▲ 31 r/aoe4

Golden Horde Ovoos should be mineable by teammates

Regular Mongols build 1 ovoo at a time. And their ovoo extracts the stone underneath.

Golden Horde builds 1 ovoo per age (just like Malian). And their ovoo does not deplete.

This gets really weird in team games.

The ideal setup is actually - let teammates extract the stone, leaving just a sliver, and then put a Golden Horde ovoo on it. But that’s really hard to coordinate in-game.

Additionally it’s not clear if Golden Horde benefits from large stone outcroppings.

A simple fix is to have Golden Horde ovoos work like Malian pit mines - allow them to still be mineable.

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u/Chilly5 — 4 days ago
▲ 57 r/aoe4

TIL what happens when Torguuds get converted

u/Chilly5 — 24 days ago
▲ 54 r/aoe4

Why the hell do we have both green and dark green colors?

Hey guys, I quit this game for a while due to frustrations with where the devs were taking it. Every now and then I come back to try again and I just cannot believe the kind of stuff I'm seeing.

Why are there both green and dark green colors?

Green was already a terrible color because it clashed with the minimap.

Now there's dark green and I literally cannot tell who is who during a fight.

How hard is it to make team-coordinated "cold vs warm" colors? (Company of Heroes has had this for ages)

It's hard not to get agitated when such simple features have been overlooked for so many years. I really had such high hopes for this game.

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u/Chilly5 — 2 months ago

Full duplex vs half duplex - the spectrum of AI voice models [D]

It seems that there are two ways to build voice AI:

Half-duplex: strict turn-taking. You speak, the other side waits until you’re done, one direction of speech at a time. ← This is how almost every voice assistant works today.

Full-duplex: two channels, both sides can talk at any time - no more waiting for your “turn”. ← This is the way humans actually talk.

In fact, there are three crucial things half-duplex voice models can't really do:

  • Overlap - talking and listening at the same time without falling apart
  • Backchannels - the "mhms," "rights," and "yeahs" you drop in while the other person is still going
  • Barge-in - getting interrupted mid-sentence and recovering gracefully

These three features are a big reason why voice agents still feel “robotic” to this day.

But what exactly is the spectrum from half-duplex to full-duplex? Is a Moshi-style architecture the only way to approach full-duplex natural voice conversations? What are ways half-duplex systems could imitate full-duplex?

Would love to hear others' thoughts on this.

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u/Chilly5 — 3 months ago

It's 2026...so where are all the AI NPCs?

Three years ago it seemed like every demo had one. Inworld and Convai were the talk of GDC. Joon Sung Park's AI Village paper described an entire village of NPC agents coordinating together. Altera even showed off AI NPCs in Minecraft that could collaborate and form their own governments.

Now name a game that you play today because of its "AI NPCs".
You can't, not really.
So...what happened? Was it overhyped? Is the tech simply not there?

After almost two years building in this space, I think there are 3 major reasons the wave has stalled:

  1. The unit economics don't make sense - games already engage people, why add the additional cost of inference?
  2. We've spent too much time making AI that can "win" rather than actually be fun to play with.
  3. AI chat is still too uncanny - Voice AI is being incentivized toward call centers, not games

Would love to hear your takes as well.

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u/Chilly5 — 3 months ago