u/Comfortable-Garbage4

Dynamic Encounters Plug-in

When I started this project, I had two goals in mind. One was to make it to the end and finish everything I set out to do. The other was to find ways to shorten the process while remaining efficient without sacrificing gameplay.

That's the thing about me: if I don't want to spend hours doing something, I will take the time to shorten the process permanently. Well, today is that day.

I give you the ....

⚔️ Dynamic Encounters MZ

Stop wasting hours building hundreds of Troops! Automate your random encounters and keep your database perfectly clean.

🛑 The Problem

We have all been there. You want variety in your forest dungeon, so you manually create:

  • Troop 1: 2 Slimes
  • Troop 2: 3 Slimes
  • Troop 3: 1 Slime, 1 Bat
  • Troop 4: 2 Bats, 1 Slime

Doing this for an entire game takes hours, clutters up your database, and makes balancing a nightmare.

💡 The Solution

Dynamic Encounters MZ completely revolutionizes how random battles work. Instead of making dozens of troops for every area, you simply tell the plugin: "On Map 2, allow Slimes, Bats, and Goblins to spawn."

When a random encounter triggers, the plugin will magically assemble a random group of those enemies and throw you into battle!

✨ Core Features

  • Visual Templates (Total Layout Control): Worried about enemies overlapping or floating in the sky? Don't be! You can set up "Template Troops" using placeholders. The plugin reads the X/Y coordinates of your placeholders and replaces them with randomized enemies. Works perfectly with Front-View, Side-View, and custom battle HUDs!
  • Region ID Support: Build massive Overworld maps or multi-biome dungeons! Set Desert enemies to spawn on Region 1, Forest enemies on Region 2, and basic enemies everywhere else.
  • Keeps Bosses Safe: The plugin specifically targets Random Encounters. Your evented Boss Battles and static encounters will work perfectly without being randomized.
  • Massive Time Saver: Populate a 50-hour RPG's random encounters in minutes instead of days. Keep your Database Troops tab incredibly clean.

🛠️ How to Use (It's extremely easy!)

  1. Create a Template: Go to your Troops database and make a few templates. (e.g., Put 3 dummy enemies on the screen in a triangle formation).
  2. Set the Rules: Open the Plugin Settings. Enter your Map ID, choose which enemies are allowed to spawn, and select your Template Troop.
  3. Play: Walk into the tall grass. The plugin will randomly pick one of your templates, read the X/Y coordinates, and perfectly spawn your allowed enemies into those spots!
csevans84.itch.io
u/Comfortable-Garbage4 — 2 days ago

2 days until the Bloomington Treasure Hunt.

Welcome, everyone, to the first Bloomington Treasure Hunt! I have hidden $50 somewhere in Bloomington. I invite you to find it.

Please join the site to register for the event. Once the countdown reaches zero, your first clue will be sent to your email, and the hunt will begin.

There are only two rules:

  1. Do not enter private property.
  2. Do not go into dangerous areas.

Good luck, and have fun!

https://btowntreasurehunt.com

reddit.com
u/Comfortable-Garbage4 — 4 days ago

Day and Night Battles Question

I got a day-and-night battle working. But what would be the best way to have Players and Monsters stay unaffected? I don't want them to be dark.

u/Comfortable-Garbage4 — 5 days ago

Battle Animation Speed help

I am using MZ, and I have run into an Issue. Since I am doing my own animations, I have to use the MV-compatible option, which removes the animation speed option. My animations are way too fast. Any Advice on how to fix this issue?

reddit.com
u/Comfortable-Garbage4 — 8 days ago

The NES-style Quest Board system is fully working!

One more step to completing this insane project. Let me know what you think.

u/Comfortable-Garbage4 — 9 days ago
▲ 4 r/treasureinside+2 crossposts

Bloomington Treasure Hunt

Everything is set up! Welcome, everyone, to the first Bloomington Treasure Hunt!

Please join the site to register for the event. Once the countdown reaches zero, your first clue will be sent to your email, and the hunt will begin.

There are only two rules:

  1. Do not enter private property.
  2. Do not go into dangerous areas.

Good luck, and have fun!

btowntreasurehunt.com
u/Comfortable-Garbage4 — 11 days ago

Thinking about starting a blooming treasure hunt

So I’m thinking about starting, maybe like a monthly Bloomington treasure hunt, something small, maybe like $50, hidden around town. In like a two or three dollar charge for the I’d like to everyone thinks.

reddit.com
u/Comfortable-Garbage4 — 12 days ago
▲ 3 r/IndieGameDevs+1 crossposts

Alpha Demo 0.1

I am going to take a break for the next few days, but I wanted to put something out for everyone to test. I know there are some issues and a few rough spots. I just wanted to give everyone a general feel of the game so far and see what you think.

csevans84.itch.io
u/Comfortable-Garbage4 — 13 days ago

Been writing my own Script for camping, and I wanted to add a little extra to it. So when at a campsite, and the player is KOed, it will show that by having those members lie face down.

u/Comfortable-Garbage4 — 14 days ago

Does anyone know the names of each position that would be in the movement Routes? I am making a camping system that shows which players are dead, but I can't seem to get the right sprite. Any help would be great, or this will take hours.

u/Comfortable-Garbage4 — 14 days ago

I’ve been racking my brain for about the last few minutes and have no clue how to pull this off. I’m trying to do that thing where all the party members seem to spawn out of your main party member and stand next to each other. like when you’re going to an inn and all your party member spawn out of you and go into their own individual beds

reddit.com
u/Comfortable-Garbage4 — 17 days ago

I just finished titling all the books in the library I am building, and I wanted to test out the titles. There are some deep cuts and jokes. I would love the feedback and to see how many references everyone gets.

Innovations in Airship Design 

The Modern Steam Engine

What to do when your airship crashes due to innovations with the Modern steam engine.

The Diary of Wade Kathleen Wells

Are You My Mummy? A Search for Family

The Long Way Round: The Centurion’s Vigil

Treasures of the 13 kings 

The Tomb Beyond the Forest

The Eastern Continent myth & Legends

History of Houtenburg 100 B.A. to 900 C.C.E.

Flowers of the Eastern Hills

It’s Dangerous to Go Alone: A Weaponry Guide 

Sweep the Leg: And Other Ways to Lose Your Honor

Pocket Sand: The Ultimate Tactical Advantage 

Punching Ghosts: A Guide to Futility

Gunblades: Is it a Sword? Is it a Gun? Who Cares? 

Stealth for the Extremely Loud

The Pointy End Goes Toward the Enemy

Love in the Sands of Abydos

A Cloud Over Midgar

The Wolf and the Blue Box

For The Sorceress and her SeeD

Magic for Beginners: If the Wand Sparks, Drop It

So You’ve Summoned a Demon

The Arcane Art of Not Setting Yourself on Fire

White Magic: It’s Not Just for Medical Students

Invisibility: A Memoir (Why Nobody Saw Me Coming)

Flare: How to Blind Your Entire Party in One Easy Step

King Houtenburg II: The Wise

King Houtenburg III: The Kind

King Houtenburg I: The Mighty

King Houtenburg IV: The crazed Fork Horder

u/Comfortable-Garbage4 — 19 days ago