Sister Greyfax Kitbash

Sister Greyfax Kitbash

I expected this to be so hard to like up right. Was actually kinda easy. Took a while and was finnicky, but nothing crazy.

Demon Hunter sisters boutta get a big glow up

u/CosmicWolf14 — 14 days ago

Is there a detachment in SM or AdMech that lets them be allies?

The question explains the post;

I love the idea of AdMech, and Iron Hand a basically being a mix of AdMech + SM, and being allies with Mars, I’m wondering if there’s any detachment in either army that lets you ally in?

I ofc don’t have the codex for either, and digging through every detachment for both armies on third party sites sounds miserable, so I’ll just ask her. Plus jolly discussion.

If not, I hope they someday do allow them together, then I might actually finally make a “Space Marines” army.

u/CosmicWolf14 — 1 month ago

What songs do you have in your Sisters playlists?

For me it’s a lot of UltraChurch music, specifically Tenebre Rosso Sangue, being an Ultrakill fan, and the classical fast paced sound fits paragons and other fighty units in my mind.

u/CosmicWolf14 — 2 months ago

What Makes Iron Hands Unique? How do they Play?

At first I started asking this so I could find all the unique mechanics for Iron Hands so I could look into them and not be confused by the millions of SM things, but now I want to make this a bigger discussion.

1) What’s their unique on board style? Gameplay, models they take, detachments, their vibe. What makes an army scream iron hands?

2) What’s their stand out identity amongst space marines? Their motto? Their philosophy? Any weird successors? How are they special?

3) Most importantly, why do you play Iron Hands? Why did they call you? What’s your favorite part about them? Favorite model you’ve made in an iron hands style?

(If this is successful, I might ask for all the legions that lack a codex, as it also helps pointing people where to look, which as I mentioned was my original reason to ask.)

u/CosmicWolf14 — 2 months ago

Niche/good interaction for a Fractal + X cost deck?

I’m making a Quandrix deck, the focus is Fractals with a spell heavy X cost sub theme, aka Quandrix things.

I started playing MTG with the original Strixhaven and fell in love with Quandrix, especially [[Tanazir]], so this deck has her as the commander, I’d probably swap her out with [[Primo]] and [[Adrix and nev]] when I feel like it.

Anyway, the deck has all the general token/counter buffers, parallel lives, hardened scales, ozolith, etc. I did a few 1v1 test games against my other decks, Prossh dragon recursion and a budget first sliver deck, it got its shit rocked both times, it does hard to constant interaction, and both those decks tend to be good at that.

My question is;

- Do you know any good interaction spells that would synergize well with X costs and +1/+1 counters? Any interaction, so protection + removal + counters. Preferably instants + sorceries

I like finding more obscure cards that fit the exact niche my decks are, as I think it’s more fun. I’m making a list of the generally good interaction spells, but I’m hesitant to get the best of the best with a mix of “I like weird cards” as well as not wanting to drop $10+ on every piece of interaction.

u/CosmicWolf14 — 2 months ago

Which models have the crossbolter?

I’ve decided for my upcoming sisters army I want to go for a monster hunter aesthetic, and nothing screams “I kill vampires” quite as much as a crossbow.

So what models have it?

I know of course the cannoness, where I got the picture from. I also think I saw a novitiate have it in a promo photo. Does the entire unit have access or just one?

And is there a unique weapon profile for the crossbows? Is it the “Condemnor Boltgun” on her datasheet?

u/CosmicWolf14 — 3 months ago

Anything required to read before Spear of Faith?

Question is pretty self explanatory, starting my army soon and I feel like reading a book around the epic I plan to focus on would be a good idea.

I know the basics on sisters lore, different orders, how penitence works, general structure, the Age of Apostasy happened.

Is there anything you NEED to know going into this book for it to be more enjoyable, or is it pretty stand alone?

u/CosmicWolf14 — 3 months ago

Would a Destrier be decent in Sisters? Not hyper meta focused, but functional casual.

I play chaos knights and was sad that they couldn’t take it, but I’ve decided I want to get into sisters, so a perfect excuse to use it!

With it being only 265 pts, I could see a mobile tanky unit being useful with how squishy sisters are.

I plan to have my sisters army be causal first, but would it be bad enough that it would drop my chance of winning considerably. I want to focus on paragon war suits and jetpack style units, as I think they are the coolest looking units.

