander has a 12.7 mm, while the coaxial is a 7.62 mm. This tank is not yet in-game

  • Gun: 105mm CN-105-F1 + 12.7mm commander cupola
  • Additional device: tilt corrector, coincidence rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT)
  • Mobility: 65 km/h in both directions. 720 HP engine, higher power-to-weight ratio.
  • Armour: same as the AMX 30B

AMX 30B (1966): This version is currently in-game as the AMX 30. This tank was the first production model; the main difference from the AMX 30A was the engine being calibrated to a lower rate to make it more reliable, and the coaxial now being a 12.7mm, while the commander has the 7.62mm.

  • Gun: 105mm CN-105-F1 + 12.7mm coaxial
  • Additional devices: tilt corrector, coincidence rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT)
  • Mobility: 65 km/h in both directions. 680 hp engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B (it is the original AMX 30B, actually)

AMX 30 SAMM: this tank was a prototype of the AMX 30B which featured the SAMM stabilized sight (and gun), which allowed the tank to be superior offensively. This tank was a prototype built in 1968, and featured no coaxial (it still had a pintle-mounted machine gun). it was not adopted because of the doctrinal policy of the French Army that wanted the army to be only defensive and not offensive; the stabilizer was seen as an offensive weapon upgrade. The tank is not yet in-game.

  • Gun: 105mm CN-105-F1
  • Additional device: Tow-plane stabilizer, tilt corrector, coincidence rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT)
  • Mobility: 65 km/h in both directions. 680 hp engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B

AMX 30B (1972): this version was a 2nd major upgrade of the AMX 30 but didn't get an actual designation. It kept the name of AMX 30B. it mainly changed the coaxial and replaced it with the 20mm. This tank was introduced in 1972. This tank is currently in-game as the AMX 30 1972.

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional device: tilt corrector, coincidence rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + the early APFSDS if we find the proper performance
  • Mobility: 65 km/h in both directions. 680 engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B

AMX 30B2: this tank was a major upgrade of the AMX 30B. The main improvements were the laser rangefinder (which removed the optical pods for the coincidence rangefinder on the side of the turret; the main visual difference) and the upgraded FCS, which allows effective use of APFSDS; other upgrades were also made. This tank was introduced in 1979. This tank is already in-game as the AMX 30B2

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: tilt corrector, laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS)
  • Mobility: 65 km/h in both directions. 680 engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B

AMX 30B2 Brenus: this tank was a late-life extension variant. The tank was already known to be withdrawn from service. The replacement was in production. But the French Army needed a few more years to keep the AMX 30 in service before they had enough Leclercs to replace it. So they created this upgrade, which would only be implemented in 2 battalions in 1995. This kept the tank in service a bit longer. This tank is in-game as the AMX 30B2 Brenus and could use a bit of improvement.

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: tilt corrector, laser rangefinder, dual control, soft-kill APS
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G2 (APFSDS)
  • Mobility: 65 km/h in both directions. 680 engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B Plus ERA

AMX 30 DFC: This tank was an interesting sci-fi-looking version of the AMX 30. While it looks weirdly simple, it is a real working AMX 30B2. Built in 1990, it only received a stealth package over the armour. The package was actually real as well. It used radar-absorbing material as well as a ventilation system that pumped air from outside to keep the tank at the same temperature as the environment to fool thermal vision. The tank wasn't actually invisible but much harder to spot. Besides, the stealth kit also works as spaced armour. This tank is not yet in-game.

