
DOS EE - why I got XP here?
I got it by walking in the house near the beggar who told me about the Talking Statues. Why? Did I mis something?

I got it by walking in the house near the beggar who told me about the Talking Statues. Why? Did I mis something?
Is it big? Or not at all? I'm thinking to start my second game with a goal to discover other charactera stories and I struggle about to decide whom to play and with whom to make company. My very first run was: me as Fane, plus Ifan, Lohse and the Red Prince.
Update: so basically I'm thinking about the following. Should I play as Sebille or Beast or, for example, I can play as Lohse to see the story from HER point of view to find out more details and stuff about her and have Sebille and Beast simply as companions. Or there is nothing much of new to discover if I had her as companion already?
Also, if this is very character dependent please suggest (e. g. Fane story is better to see as main character and, I don't know, the Red Prince's story doesn't bring anything new comparing to him as companion). Thank you!
I hope I put correctly the spoiler tag, but just in case SPOILERS ALERT.
So, I just did my first playthrough (as Fane with Ifan, Lohse and the Red Prince). I loved the game and the quite open end they leave for every outcome (I tried all of possible for my character endings). But I still have several questions from the epilogue cinematics.
Dallis and Lucian: They are alive in one outcome and not mentioned in the others. And there is no indication of their death at all. Am I assuming correctly they are alive but omitted because they are non-important in these other decisions' scenarios? Also the line: "Dallis was a secret advisor to Lucian, and to his successors. For aeons she would walk in the world, and would outlive the peoples, and all, and wander alone amongst the dying stars" - basically that means her plan actually worked well?
Malady: what is her "important problem to solve" with "no ally strong enough to call upon, so her search continued"? Based on what I've seen at the Bloodmoon Island, he had a deal with "some dark forces" and promised to "give up something powerful". Is there any more clues about it? With whom the deal was struck? Not Adramahlihk since she isn't free of the deal after I killed him, not the God King (she isn't sworn). What was promised? Something powerful can be the divinity, but this is just a speculation.
Jahan: if the Source is shared to everyone or purged he opens a museum of demonic artefacts. However, in the case if the Source was shared there is an additional line: "after it burned down, with Jahan inside, witnesses claimed that the flames were the colour of blood". What does it mean (blood flames) and why this particular outcome is present only in the Source shared scenario?
>! I'm not sure about spoiler policy in the subreddit so I prefer to hide the text entirely:
I visited all altars and I know how to access the Academy. I killed the Sallow Man but I don't really need Alexandar's help at this point. It's quite obvious (and, alas, easily spoilable) that he'll be there too once the threat of the Sallow Man is no more present. However I'm thinking now what if I don't tell Alexandar that I killed the Sallow Man? Will I meet him there anyway?
I don't really need details or further spoilers just curious if this outcome changes anything or not, because if not I'd rather get the XP. !<
The key in Ryker's basement. I pretty much cleaned his mansion but still have to find the use for this particular key. What is its purpose? Asking because I might have just lockpicked the object it supposes to open, but my curiosity is still here. P.S.: I didn't visit yet the Paradise Down and the Bloodmoon island zones yet so if the answer is there, please, avoid spoiler details.
I started to play the game several months ago, but later on I got to take a long pause. Since I really loved the game I decided to continue but also I realized that my inventory is full of various reagents and items and I have no idea what is worth to keep. I know that the game features huge crafting list, but in the same time I doubt that I will really go that hard into the craft. Can anyone help me to get rid of the least important items or advice what is actually important to keep? That would be a big help - I'm not far from being overencumbered with all the stuff I have and i really need a clean up. P.S.: if you don't recall the name of some items to sell/keep you can just tell me the row and column. Thank you in advance!
What idea can be behind the decision to never show his face?
The idea isn't mine, taken from the comments of one of the recent posts. Debuff duration is 30 seconds, the spawn happens a couple of seconds after debuff ticks 0 second left. Also works with pets I guess, since dismissed pets don't lose debuffs.
We can be sure none at Blizzard cares about casino bots. Now, imagine an article titled "PEGI 12+ rated World of Warcraft Classic is infested by virtual casinos". No manager would like to see that about his project. The retribution would be swift and harsh. If anyone here has some connections in the field, give them this idea please. Also it's quite clickbaity, so it's a good thing for all parties.
Is there any addon for it? I've seen simple addons which introduce this feature for the Retail game but not for WoW Classic. I don't really need anything else, just a possibility to the bars to fade out (like Bartender does but without Blizzard's bars replacement).
I see more and more posts about terrible AI customer service. And I suddely remembered when back in original Wotlk or Cata I called Blizzard (international free phone call!) to ask if it's possible to free the nickname I wanted. And yes, my request was approved and I got the nickname. How things changed.
And I've received zero Blizzard mails "thank you for reporting". Literally zero, not even single one.