Recommended Servers?
Hello
My friend and I just got Arma Reforger and we are looking for EU servers which are active and will give us the full Arma Reforger experience.
Looking for a non PvE and has to be locked to first person.
Hello
My friend and I just got Arma Reforger and we are looking for EU servers which are active and will give us the full Arma Reforger experience.
Looking for a non PvE and has to be locked to first person.
Build:
You will have 10 extra points which are flexible:
Gun shoots super straight, first 20-23 rounds are mostly vertical then it starts to going random and you can kind of full auto anyone at 60-70m range and you will win almost every CQB if you hit 1-2 headshots (31 head damage up to 20m).
Game has ton of construction sites? Yes.
But these 2 specifically have a special place in my heart, I'd fight in them for the entire game and never get bored.
One of the most underrated features they have added to the game lately and actually cool to find people to group up with instead of playing solo 24/7.
So the event tasks players with looting contracts off eliminated enemies and completing mid-match objectives, which is cool on paper, but I thought of something that might actually make it better if used as a perma feature in multiplayer.
We can adapt the dynamic contract mechanic described in the event from the roadmap to serve as a high-stakes that brings a modernized Squad Reinforcements system from BFV.
In BFV, squads passively accumulated points through standard actions (kills, revives, captures), in BF6 however, squads would instead actively look for dynamic in-match objectives to help improve team work and PTFO.
How to get points?
But the catch is, as mentioned in the roadmap, you will have to physically collect the contract intel which makes it risky and not guaranteed.
Now once you reach a specific intel threshold, lets say for example your squad collected 10000/10000 intel, a random objective that is based on the context of the match pops up for you and your squad only.
"Work with your squad to capture and clear enemies off a highly contested objective - C on Hagental Base for example -" or "Work with your squad to shut down enemies' attacks by killing the high-value squad leader who is about to cash out their squad's intel -and periodically ping him on the map-"
Got it done? Now you got your call in.
Dying of course, will drop a % of your intel on the ground.
Rewards can be the same as BFV.
Hello! I'm planning to buy the game today on Steam but wanna know if it is hard to join servers? Looking to play in servers which are populated at any given time and players who actually play together, comm and willing to help (EU if that matters). Some told me that servers are following some sort of whitlisting? Idk if that's true.
Gunplay, netcode, vehicle balance polishing, sweet spot nerfs, tactical obliteration (idk if its LTM but hopefully not) and most importantly, EOD Bot Arm.
Can't wait to play this patch and makes me even more excited for what they can achieve in season 4, because with that pace, they can and hopefully will add more features to the game.
This is just awesome and I can't wait to see how patterns differ for different guns.
Operations is all about progressing through the day to invade PAX/NATO's bases, so it only makes sense for the weather to change throughout the "operation." Time should even progress in some cases, which would make perfect sense lore-wise.
For example, if Operation Augur returns, it could start in the early morning. Halfway through Contaminated, the weather could become cloudy with the sun at a lower angle, changing to an afternoon or midday feel. By the last sectors, it would be close to sunset -think Cairo Bazaar-. Finally, by the time you get to Hagental base, it’s pure darkness requiring NVGs -just like the Nightfall event-.
In my opinion, that would make it super interesting and fresh, and you could even alternate weather conditions with each operation using old events. For instance, an Operation in Brooklyn could feature a snowy winter across the Empire State and Manhattan Bridge sectors, where the snow melts over time as the clouds clear and sunlight heats up the ground. As for Cairo, well, Cairo maps are already pre-set with the high-temperature, scorching weather in Siege of Cairo, followed by the rainy sunset in Cairo Bazaar.
What do you guys think? Do you actually think they will introduce dynamic weather in BF6, or at least address it through a dev blog?
PLEASE u/battlefield
Operations is all about progressing through the day to invade PAX/NATO's bases, so it only makes sense for the weather to change throughout the "operation." Time should even progress in some cases, which would make perfect sense lore-wise.
For example, if Operation Augur returns, it could start in the early morning. Halfway through Contaminated, the weather could become cloudy with the sun at a lower angle, changing to an afternoon or midday feel. By the last sectors, it would be close to sunset -think Cairo Bazaar-. Finally, by the time you get to Hagental base, it’s pure darkness requiring NVGs -just like the Nightfall event-.
In my opinion, that would make it super interesting and fresh, and you could even alternate weather conditions with each operation using old events. For instance, an Operation in Brooklyn could feature a snowy winter across the Empire State and Manhattan Bridge sectors, where the snow melts over time as the clouds clear and sunlight heats up the ground. As for Cairo, well, Cairo maps are already pre-set with the high-temperature, scorching weather in Siege of Cairo, followed by the rainy sunset in Cairo Bazaar.
What do you guys think? Do you actually think they will introduce dynamic weather in BF6, or at least address it through a dev blog?
PLEASE u/battlefield
Hello!
So the title. Arma is currently on sale and I was wondering if I should get it. I always liked to play pvp tactical/milsim shooters, Tarkov for example.
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But im asking mainly about how optimized is the game? Easy to find active servers in EU at any given time? Community? Game's life span? And is it hard to pickup? The fundamentals basically.
Those are my go to maps for rotation this season, Contaminated, Bazzar, Siege of Cairo, Iberian, Golmud and Hagental.
Can't wait for Wake Island and Tsuru Reef next season.
All in Conquest, Escalation, Breakthrough and Obliteration.
What do you have selected in your Custom Search playlist?
DICE is listening to the feedback and most people hate to acknowledge that unfortunately.
This map has to be one of the most impressive and fun thing they have ever introduced to the game IMO and I can't wait to actually master it and see what they are cooking with End of the Line map.
I always thought PvE in tarkov would be not interesting and boring with time but Icebreaker changed that just by having Black Division, one of the coolest AI in the game by far they are stupid sometimes but so is every AI tbh. the loot is awesome, the boss is really cool and the fact that the map actually made smokes relevant and useful for something is a big W.
Hopefully soon we get our hands on them CS nades but of course with limitation otherwise it might ruin PvP in choke areas.
After watching BF6: Night Ops Trailer and trying this portal playlist made by Andy, IT MUST BE OFFICIAL with higher hz.
DICE allowing portal devs to do that was really cool and maps look insane in night time, the only thing that sucked is the low server Hz and bots.
Really hope yall give this portal playlist a try and fill the servers up.
Code: 1XVU6
Math checks out, the jammer is super useful and fun to use with spec ops and a suppressor.
The amount of info and control this thing gives with the TUGS is super underrated and didn't see anyone talk about it at all. If used correctly can easily help you identify the location of your enemies and insane for flanks.
AND we still have subsonic ammunition coming next phase which will make stealth play really effective.
Also when they said that you can hold it and jam while moving I thought its gonna make you unable to shoot -since you are holding it- but when it turned out it just works around you without physically holding it, makes pushing chokes plays a lot differently than before because you can actually throw nades and stuff while jamming their AGS and all of the other stalling utility.
Now, I need Blasco's device from 2042 as a gadget for Recon and its over.
AFAIK this bonus challenge doesn't even unlock until you complete 6 challenges.
DICE please fix
Since they are working on updates to classes and planning to rebalance them, what do you need to be changed?
Personally, for the assault, ladder should be the signature gadget instead of the injector and have the injector be the last thing you get in the training path but a buffed version of it, maybe heals and increase nearby allies' endurance to explosives.
for the support, defib becomes a signature gadget instead of the pack and the pack only restores HP not ammo then give an ammo pack to the assault.