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: Stealth package, tilt corrector, laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G2 (APFSDS)
  • Mobility: 65 km/h in both directions. 680 engine, decent power-to-weight ratio
  • Armour: same as the AMX 30B Plus spaced armour

AMX 30 Super: this tank is not really a French tank, so I tend to think I should remove it. It was actually a German private venture, but the German community never cried over it, so that does not seem to be unfair to keep it in France. This tank tried to solve most of the issues of the AMX 30B2 and export the upgrade. Similar to the AMX 30C2, it would actually modernize the tank. This tank is currently in-game as the AMX 30 Super

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: two-plane stabilizer, tilt corrector, laser rangefinder, dual control,
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G3 (APFSDS)
  • Mobility: 72 km/h forward, 28 km/h backward. 850 engine, higher power-to-weight ratio.
  • Armour: same as the AMX 30B

AMX 30C2: this tank was an alternative to the Leclerc in case of delay or failure of the program. Built in 1990, this tank would have replaced the AMX 30B2 if accepted into service. The tank was an improved version of the AMX 30B2, with a new engine, new transmission, and, most importantly, a 2-plane stabilizer (finally). This tank is the ultimate true AMX 30.

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: two-plane stabilizer, tilt corrector, laser rangefinder, dual control,**
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G2 (APFSDS)
  • Mobility: 72 km/h forward, 28 km/h backward. 850 engine, higher power-to-weight ratio.
  • Armour: same as the AMX 30B

AMX 32 1979: This tank was the intended successor to the AMX 30. Based on the AMX 30B, it was completely reviewed and addressed the limitations of the AMX 30. Notably, a better engine, better optics, and a better FCS, spaced hull armour, but most notably, a stabilizer. This tank was built in 1979 but wasn't adopted by the French Army because it was too expensive. They decided to take a few features of this upgrade and incorporate them into the existing AMX 30B, which created the AMX 30B2 version. This tank is in-game as the AMX 32 (105)

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: two-plane stabilizer, tilt corrector, laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS)
  • Mobility: 65 km/h in both directions. 700 engine, decent power-to-weight ratio
  • Armour: same as the AMX 32

AMX 32 1981: this tank was a further upgrade of the AMX 32 which now was offered for export. The tank featured an improved armour package, which improved the protection of the turret. Presented in 1981, it remained on the market for a few years without success in export. It was only withdrawn later in favor of the AMX 40. This tank is not yet in-game

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: two-plane stabilizer, tilt corrector, laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS)
  • Mobility: 65 km/h in both directions. 700 engine, decent power-to-weight ratio
  • Armour: same hull as the AMX 32, but the turret has improved armour similar to the hull.

AMX 40/32: this tank is not exactly a prototype but more a museum improvisation made in the early 90s. They had more AMX 40 hulls than they had turrets for it. So they fitted the turret of the AMX 32 1979. This turret was fully functional, but it might not be functional on the tank. But still i think it could be a cool addition to add some genuine French tank. This tank is not yet in-game.

  • Gun: 105mm CN-105-F1 + 20mm coaxial
  • Additional devices: two-plane stabilizer, tilt corrector, laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G2 (APFSDS)
  • Mobility: 70 km/h forward, 37 km/h backward. 1300 engine, very high power-to-weight ratio.
  • Armour: same hull as the AMX 40, but a weaker turret like the AMX 32 1979.

M47 Revalorisé: This tank was an attempt to sell off the stock of the M47 tank still in France. This tank was no longer in service for a few years, but they had them in storage. The tank was upgraded in 1963 with a new optic and a new gun. The gun was not exactly the 105mm CN-105-F1 but a gun closely related, with just a lower velocity and the same ammunition. Nobody ordered this tank. This tank is not yet in-game.

  • Gun: 105mm CN-105-F1C
  • Additional devices: coincidence rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT 900 m/sec)
  • Mobility: 48 km/h forward, 13 km/h backward. 810 engine, very high power-to-weight ratio.
  • Armour: same as M47

Giat T-59: This tank is one of my favorites, as it is so different yet so French-looking. This is a French upgrade of the Chinese Type-59 proposed for the Egyptian service. In theory, it could have a 120mm gun, but they built it with a 105mm and proposed it for export to anyone in 1987. The tank also features a French smoke grenade system as well as French optics. They also proposed mounting the transmission and engine of the AMX 30, which would have improved the mobility a lot. This tank is not yet in-game.

