u/ComprehensiveBed7183

Dovada adresa pentru buletin

Buna ziua.
Am o nelamurire cu privire la schimbarea buletinului. La ultimul buletin, m-a luat mama in spatiu la ea. In registrul agricol figurez la acea adresa. Acum vreau sa imi schimb buletinul si mi s-a spus ca trebuie si declaratie de la mama, pentru ca nu ajunge adeverinta de la Registrul Agricol.
Totusi, am citit OUG 97/2005 si la articolul 28:(1) Dovada adresei de domiciliu din România se poate face cu:

la litera d) scrie:

"d) documentul eliberat de autoritatea administrației publice locale, din care să rezulte că solicitantul sau, după caz, găzduitorul acestuia figurează înscris în Registrul agricol, cu imobil cu destinație de locuință;"

In cazul de fata nu sunt eu solicitantul si rezulta ca figurez inscris acolo? Mai trebuie declaratie de la mama? Intreb pentru ca e dificil sa obtin o declaratie de la mama fara costuri suplimentare, pentru ca e plecata in strainatate.

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u/ComprehensiveBed7183 — 2 days ago

How do people with 32:9 monitors play this?

Hi all.
I have a 32:9 ratio monitor (5120x1440 resolution). I also have a second monitor.

I tried using fullscreen. It uses the whole screen, but I think it lowers the resolution because the characters look a little pixelated. Also, when I alt+tab and try to do anything on the secondary monitor, it takes 2 working days, they all flash black, image, black etc, So fullscreen it is not really an option.

If I choose windowed, there is no resolution there for me to pick, so this is also not really an option.

I am left with Windowed ((Fullscreen) which kinda works. I use powertoys and make the window always on top (ctrl+win+T). The problem that I have with this one is that it has a ultra wide resolution I think. because there are 2 parts on my screen that are left unused by the game. I don't really have a problem with this, but I would like to use my whole monitor. As the saying goes, I payed my entire PC, I am gonna use my entire PC.

Does anyone else have this kind of superultra wide monitor? How do you play the game?

reddit.com
u/ComprehensiveBed7183 — 8 days ago

Need help: Weird wall bug

Hi there.
I am new to Unity, I am experimenting with their learning projects.
I made the first rocket project and decided to dabble a bit in it, to experiment several new things. But I got this weird bug in which the ship goes through what I belie it is a very thick wall. I initially wanted to make some labyrinths which would have considerable thinner walls. I have had a very similar issue on another project that I tried to make a long time ago. This same snappy move and the object goes through solid materials.

Here is a short video description of what is happening:
https://imgur.com/a/arjahgy

Here is the movement code:

First check gamepad has movement input:

 Vector2 stickDirection = moveDirectionAction.ReadValue<Vector2>();
        if (stickDirection.sqrMagnitude > 0.01f)
        {
            targetDirection = stickDirection.normalized;
            isMoving = true;
        }

Then

        if (isMoving)
        {
            // Smoothly rotate towards the target direction using easing (Slerp)
            transform.up = Vector3.Slerp(transform.up, targetDirection, rotationSpeed * Time.deltaTime);
            
            // Kill any physics spin from collisions so we don't resume spinning when we let go
            rb.angularVelocity = 0f;
            
            // Thrust in the direction the player is currently facing 
            Vector2 thrustDirection = transform.up;


            float currentSpeed = rb.linearVelocity.magnitude;
            
            // Exponential Dropoff
            float speedRatio = currentSpeed / maxSpeed;
            float dropoffMultiplier = Mathf.Exp(-3f * speedRatio); 
            
            // Boost logic
            bool isBoosting = boostAction.IsPressed();
            float currentThrust = isBoosting ? (thrustForce * boostMultiplier) : thrustForce;
            
            float appliedForce = currentThrust * dropoffMultiplier;


            // Enforce a higher max speed if boosting, else normal max speed
            float currentMaxSpeed = isBoosting ? (maxSpeed * 1.5f) : maxSpeed;


            if (currentSpeed > currentMaxSpeed)
            {
                rb.linearVelocity = rb.linearVelocity.normalized * currentMaxSpeed;
            }
            rb.AddForce(thrustDirection * appliedForce);
        }

First, the movement was snappy, I added a rotation speed.
Then, after hitting walls/meteorites, after rotating the ship, when left neutral, it continued the rotation from when it hit the meteorite, before I rotated it with the controller. So I had to kill that inertia.
I don't use any boost in my screen rec, and this behavior was there from the start, even before I used controls (when the ship only moved towards the mouse cursor).

I feel like this is a simple fix/setting, but as I am just beginning, I am really lost :D

Thanks everyone for your help.

u/ComprehensiveBed7183 — 2 months ago