From simple shapes to hand-drawn visuals — progress on my indie shmup
Hey everyone, I wanted to share a little before/after progress clip from my shmup project, Shmup!.
The video starts with some early alpha footage using simple placeholder shapes and basic effects, then transitions into how the game looks now with hand-drawn art, updated enemies, effects, UI, and overall polish.
It’s still in development, but I thought people here might enjoy seeing the transformation from “just make it playable first” to something that’s starting to feel like a real game.
Would love to hear what stands out most visually/gameplay-wise from the before vs after evolution, and I would appreciate support by wishlisting Shmup! on Steam, I am looking to get a demo out soon :D
Is the background still looking to basic?
Thanks for checking it out!