  • Gun: 105mm CN-105-F1C
  • Additional devices: laser rangefinder, dual control
  • Ammunition: OCC 105 F1 (HEAT) + OFL 105 F1 (APFSDS) + OFL 105 F2 (APFSDS) + OFL 105 G3 (APFSDS)
  • Mobility: 50 km/h forward, 7.5 km/h backward. 520 engine, relatively low power-to-weight ratio
  • Armour: same as Type 59

So here is what could expand the French 105mm MBTs. If they add the different ammunition and fix the few things they miss, the French 105mm would already be a lot more interesting. Later, they could add more tanks over serial updates and serial years. I know more French tanks could be added, but I overlooked them either because they are used by other nations, like Spain or Venezuela, or because they are not a very useful addition. Or maybe they are just not really considered as MBTs.

As for my source?
I do have it, but as part of the French communities and Gaijin's NDA, I am not authorised to show all my sources publicly. If you think you have the same sources as I have because you saw the sources from Colasix in the Tank encyclopedia, well, I got them too, and more. Colasix can confirm it to you but not show you. It's not about a "trust me bro" situation; it's more about a "do I trust you" and "will i get sue for breaking my contract" situation. I am not allowed to show much of my sources, so I tend not to try to show them anymore.

So take my information here and trust me, or check them yourself. Most of them can be confirmed easily with a simple search on Google. So just do it.

u/CaID_game_Master — 13 days ago

GT-T ZU-23-2

This little fallow is a Russian Arctic APC and artillery tractor that I spotted in the background of a larger picture. Since I spotted it and added it in my War Thunder's tech a few years ago, I have started to slowly see people mentioning it on the net.

So the history of this tank is not very well known to me. it was spotted during an exercise in the 70s in what appears to be Siberia. Beyond that, the history is unknown, but the performance of the vehicle is known.

The vehicle is a GT-T tracked transporter chassis. This vehicle was introduced in 1963 in the soviet army. it was praised for its good mobility in deep snow, mud, and swamp. it was a utility vehicle design specifically for the extremely northern territory. The vehicle could carry up to 4 tonnes of cargo or 20 passengers. Here we see it carrying a ZU-23-2 anti-aircraft cannon. This anti-aircraft cannon is normally towed and weighs just under 1 ton. Naturally, the crew indicates the vehicle was combat capable and worked as a self-propelled anti-aircraft gun here. in total, the vehicle with the anti-aircraft gun should weigh about 9.4 tons. The top speed is only a bit over 45 km/h on the road, not particularly fast but fast enough for most off-road vehicles. The engine offers 200 hp, and the transmission offers 4 forward speed and 1 reverse. The vehicle is also amphibious. The armour is minimal. The rear is actually open-top.

u/CaID_game_Master — 2 months ago
▲ 79 r/WarthunderPlayerUnion+2 crossposts

i had time, so i updated my Czechoslovakian tech tree.

Yes, the BR is off; it's intentional. I encourage you to stop complaining about it. Every single one of my tech trees has the BR raised a bit, so I can add more interwar vehicles without facing WW2 tanks, against which they have no chance.

I made this huge Czechoslovakian tech tree that completely excludes the Russian. So not a German sub-tree and not that many copy paste too. Czechoslovakia is capable of having a tech tree on its own and bringing a lot of very interesting vehicles. Slovakia and the Czech Republic are the successor states of Czechoslovakia, so it's just natural to have them in the tech tree. While the nation is a "minor" player in the world scale, it remains an important regional player and have a thriving military history that would be greatly influenced by Russia and Germany while having their little touch of difference.

I could have added a bunch more vehicles, but I was not sure if they would really fit in there or bring something new. I try not to make it too redundant. Also, I intentionally exclude every vehicle that wasn't used by Slovakia and the Czech Republic unless it was built by them and not used by any other nation.

Additionally, the Tech tree could have a Ukrainian sub-tree. Ukraine's military industry always had a pretty close tie to the Czechoslovakian military industry, and Urkaine do lack of low rank vehicles while having a lot of top-tier vehicles. This is pretty much what Czechoslovakia has and lacks. so they naturally complement each other. Besides, it's kind of weird considering the world situation to put Ukraine against Russia right now.

