u/Creative-Current9424

TM-a-Day: TM68 Giga Impact

TM-a-Day: TM68 Giga Impact

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM68, Giga Impact. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Giga Impact is a normal-type physical attack with 150 base power, 90% accuracy and 5 PP. The user gains the Recharging status on the turn after this move is used. The TM is brought in both games in Shopping Mall Nine for 90,000 Pokedollars.

The Pokemon that can learn Giga Impact by leveling up are:

Tyranitar (Level 82), Electivire (Level 62), Lillipup (Level 40), Herdier (Level 47), Stoutland (Level 59), Escavalier (Level 56), Axew (Level 61), Fraxure (Level 66), Haxorus (Level 74) and Bouffalant (Level 61)

Note: In Black and White, Electivire learned Giga Impact at Level 68

In postgame: Tauros (Level 63), Snorlax (Level 57), Donphan (Level 54) and Regigigas (Level 100)

The Pokemon that learn Giga Impact via TM are: Victini, Serperior, Emboar, Samurott, Watchog, Liepard, Unfezant, Leavanny, Sunflora, Ampharos, Golduck, Azumarill, Lucario, The Elemental Monkeys evolutions, Scolipede, Weezing, Magneton & Magnezone, Arcanine, Magmar & Magmortar, Electabuzz, Raticate, Golbat & Crobat, Muk, Swoobat, Gigalith, Steelix, Conkeldurr, Excadrill, Delcatty, Loppuny, Whimscott, Lilligant, Musharna, Clefable, All Eevee's evolutions, Krookodile, Darmanitan, Garbodor, Cinccino, Braviary, Mandibuzz, Sandslash, Crustle, Scrafty, Flygon, Cofagrigus, Carracosta, Archeops, Klinklang, Roserade, Gothitelle, Reuniclus, Vespiquen, Heracross, Pinsir, Zebstrika, Floatzel, Zoroark, Swanna, Accelgor, Sawsbuck, Amonguss, Probopass, Aggron, Claydol, Volcarona, Galvantula, Ferrothorn, Eelektross, Jellicent, Beheeyem, Chandelure, Heatmor, Durant, Beartic, The Forces of Nature (Tornadus, Thundurus and Landorus), Drapion, Camerupt, Grumpig, Drifblim, Banette, Pelipper, Lunatone, Solrock, Absol, Tangela line, Mienshao, Gliscor, Bisharp, The Swords of Justice (Cobalion, Terrakion, Virizion and Keldeo), Seismitoad, Mantine, Octillery, Starmie, Wailord, Lapras, Walrein, Altaria, Ninetales, Bronzong, Weavile, Vanilluxe, Piloswine & Mamoswine, Metagross, Dewgong, Throh, Sawk, Druddigon, Golurk, Hydreigon, Slaking, Crawdaunt, Wigglytuff, Lickitung line, Yanmega, Tropius, Carnivine, Toxicroak, Reshiram, Zekrom, Kyurem, Meloetta and Genesect

An TM you get before the 7th Gym, along with Hyper Beam. This isn't a good TM as it is a risk-reward move, as you know that Giga Impact is an Hyper Beam variant, along with Frenzy Plant, Blast Burn, Hydro Cannon, Rock Wrecker and Roar of Time.

Sample sets:

Braviary @ Silk Scarf • Giga Impact, Fly, Rock Slide/Shadow Claw, Hone Claws

Excadrill @ Soft Sand • Swords Dance, Earthquake, Iron Head/Rock Slide, Giga Impact

Electivire @ Silk Scarf • Wild Charge/Thunder Punch, Ice Punch, Low Kick, Giga Impact

Ability-a-Day #64: Own Tempo

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #63: Overgrow

Today, we have Own Tempo. This ability protects the pokemon from being confused. This ability is used by Slowpoke, Slowbro, Slowking, Lickitung, Lickilicky, Smeragle, Spoink, Grumpig, Spinda, Glameow and Purugly.

This ability also prevents self-inflicted confusion (such as from moves like Thrash or items like the Iapapa Berry). A Pokémon with this Ability will be cured of confusion if it is confused while in battle (such as if it gains the Ability by an effect like Skill Swap, or is confused by a Pokémon with an Ability like Mold Breaker). If the Pokémon with this Ability is confused and is holding a Persim or Lum Berry, Own Tempo will cure the Pokémon of confusion before the Berry has a chance to be consumed.

If a Pokémon with Trace is sent into battle via Baton Pass and is confused as a result, if it gains Own Tempo via Trace it will be cured of confusion immediately. In this generation, if a Pokémon is confused and has a status condition, if its confusion is cured by Own Tempo, the status condition icon will disappear from the HP bar while it is in battle. The status condition will continue to take effect, however. If a Pokémon with Own Tempo holding a Persim or Lum Berry is confused by a move that ignores Abilities, Own Tempo will activate before the Berry has a chance to be consumed.

