How you get solo kills???

Hi im a top laner, and i started playing mid recently and idk how you get solo kills due to lane being so short, on top wave control is there and i can just crash and let wave push, here wave gets killed by turret before next arrives and all minions meet on middle and it doesnt push anywhere, even if it does lane is still so short and idk how do i solo kill someone especially if theyre mages that can just shove wave under turret, and is there any yt vid for that and for midlane fudementals like top brcause i didnt find any except first 3 waves(3rd wave crash into bounce thats basic for every lane)

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u/Competitive-Gur-1785 — 16 hours ago

How To Improve?

I've learned wave management pretty well, I know most matchups, and I don't think laning is my main issue anymore. I know when to proxy, when to create side lane pressure, and when it's better to just crash the wave, roam, or invade with my jungler.

What should I focus on next to improve my gameplay? I'm looking for higher-level concepts rather than basic top lane advice.

I mainly play Fiora, Yone, Mundo, and Rene. I've also played a lot of Urgot Garen before, so I generally enjoy bruisers and juggernauts if thats important G2

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u/Competitive-Gur-1785 — 9 days ago

why potent goes away from next vital

I dont rly understand why does potent after hitting him or procking vital as u can see on vid first go away from him then comes back, isnt he supposed to use MS boost after procking thr vital. and i watched more his lvl 1s he sometimes does that sometimes is just chasing vitals like imediatly after procking first

u/Competitive-Gur-1785 — 11 days ago

Is Perma Pushing A Mistake?Wave control help

I understand top lane wave control in theory: player A gets prio, player B plays safe, the wave crashes into B’s tower, then it rebounds. If A stays for the rebound (with TP for example), B can often hit level 4 first because the player pushing the wave gets the XP lead, same way you hit level 2/3 first when you have prio. Then B crashes, and it repeats.

But on very weak early champs like Mundo, even with a temporary level advantage you usually can’t kill. In low elo I often see player A permanently pushing into weak early champs instead of letting the rebound come back to their side and punishing the overextension. Isn’t that technically a mistake by player A, since it gives free scaling to weak early champs?

And in high elo, where player A actually does let the rebound come back and punishes correctly, how are weak early champs supposed to survive/play around that?

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u/Competitive-Gur-1785 — 2 months ago