Why not add Poland? Because Poland has plenty of vehicles on their own and could also integrate the Baltic countries as a sub-tree to have about as many vehicles as Sweden have. Besides, Poland have mostly vehicles that are nearly identical to the Czechoslovakian (for the mid-rank at least) and would not bring much interesting novelties but only add to redundancy.

There is also an interactive version of this tech tree with the details of each vehicle.

Czechoslovakian ground tech tree

Also have a look at my previous work.
French Expended Tech Tree
Swiss Expended tech tree

u/CaID_game_Master — 2 months ago
▲ 54 r/WarthunderPlayerUnion+1 crossposts

a preview of my updated Czechoslovakian tech tree

Here is a preview of my update to my Czechoslovakian tech tree.

This tech tree didn’t need as much work as my usual makeovers. It mainly needed new icons, a few additions, and some small corrections. Since I finished my Swiss tech tree about two weeks ahead of schedule, I decided to make the necessary corrections to that one before moving on to the German tech tree.

u/CaID_game_Master — 2 months ago

So I fixed the German camo. Now it's up to Gaijin to implement it.

Here, this is a follow-up of the discussion I had here: https://www.reddit.com/r/WarthunderPlayerUnion/comments/1uu37do/am_i_the_only_one_annoyed_by_the_lack_of_proper/

so basically i was feeling it was unfair to have the German have pale grey camo, which stands out on the landscape, mainly in the woodland. The light grey is also making the tank look too "gentle". so not only it make them look pretty easy to stop in the countryside, but it is also simply ugly in my opinion.

So I was making the icons for my next project, and as I drew them I just thought, "they would look so awesome if they were having the darker grey tone just like they had in reality"

Those that know me know I am a "go-gather" and not a "Crybaby". So instead of waiting for a miracle and seeing Gaijin fix the skin tone. i went ahead and fixed it for them. I created my own skin tone, made some tests, and reached out to Gaijin in the back channel I maintained for years. not only did I give them the skin I made, but I also gave them the icons I made. So what does Gaijin need to do? 70% of the job left is "copy-paste-overwrite," which can be done by an intern in a few minutes. The 30% of the job that is to be done is to make the skin the base skin for every German WW2 ground vehicle. Not that I want to remove the existing one, but I feel like it's not right to have sand camo on things like the Waffentrager as base skin.

So while I worked on fixing the skin, I took a few screenshots of the result on different vehicles. i think it looks much better.

I do not guarantee the change will be done. It's up to Gaijin to do the little step left to take, and i have no power over their decision and priority. But all I could say is i provided them with a solution that would be easy to implement and permitted them to use this part of my work. With some luck, we will have it in the next update.

u/CaID_game_Master — 2 months ago
▲ 48 r/WarthunderPlayerUnion+2 crossposts

Would you like a Swiss tech tree without German sub-tree? here is my Expended Swiss/Alpine tech tree.

Yes, the BR is off; it's intentional. I encourage you to stop complaining about it. Every single one of my tech trees has the BR raised a bit, so I can add more interwar vehicles without facing WW2 tanks, against which they have no chance.

I made this huge Swiss/Alpine tech tree that completely excludes the German. So not a German sub-tree and not that many copy paste too. Switzerland is capable of having a tech tree on its own and bringing a lot of very interesting vehicles. Austria was also added to give some additional vehicles which are also very interesting, but they are fewer. Austria happens to fill a decent gap in the lineup of the early rank too. Switzerland and Austria have had a pretty similar military doctrine since the end of WW2, and their military development is often interconnected. They are also part of a commercial alliance.

I could have added a bunch more vehicles, but I was not sure if they would really fit in there or bring something new. I try not to make it too redundant. Also, I intentionally exclude every vehicle that wasn't used by Swiss or Austrian unless it was built by them and not used by any other nation.

There is also an interactive version of this tech tree with the details of each vehicle.