This seems like great ability to stop annoying moves like Supersonic, Confuse Ray and Swagger. But some pokemon have preferences, like Grumpig and Purugly running Thick Fat more than Own Tempo. In doubles, this ability and Swagger make a good combination, like using Swagger on a pokemon with Own Tempo will get the +2 Attack boost without being confused, that's really cool. Purugly and Lickilicky would be a good doubles mons with an ally with Swagger.

In later generations, If a Pokémon with Own Tempo is confused due to obtaining it from Baton Pass, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.). If a Pokémon with Own Tempo holding a Persim or Lum Berry is confused by a move that ignores Abilities, the Berry will be eaten before Own Tempo can cure the Pokémon of confusion. Starting in Generation 8, Own Tempo now blocks intimidate. Also, more pokemon would have Own Tempo, such as Lilligant, Tinkaton (Mold Breaker is better), Avalugg and Mudsdale (Stamina is better). Rockruff would have this ability in the wild, evolving into Lycanroc Dusk Form during the evening. Tell me your thoughts about this ability by giving it a comment!

What do you think about Own Tempo, have you used it successfully? If anything I'm missing? Just let me know!

TM-a-Day: TM67 Retaliate

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM67, Retaliate. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Retaliate is a normal-type physical attack with 70 base power, 100% accuracy and 5 PP. This move's power is doubled if an ally fainted in the previous turn. In B2W2, the TM is found on Plasma Frigate, at 1F, at the stern of the ship. In BW, you get this TM after defeating Lenora,

The Pokemon that can learn Retaliate by leveling up are:

Growlithe (Level 32), Oshawott (Level 37), Dewott (Level 44), Samurott (Level 50), Lillipup (Level 29), Herdier (Level 33), Stoutland (Level 36), Sawk (Level 37), Cobalion, Terrakion, Virizion and Keldeo (All Level 31)

Note: In Black and White, Growlithe learned Retaliate at Level 48

In postgame: Cubone (Level 47) and Marowak (Level 59)

The Pokemon that learn Retaliate via TM are: Patrat line, Leavanny, Riolu line, Dunsparce, Audino, Rattata line, Timburr line, Skitty line, Buneary line, Clefairy & Clefable, Eevee and its evolutions, Sandile line, Minccino line, Rufflet line, Vullaby line, Scraggy line, Heracross, Zorua line, Deerling line, Castform, Zangoose, Seviper, Durant, Drapion, Absol, Mienfoo line, Pawniard line, Sneasel line, Throh, Bouffalant, Druddigon, Slakoth line, Crawdaunt, Jigglypuff & Wigglytuff, Lickitung line, Croagunk line, Larvitar line and Meloetta.

A TM you get after the 2nd Gym in BW turns into a late game TM in B2W2. Difficult to use as it needs an ally fainted in the previous turn to get the power boost, Normal-type pokemon would like this TM. Oh and also this move was possibly intended to be a Dark-type move. A remnant of this is present in the Japanese versions of Black and White, with TM67 being erroneously shown as a Dark-type TM.

The Japanese name of this move, Katakiuchi, refers to a practice common of samurai families during the Edo period, where a samurai was allowed by law to avenge the murder of a direct family member (such as a parent or older sibling), as a form of justice. This may explain its move animation from Generation 6 onwards.

Sample sets:

Braviary @ Silk Scarf • Retaliate, Fly, Rock Slide, Hone Claws

Stoutland (With Scrappy) @ Silk Scarf • Return, Retaliate, Crunch, Ice Fang/Work Up

Clefable @ Leftovers • Retaliate, Meteor Mash, Flamethrower, Moonlight

u/Creative-Current9424 — 2 days ago

Ability-a-Day #63: Overgrow

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #62 Oblivious

Today, we have Overgrow. This ability boosts the power of Grass-type moves by 50% (x1.5) if the Pokemon's HP drops to 1/3 (33%) or less of its max HP. This ability is used by the Grass-type starters: Bulbasaur line, Chikorita line, Treecko line and Turtwig lines

I think this ability increases Torterra's (and Meganium's) damage output with Grass-type moves, allowing to hit hard with Wood Hammer (or Leaf Storm), specially after a Swords Dance. Because of Wood Hammer having recoil damage, Torterra might faint itself from the recoil damage while it's boosted by Overgrow, it can have Seed Bomb, a Grass-type with perfect accuracy more than Razor Leaf, but the problem is the Move Tutor for that move is locked behind the postgame...

Also, Torterra's 75 Base Sp. Atk isn't good as its 109 Base Attack, as Cresselia, Absol and Probopass all have the same Base Sp. Atk as Torterra, only to be beaten by Noctowl who has 1 point of base Sp. Atk. higher than Torterra. Maybe Growth (Egg move from Tangela, Tangrowth, Roselia, Roserade, Tropius, Cherubi, Cherrim and Carnivine) and Overgrow might make the damage dealt with Giga Drain, Leaf Storm and Energy Ball more better?

