Performance >10kbps

I know that this subreddit isn't monitored by Parsec, just looking for community advice and general knowledge in case anyone else has gone through this and has some insight (I suspect this affects everyone equally, lol).

To start with, here's my setup:
Gaming rig is an i7 14700k cpu, 3080 FTW EVGA card, 32gb ram running Win10 64bit (2.5gbps connection running on my modem's 10gbps port)
Remote rig is a Thinkpad T480 with 16gb ram running Win10 64gb (and literally nothing else- no bloatware, no software other than Parsec and it's dependencies) (1gbps network connection)
Second remote rig *used to be* a Raspberry Pi 3b running the linux version of Parsec (10/100 network connection)
My network is a: Bell FiberOp gateway modem with 1x10gbps port and four or five 1gbps ports.
All the above devices are hardwired with proper Cat5e cabling.
Parsec Free

Now I list the Raspberry Pi because this was my baseline for years, playing games like Destiny 2 and other FPS games on the regular with no issue, running at the standard 10kbps bitrate quality. Once this deprecated and wasn't supported any longer, I picked up the laptop and use it exclusively only for using Parsec in my living room.

Every attempt at bumping the bitrate quality sees video stutter when playing games (example: playing Control I'll pan the camera around and watch the camera stutter every 2-5 seconds) and then periodically see the 'network connection symbol' flash on the screen from Parsec. I'm scratching my head because this behavior occurs at -any- bitrate above 10kbps which makes no sense, given the strength of my hardware (granted the laptop isn't all powerful, it's exponentially more powerful than the Raspberry Pi 3b :p ).

I've tried running both intel and software decoding, 264 and 265 encoding and there is never an improvement or worsening of any kind, which hints that it's not a limitation of the laptop hardware (again, given that it's far more powerful than the Raspberry Pi is).

Does anyone have suggestions or (at the very least) explanations as to why it's acting in this manner? It would be nice to have a clearer picture when there's a lot of motion on screen if possible.

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u/CerisCinderwolf — 6 days ago

Resin printer recommendations

Context to start: I'm still using my trusty old Anycubic Photon S. The build volume is really my bottleneck these days and I've been jonesing for a mono screen system as well, so I've been keeping my eye open for something newer and larger.

Today I just discovered the issue involving Elegoo systems experiencing file-size limit related crashes for their sliced files. I'd been eyeing their Jupiter systems when a friend of mine ended up talking about it.. and the cursory google search turns up it's not just their Jupiter line that experiences this.

So I guess I'm back to square one and looking for recommendations. A few other posts here I had peeked seemed to be more of the "printer xx is bad for xx reason" but never actually recommended a particular model. The closest I saw to a recommendation was "the Anycubic M7 Max is alright but their company has terrible support".

So I guess I'd like to know what systems a few of you prefer and why/why not. I don't want to get stuck with something that seems great and ends up hitting a relatively low file-size limit when I place more than just a couple of models in the slicer.

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u/CerisCinderwolf — 2 months ago

Sanity: Aiken's Artifact, working, low performance

Anyone remember this gem?

https://preview.redd.it/ymo6ibti1q4h1.png?width=234&format=png&auto=webp&s=ef55fdc8186134110defc72acd1766fe94480995

I pulled out my og copy I kept after all these years and managed to install it to my Windows 10 (64-bit) gaming rig.
The program launcher (install directory > Game > Lithtech > Sanity.exe) has to be set for: Compatability Mode > Win98/ME to start.
It lists one specific 'renderer' as the "LithTech Direct3D Renderer (d3d.ren)" and then I can set my resolutions.

Launching the game, fps is perfectly fine but the mouse cursor is invisible.
Alt-Tabbing out of the game and back in to it, the game actually 're-loads' the interface (a neat feature) and now things look like they should with mouse cursor as well- only now the game runs in the vicinity of 10fps.

I strongly suspect it's the renderer itself and obviously since this is an abandoned/deprecated engine after all of these years, it's difficult for me to find another LithTech compatible d3d renderer.

The game itself is available through archive.org as of 2019 in case anyone finds it in their heart/headspace to lend a hand with trying to find a new renderer. :D
While the game wasn't "amazing" by any stretch (it was rated 81% by PC Gamer but CGWorld gave it 50%), it has an extensive talent/spell ability tree and a fantastically cheesy 90's "psionic cops of the future" setting.

Anyone willing to lend a hand or point me in the right direction?

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u/CerisCinderwolf — 5 months ago
▲ 30 r/dice

My favorite: "Black Assault" die from the game IronDice by Green Lake Games

Did anyone ever play this game when it was a thing, circa 2010-ish? My local game shop only ever brought this in as 'metal d6 set' and I grabbed them immediately but I never did see them ever again anywhere.

Fast forward to today, I remembered 'reverse image search' is a thing and I found they were part of a metal dice game by an Italian company that has since closed.

Has anyone ever encountered these in the wild? I would absolutely love to source another pair of them (the black 'assault' version pictured with a brass colored border) but they so far seem to be difficult to find.

At the very least, I wanted to share my prized dice.

u/CerisCinderwolf — 5 months ago