My thoughts on Jin so far
So I've done myself some testing over the past two days in skirmishes, Crucibles, and Multiplayer with the new civ and thought I'd share my opinion on it.
Mohe Tribesmen: I think they are not nearly as bed as everyone is making them out to be and a slight buff is all they really need. Maybe 5-10 resource discount, +1 Damage, a tiny bit more HP, or a little bit faster attack speed. Any more than something like that and they would definitely become oppressive.
Bed Crossbows: Honestly I think the only issue with this is the firing pattern, it really seems like it just shoots two shots in a row instead of like in a V pattern. If the shots were spread out a little bit I think it would be significantly better.
Iron Pagodas: These guys seem a little underwhelming and I think it's because of how splash damage is calculated. So this is my understanding of splash damage based off of extensive testing with Fire Lancers, but it seems like it's typically calculated as a percentage of the main attack's damage that scales with distance from the target, but it's affected by armor. So for example if the FL did 16 damage with a charge and if 25% of the damage was AOE it would do 4, but if it's against anything with Melee Armor it ends up doing basically nothing. I believe that's the issue here, and I think they just need to tweak how splash damage is calculated and then maybe slightly lower the cost. I'm glad it's not a super knight but it could use a little buff
Grasslands Placement: So I really like the thought behind this mechanic but it feels a little bit unoptimized. The placement is an issue because you may be placing the LM somewhere that isn't production building friendly, not to mention if you want to drop the Great Wall Bastion somewhere and then have a forward GL. It's also weird that the GL's don't share their pool of horses since you can't even guarantee they will be close enough to link together. Unfortunately I think it should just be a classic +1 build limit on age up like Military Schools or Ovoos
Grasslands Mechanic: I also like the idea of the HP v Instant Discount but it feels a little underwhelming. Now I may not be skilled enough to truly take advantage of it but I don't really feel like the +1/2 HP is really that impactful until maybe Imp. The discount also seems pretty minor for the Iron Pagoda and ok for the others, although I know the main draw is the instant production. I'd personally rather have slower horse generation and a bigger discount and HP bonus but I know that's at least somewhat personal preference
Great Pasture: I feel conflicted on this one. I like the idea of it providing more horses for buff and more tickets faster but at the end of the day the buff is an extra 10 HP and an extra instant unit every minute and a half or you can just get a 25% resource gathering buff. I wish it would do something like faster tickets, better discount, or a maybe an extra point of HP per horse.
Dragon Pavilion: So this one feels a little weird I think the emplacement thing is nice on TC's but if you only go one TC then it seems a little underwhelming and the emissary discount feels like it's just added on. Granted I don't know how best to use them but you only need one or two for trade posts and I can't see them being super duper useful for fights either. they'll need more testing but I'm not exactly enthused about this one. I probably just need to use it more
Great Wall Bastion: WHY IS IT 5x5?
Trade: I'm really not sure why they have Reindeer Traders and normal ones, They should just have the Reindeer ones.
But I really enjoy the civ. They have some weird mechanics for sure but I don't really think they're quite as wildly random and out of place as others seem to think. It's also nice to have a civ that's not disgustingly OP on release even if that means it's a little on the weaker side.