Also, what kitbashing things would you recommend to sisters-ify it? Pipe organs and stained glass are the go to I’d imagine.

u/CosmicWolf14 — 3 months ago

Best detachments for Paragon Warsuits and other questions for a newbie

I’ve been looking at sisters for a while, I especially love the look of the war suits and Morvenn Vahl, and seeing that the current bundle box has them, I’ve caved and I’m going to get them. I plan to get;

- Morvenn Vahl
Armageddon Battalion Box;
- 1 Palatine
- 1x3 Warsuits
- 1x10 Repentia
- 1x10 Novitiate
Combat Patrol
- 1 Cannoness
- 1x5 Celesrian Sacresant
- 1x10 Battle Sisters
- 1x10 Arco Flagelant

Firstly, I know this is kinda an ass list, but it’s 1k for less than $350 through my LGS which is a great deal, and it’s a decent start.

As mentioned, I love the Warsuits, I’ve heard they’re kinda mid, but I plan to have sisters be my causal army, and the one I play against new players as well (currently have ~3k of tau and 1.5k of Chaos Knights, so those’ll be what I do for any competitive stuff), so what detachments would be the best for the war suits and Vahl?

Other general questions for new sisters player;
- Inquisitor Greyfax can lead Battle Sister Squads, is this only the imperial agents variant, or can she lead the default battle sister unit if it’s a sisters army?
- Is it worth it to run knights as allies? Well, causal first, so more of would I be shooting myself in the foot for doing so? I can run some of my CK as IK for allies.
- What are sisters weird things I should be aware of? I’ve heard that because they’re squishy and want to die for the army rule, you basically need to strategize when you lose what, more so than other armies.
- I’m not a huge fan of the rhino chassis, so if I don’t get any of the rhino bases transports, are there other ways I can make up for the lack of mobility?
- Is Inquisitor Kroyle good with sisters? I love the look of that model.
- Any good general allies? Coming from Tau and CK, I don’t get to do ally stuff much as tau just can’t, and CK you only really would ever take tiny demons, which I think are lame, so I like the idea of messing around with allies.

Thank you all for any questions you can answer, sisters seem rad and I’m excited to try them.

u/CosmicWolf14 — 3 months ago
▲ 867 r/Tau40K

I believe Tau are going to be very strong on 11th launch with currently shown rules, image unrelated

I keep hearing the responses to hidden be concern, but honestly, I think it’s better for us.

1) Why it doesn’t hurt us much: Losing line of sight is big, but I think 99% of hidden complaints aren’t paying attention to what gains hidden. Only Infantry, Swarm, and Beasts that specifically are not shooting get the benefit. So only a few of those will be immediate threats, long range heavy hitters like any kind of sniper or artillery crew. And again, they need to be waiting to act to gain the benefit, so the biggest threats on board, more often than not, will not be hidden.

2) Why hidden is good for us: Spotters are going to get HUGELY buffed. We’ve always had the issue of having our support units expose themselves to spot, and now with hidden, they can spot while not getting sniped. We are one of the few armies where an infantry in the back standing there, not moving, not shooting, IS an active threat. A stealth team on a good firing lane while hidden will be monstrously good.

Moving on to things irrelevant of hidden;

3) Cover, oh dear god cover: Two main things here is want to focus on. Firstly is the obvious one, marker lights, we ignore cover 90% of the time. With cover being as good as it is, and us benefiting while not worrying about it, is very good. Then, getting cover for big vehicles is easier. I did a test game with a friend, while I was playing Chaos Knights, using the newly shown terrain and with how cover works, after they released the full core rules a week or so ago. I had a tyrant, big shooter, in a spot where he could see what he wanted to shoot at, while having cover. This will mainly benefit vehicles, so riptides and hammerheads being big can easily peek out of a wall, or step into a terrain to see through, and gain cover while seeing a good amount of targets.

4) Take to the skies: Battlesuits are just better. The hyper mobile vehicle faction is making their hyper mobile vehicles become more hyper mobile. I don’t think I need to give a rant for this one.

I honestly believe we will be one of the stronger armies on 11ths launch. Now, I think this is a bad thing, because we’re going to get the nerf hammer and likely over accounted for. There are the rumors of our codex coming this year, so HOPEFULLY, GW has been keeping all this in mind and working on it, and we will have a reasonably balanced codex on its launch.

Thank you for coming to my ted talk.

u/CosmicWolf14 — 4 months ago