u/CardamomDragon

[LFA] Ronan Weaver, tailor’s apprentice and village street magician with prophetic visions

I created this character for a Legend in the Mist campaign. He’s young, 18 years old and grew up in and lives in a small village. His mother died when he was 7. His father is a textile merchant and travels often, so he spends most of his time in the village with his aunt and apprenticing under the village tailor.

All of his life he has had unexplained prophetic visions. The villagers never believed him, so he learned to lie about how he knew things and he became a practiced liar about most things in his life. He doesn’t want to be a tailor but appeases his mentor. He slips away whenever he can to perform for travelers in the village as a street magician, often doing sleights of hand to steal small items from them. If any of them report the theft to the local Red Marshalls, it’s a win for him because they always send Finn, the only one who can easily get him to return the stolen item. He’s had feelings for Finn for years, and though they’ve never been returned he keeps hoping. At night he likes to sneak off on his own to gaze at the stars, dreaming, longing, wishing, hoping. He wants to get out of the village and figure out why he has these visions and if they can be controlled. What he has not yet figured out is that he has innate magic that is enhancing his sleight of hand tricks.

I don’t have anything specific in mind for his appearance other than what I imagine for his clothing. He is from a simple village so his clothing couldn’t be too elaborate, but I imagine them being flamboyant from a village’s standards since he is the tailor’s son and can make things for himself, probably something bright and some unusual flairs or touches here and there. He designed and sewed himself a dramatic cape that he uses for his street magician acts and it’s one of his signature items.

Would love to see what this inspires in someone!

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u/CardamomDragon — 5 days ago

I’d like to use Foundry, but I’m concerned about players who want to use a mobile device

SYSTEM TAG EDIT: GMing Daggerheart using Foundryborne

I’m a new-ish GM looking to get started and trying to decide on a VTT. I like Foundry, I’ve seen how full-featured it is as a player, and I am tech-savvy enough that I’m not offput by learning how to set it up and use it.

My biggest concern is that I know I will have players who would like to connect via a tablet or smartphone, either sometimes or always. I’ve seen that there are some modules that can help with this like TouchVTT but most of the discussions on them that I’ve seen are a few years old and seem to suggest that they are pretty buggy. I know that another player or myself could stream on Discord l but I think long-term that isn’t a very satisfying or workable solution.

I just want to know if there’s any good way to accommodate a player on a mobile device? Is there anyone who regularly does it? It’s the main challenge that’s keeping me from going all in with Foundry.

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u/CardamomDragon — 9 days ago

I’m preparing to GM sessions of Daggerheart locally and am very excited and I’m hoping to get some tips from the community. So far I have only played online and I’m trying to figure out what I really need to have prepared to make it easy for new players to just jump in without needing things. I’m expecting to have up to a max of 6 players.

I have tracking fear figured out, so I’ve been thinking about how to track hope, HP, armor and stress as well as class features that need tokens. I’m I’m trying to see if I can do better than marking and erasing character sheets, partly to save on paper and reprinting and partly to make for a smoother and possibly more immersive experience for everyone.

I’d like to minimize or avoid using phones at the table, so I’ve thought about tokens. I have to see what I have or can get but want to make sure I have enough. Realistically it seems like I would have at least four different kinds of tokens, maybe more for class features, and maybe around 25 or 30 of each to distribute among six players?

I’ve also thought about just printing little cards with slots for each resource and laminating them to mark them with dry errase, but my doubt is if I want them to be reusable, how many slots should I include for each resource? What’s the max HP/Armor/Stress/Hope I could expect a player to reasonably get? And then just black out the slots beyond the player’s maximum?

The benefit of the printed trackers is that they would be cheaper and it would be easy to track across sessions. The tokens I think are aesthetically more pleasing and possibly more immersive and a little easier to deal with for the players.

If anyone has any tips or advice on this or can share their strategies I would really appreciate it.

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u/CardamomDragon — 18 days ago