u/Comfortable-Pie-9358

Open Source: Python commands for Maya, Houdini, Blender and Cinema 4D pipelines.

Open Source: Python commands for Maya, Houdini, Blender and Cinema 4D pipelines.

I just open-sourced the command layer behind Kiosk Library.

These are the actual production scripts that:

  • build renderer materials
  • import USD stages
  • create dome lights
  • handle renderer-specific workflows

Arnold. Redshift. V-Ray. RenderMan. Octane. Cycles. MaterialX.

After spending way too much time fighting different APIs, renderer quirks, naming inconsistencies, and undocumented edge cases across DCCs, I figured other technical artists and Pipeline TDs are probably solving the exact same problems right now.

So I cleaned everything up and made it public.

The repo is intentionally simple:

  • one file per renderer
  • no dependencies
  • easy to copy into existing pipelines
  • built for real production workflows

GitHub Repo:
https://github.com/FabianStrube/kiosk-dcc-commands

Curious which renderer or DCC gave me the most pain while building this 😂
Mine was definitly Cinema4D, got it was painful!!

And if you want the app these commands power:
www.kiosk-library.com

u/Comfortable-Pie-9358 — 8 days ago
▲ 23 r/vfx

This started when managing my 3D asset libraries became unworkable

I had way too many asset folders.

Terabytes of Megascans, purchased packs, textures, HDRIs, kitbash sets… spread across multiple drives with no real way to quickly find anything.

And even with all that, I still ended up browsing online libraries just because local search was painful.

So I built something for myself.

Kiosk Library basically turns local assets into a Quixel Bridge-like workflow:
preview-based browsing + fast filtering + direct export straight into your DCC (Blender, Houdini, Maya, Cinema4D).

The big idea for me was simple:
your HDD shouldn’t feel like a folder dump, it should feel like an asset platform.

Also added Poly Haven integration so you can download assets directly inside your workflow.

It’s free: https://kiosk-library.com/

Curious how other people here are handling large asset libraries in production, especially once things get into TB scale. I think its useful to turn a mess of raw data into something searchable, but I also think its not covering project-based management very well. That also might be for another tool, wondering if I should get that also covered...

u/Comfortable-Pie-9358 — 10 days ago
▲ 16 r/Maya

I wanted the Quixel Bridge experience, but for my personal asset library. So I built Kiosk to turn my assets into a browsable library that connects to Maya-
It imports models, connects environment maps and creates material networks in one click.

One-Click Imports: Models, HDRIs, and Material networks done for you.
OpenPBR Ready: Full support for the latest industry-standard materials.
Polyhaven Integration: Browse the best free assets natively.
Smart Sessions: Multi-instance support for tighter 3D app connectivity.

Supported Render-Engines: Arnold, Redshift, Vray and Renderman

You can get it for free: https://kiosk-library.com/integrations/maya/

Would love to hear what you guys think of it. It certainly made my lookdev process faster when building scenes and I really hope it helps some of you as well!

u/Comfortable-Pie-9358 — 16 days ago

I wanted the Quixel Bridge experience, but for my personal asset library. So I built Kiosk to turn my assets into a browsable library that connects to Cinema4D -
It imports models, connects environment maps and creates material networks in one click.

One-Click Imports: Models, HDRIs, and Material networks done for you.
OpenPBR Ready: Full support for the latest industry-standard materials.
Polyhaven Integration: Browse the best free assets natively.
Smart Sessions: Multi-instance support for tighter 3D app connectivity.

Supported Render-Engines: Redshift, Octane

You can get it for free: https://kiosk-library.com/integrations/cinema4d/

Would love to hear what you guys think of it. It certainly made my lookdev process faster when building scenes and I really hope it helps some of you as well!

u/Comfortable-Pie-9358 — 19 days ago
▲ 69 r/Houdini

I wanted the Quixel Bridge experience, but for my personal asset library. So I built Kiosk to turn raw Assets and HDRIs into a browsable library that actually talks to Houdini - it imports models, connects environment maps and creates material networks in one click.

One-Click Imports: Models, HDRIs, and Material networks done for you.
OpenPBR Ready: Full support for the latest industry-standard materials.
Polyhaven Integration: Browse the best free assets natively.
Smart Sessions: Multi-instance support for tighter 3D app connectivity.

Supported Render-Engines: Karma, Redshift, Arnold, Renderman

You can get it for free: https://kiosk-library.com/

Would love to hear what you guys think of it. It certainly made my lookdev process faster when building scenes and I really hope it helps some of you as well!

u/Comfortable-Pie-9358 — 21 days ago