Murkwater Construction Site, Mercer Safehouse
I was surprised when the Railroad sent me to Murkwater to secure it for Mercer Safehouse.
I was rather betting on Spectacle Island, but no, it was Murkwater, the most pointless location on the map.
I decided early that I was going to use Railroad to get into the Institute, so of course I realised I was going to have to build the teleporter at this site and knew it was going to be a pain. Why? Well, it’s not flat. There is water everywhere and the teleporter is rather large, so I decided to build above the wrecked house. There are no settlers here, just a caretaker, so while the house I’ve built is not small, the floor area I built is huge, because I was going to have the teleporter elevated there, but guess what? It would not allow me to build it, the height limit here is really low, so I ended up with power, control, and antenna on the platform and the transporter itself, built on some concrete floors below. I’ve never built anything of any consequence at this site, but as you can see it is possible. Still, I’ve arrived in the institute again and I’m on the way to end game, but I’m bloody annoyed I could not build the transporter on the platform. I will go back and check the height because it could be that that item is not allowed to be built high up like that. I’ll check and let you know.