Augments Should Add New Elements Not Making Prevalent Ones More So
So I was talking to a friend about mayhem augments and came onto this topic. So many augments make things that there are already too much of in the game even more prevalent. For example Adc’s are already extremely oppressive being able to auto you from range. Giving them Scopiest weapons makes them more so. With all the haste and also the nature of Aram, CC is already too prevalent, we really don’t need more CC at all. So why does the polymorph augment exist? Stuff like this is an example of augments adding things that already exist in abundance. It’s like adding salt to instant noodles. That’s shits already mad salty.
If you take the first Scoped weapons example. I saw a viego with all 3 Scoped augments, and he got to play like an adc. That’s fundamentally changing champion gameplay. (I know the scoped augments are worse for ranged but still we don’t need to be giving adc’s more range.) Another example would be getting something like all for you and spirit bomb on Lee sin. You can build him full AP Heal and Shield power and with his ult and W you actually become a pretty good enchanter/ peel support.
I think enabling stuff like this that actually changes the game in a real way instead of most games devolving into a ranged, ability haste heavy, stat check, CC war would vastly improve mayhem a lot.