Fan fiction Jurassic Word Rebirth Lego Stop motion

Fan fiction Jurassic Word Rebirth Lego Stop motion

made by my teenage son, using characters from Jurassic World Rebirth, Lego stop motion short fan fiction! lot of effort and love went into this. lots of fun with the mosasaurus and alternate imaginative deaths, enjoy!

youtu.be
u/Character_Growth3562 — 13 days ago

Ray Storm lock on

I picked up RayZ collection yesterday and I liked how to lock on cursor is always active. I was inspired by it from playing it when Raystorm first came out on ps1. But when I added it to my shmup in development I made it so that you hold the special down to bring up the cursor and when you want to fire you release the button.

I found it difficult and not very fun. But now after replaying Ray Storm I’m going to change the lock on special in my shmup to always have the lock cursor on by default. I am busy with my day job but I can’t wait to implement and test it out!

reddit.com
u/Character_Growth3562 — 22 days ago

Planning to update my Shmup demos play menu

I was thinking if my menu has been too bland and turning off people from actually playing the demo. I was also thinking that people may want more of an idea on what they are selecting without having to try and see. I didn't want to add too much text explaining what each special was as I want to use as less text as possible so that if I ever need to support other languages, I wouldn't have much text to translate. I also didn't want to talk or display specials stats like damage, speed, utility etc, as I wanted players to explore usage and also so that they may find a way to play that I didn't expect. I haven't done anything for difficulty select, I might show something but I might separate it into the screen after pressing start. Anyway happy to hear your thoughts and observations. I plan to release the updated demo soon, but I am looking to add the second level with score boards to get the demo average playtime up.

u/Character_Growth3562 — 1 month ago

Playing around with timescale in Unity

I played around with timescale in Unity, double the speed of the shmup I am making. I got to say makes the experience so different! I’m going to release an update to my demo on steam soon that allows the double speed option, with its own leaderboards to see the feedback.

reddit.com
u/Character_Growth3562 — 4 months ago
▲ 15 r/shmupdev+1 crossposts

Took your feedback on the Hyper Beam – before/after comparison + demo now available

Hey everyone,

A little while back I posted footage of my game and got some really helpful feedback from people here about the Hyper Beam effect.

A couple of the most common suggestions were:

  • Round off the end of the beam instead of having a flat cutoff.
  • Increase the beam's growth speed so it feels more powerful and responsive.

I've implemented both changes and put together a short before vs after video so you can see the difference.

I'd love to know if you think the new version feels better, or if there are any other improvements you'd make.

Also, the Shmup! demo is now available on Steam.

https://store.steampowered.com/app/4809270/Shmup_Demo/

If anyone here has a few minutes to give it a try, I'd be incredibly grateful for any feedback—whether it's about gameplay, controls, balance, visuals, UI, difficulty, or anything else that stands out.

As fellow shmup developers and enthusiasts, your feedback is especially valuable because you're looking at the game through a very experienced lens.

Thanks again to everyone who took the time to comment on the original post. The beam definitely feels better now because of your suggestions.

u/Character_Growth3562 — 2 months ago
▲ 17 r/shmupdev+1 crossposts

Shmup! Demo Steam page is now live – feedback welcome

Hi everyone,

I've been working on a vertical scrolling shmup called Shmup!, and I've just launched the Steam page ahead of the upcoming demo release.

It's an arcade-style score attack shooter inspired by the classics, with online leaderboards, multiple shot types, and six unique special abilities that significantly change how you approach a run. One of my goals is to encourage replayability by having players experiment with different weapon/special combinations while chasing higher scores.

Current features of the demo include:

  • 1-stage
  • Online leaderboards (Normal, Dynamic and Assisted)
  • Multiple shot and spread patterns
  • 6 special abilities (including a hyper beam, homing attack, and time-slow mechanic)
  • Score-focused gameplay
  • Keyboard and Controller support
  • Assist options of Auto-Bomb and Regenerating Special Ammo (Assist use has a seperate leaderboard)

The demo is coming soon and I'd love to hear what fellow shmup fans think about the Steam page, screenshots, and overall presentation.

Steam page:
https://store.steampowered.com/app/4809270/Shmup_Demo/

Any feedback, criticism, or suggestions are welcome. Thanks for taking a look!

store.steampowered.com
u/Character_Growth3562 — 10 days ago

Prehistoric Island 22 min short Lego Stopmotion film by my 16yo son

Hey everyone,

My son Leo just finished a LEGO dinosaur stop motion short film and wanted to share it with fellow brickfilm fans 🦖🎬

He’s been teaching himself stop motion, editing, effects, and storytelling, combining LEGO with his love of dinosaurs and creature films.

A lot of the inspiration comes from Aussie dinosaur projects like Primitive War and filmmaker Luke Sparke — hoping to inspire more young Australian dinosaur and stop motion creators to start making their own films too 🇦🇺

Would love to hear what the Brickfilms community thinks, especially any feedback from other stop motion creators!

youtube.com
u/Character_Growth3562 — 5 months ago
▲ 43 r/shmups

From simple shapes to hand-drawn visuals — progress on my indie shmup

Hey everyone, I wanted to share a little before/after progress clip from my shmup project, Shmup!.

The video starts with some early alpha footage using simple placeholder shapes and basic effects, then transitions into how the game looks now with hand-drawn art, updated enemies, effects, UI, and overall polish.

It’s still in development, but I thought people here might enjoy seeing the transformation from “just make it playable first” to something that’s starting to feel like a real game.

Would love to hear what stands out most visually/gameplay-wise from the before vs after evolution, and I would appreciate support by wishlisting Shmup! on Steam, I am looking to get a demo out soon :D

Is the background still looking to basic?

Thanks for checking it out!

u/Character_Growth3562 — 5 months ago