Swiss Ground tech tree

also have a look at my previous work.
French Expended Tech Tree

u/CaID_game_Master — 2 months ago

meet the Lpz 51 mit 34 mm Zwillings-Flab Kanone. the Swiss light ZSU-57-2

The Lpz 51 mit 34 mm Zwillings-Flab Kanone was a Swiss self-propelled anti-aircraft prototype developed on the chassis of the Leichter Panzer 51 (AMX-13) and tested in 1954. During the Cold War, Switzerland's defensive strategy relied heavily on its mountainous terrain and an extensive network of permanent fortifications. While these positions provided excellent protection against ground attacks, the Swiss Army recognized that aircraft posed a serious threat to both fixed defenses and mobile armored formations. To improve the air defense of its armored units, Switzerland studied the development of a dedicated self-propelled anti-aircraft vehicle based on the Lpz 51.

The concept envisioned one anti-aircraft vehicle accompanying every platoon of four Lpz 51 tanks. Since these vehicles were intended to operate alongside the tanks rather than as independent support assets, they needed comparable protection, mobility, and logistical compatibility. To achieve this, the standard AMX-13 turret was removed and replaced with a protected fighting compartment mounting twin 34 mm anti-aircraft autocannons behind an armored gun shield. Reusing the Lpz 51 chassis simplified maintenance and training while ensuring the vehicle could accompany armored formations across the same terrain.

Besides its intended anti-aircraft role, the twin 34 mm armament would also have provided effective fire support against lightly armored ground targets and infantry. Although the concept proved promising, it remained one of several self-propelled anti-aircraft designs evaluated by Switzerland during the period. Alternative armament configurations based on the same chassis were also studied, and none progressed beyond the prototype stage.

u/CaID_game_Master — 3 months ago
▲ 1.9k r/WarthunderPlayerUnion+1 crossposts

Am I the only one annoyed by the lack of proper woodland skin for Germany early tanks?

It might not be 100% historical accurate, but I believe every nation need to have at least 1 mono-colour skin for Woodland, winter, desert. All unlockable by destroying enemy players. And only them, you can unlock a multi-colours skin or tow.

u/CaID_game_Master — 3 months ago
▲ 214 r/warthundermemes+1 crossposts

I made an expended French ground tech tree without BeNeLux. And it looks awesome

Yes, the BR is off; it's intentional. I encourage you to stop complaining about it. Every single one of my tech trees has the BR raised a bit, so I can add more interwar vehicles without facing WW2 tanks, against which they have no chance.

I made this huge French tech tree that completely exclude the BeNeLux. So no Belgian, Dutch, Luxembourg, i even removed the vehicles that was used by other nations which aren't used by France. It's not that I do not like them, it's just that I do not think France need any of them. Some of them might be in other tech tree.

I added the current tech tree from Gaijin in comparison.

I could have added a bunch more vehicles, but I was not sure if they would really fit in there or bring something new. I try not to make it too redundant. Also, I intentionally exclude every vehicle that wasn't used by British unless it was built by them and not used by any other nation.

There is also an interactive version of this tech tree with the details of each vehicle.

French Ground tech tree

u/CaID_game_Master — 4 months ago
▲ 589 r/TankPorn

French Leclerc Tank with 105mm gun carrying a manned drone before it was cool

Well, I am technically correct

u/CaID_game_Master — 4 months ago

Yes, the BR is off; it's intentional. I encourage you to stop complaining about it. Every single one of my tech trees has the BR raised a bit, so I can add more interwar vehicles without facing WW2 tanks, against which they have no chance.

So I made this huge American tech tree that completely exclude the nation of the commonwealth. So no Canadian, Israeli, Australian or Thai. It's not that I do not like them, it's just that I do not think USA need any of them. Some of them might be in other tech tree.

I added the current tech tree from Gaijin in comparison.

I could have added a bunch more vehicles, but I was not sure if they would really fit in there or bring something new. I try not to make it too redundant. Also, I intentionally exclude every vehicle that wasn't used by British unless it was built by them and not used by any other nation.

If you want to see the interactive version of the tech tree with all the information about the vehicles. Click on this link.
USA

Feel free to also check out the other tech tree here
Russian
British
Israeli
Swedish
Czechoslovakia

u/CaID_game_Master — 6 months ago