From Generation 5 onward, Instead of boosting the power of the Grass-type moves, Overgrow now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Grass-type move is being used, resulting in effectively the same effect. On Mystery Dungeon Series, When the Pokémon's HP falls below 25%, the power of Grass-type moves increases by x2 times (nerfed to x1.5 times from Super Mystery Dungeon onwards). Overall a good and situational ability. Tell me your thoughs about this ability by giving it a comment!

What do you think about Overgrow, have you used it successfully? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 2 days ago

TM-a-Day: TM66 Payback

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM66, Payback. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Payback is a dark-type physical move with 50 base power, 100% accuracy and 10 PP. This move's power is doubled if the user attacks after the target. The TM is found in both games in Route 16, in the area north of the Strength boulder that requires Strength to get it.

Payback's power no longer doubles if the target switches out starting in this generation.

The Pokemon that can learn Payback by leveling up are:

Vulpix (Level 31), Larvitar (Level 37), Pupitar, Tyranitar (Both Level 41), Pelipper (Level 22, requires Move Reminder), Spoink (Level 40), Grumpig (Level 46), Drifloon, Driblim (Both Level 16), Bronzor (Level 41), Bronzong (Level 46), Scraggy, Scrafty (Both Level 23), Ferroseed (Level 47) and Ferrothorn (Level 53)

Note: In Black and White, Vulpix learned Payback at Level 34, Pelipper at Level 24, Spoink at Level 41, Grumpig at Level 47, Drifloon & Driblim at Level 17, Bronzor at Level 49 and Bronzong at Level 61

In postgame: Gastly (Level 26), Haunter, Gengar (Both Level 28), Tauros (Level 24), Misdreavus (Level 37), Pineco (Level 31), Forretress (Level 36), Snubbull (Level 43), Granbull (Level 51), Cacnea (Level 41), Cacturne (Level 47), Duskull (Level 46), Dusclops, Dusknoir (Both Level 58) and Regigigas (Level 65)

The Pokemon that learn Payback via TM are: Purrloin line, Sewaddle line, Herdier & Stoutland, Riolu line, The Elemental Monkeys, Venipede line, Koffing line, Zubat line, Grimer line, Onix line, Timburr line, Skitty line, Umbreon, Sandile line, Darmanitan, Trubbish line, Vullaby line, Yamask line, Gothita line, Floatzel, Zorua line, Foongus line, Aggron, Axew line, Zangoose, Seviper, Litwick line, The Forces of Nature (Tornadus, Thundurus and Landorus), Skorupi line, Skarmory, Snuppet line, Absol, Tangrowth Mienfoo line, Gligar line, Pawniard line, Seismitoad, Stunfisk, Octillery, Sneasel line, Throh, Sawk, Bouffalant, Druddigon, Hydreigon, Corphish line, Carnivine, Croagunk line, Reshiram, Zekrom, Kyurem and Meloetta

A TM you get after getting the Strength TM and its Badge, it's not pretty good unless if you know what Pokemon should learn it, like Pokemon with Curse or slow Dark-type pokemon should take advantage of it.

Sample sets:

Ferrothorn @ Rocky Helmet/Leftovers • Curse, Gyro Ball, Power Whip, Payback

Throh (with Guts) @ Leftovers • Bulk Up, Storm Throw, Payback, Ice Punch

Conkeldurr (with Guts) @ Leftovers • Bulk Up, Drain Punch, Rock Slide/Ice Punch, Payback

u/Creative-Current9424 — 3 days ago

Ability-a-Day #62 Oblivious

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #61: Normalize

Today, we have Oblivious. This ability protects the Pokemon from infatuation. This ability is used by Slowpoke, Slowbro, Slowking, Lickitung, Lickilicky, Smoochum, Jynx, Swinub, Piloswine, Mamoswine, Illumise, Wailmer, Wailord, Numel, Barboach and Whiscash

Oblivious also protects the pokemon from the move Capativate, It also protects it from being Infatuated by Cute Charm or Destiny Knot if the Oblivious was the Attract user. If an infatuated Pokémon gains the Ability in battle (such as from Skill Swap), it will be cured of infatuation. If the Pokémon with this Ability is holding a Destiny Knot, the Destiny Knot will be activated before Oblivious cures the Pokémon of infatuation. If the Pokémon with this Ability is infatuated and is holding a Mental Herb, Oblivious will cure the Pokémon of infatuation before the Mental Herb has a chance to be consumed.

This ability is not really useful as Attract and Cute Charm are really uncommon in story (besides in Battle Frontier or Pokemon Battle Revolution), some pokemon like to prefer another ability instead, like Lickiliky or Slowbro opting for Own Tempo more than Oblivious, Mamoswine running Snow Cloak more than Oblivious and Wailord going for Water Veil instead of Oblivious.

In later generations, this ability gained more buffs, such as being immune to Taunt starting in Gen 6 and being immune to Intimidate starting in Gen 8. Also from Generation 5 onward, If the Pokémon with Oblivious is infatuated and is holding a Mental Herb, the Mental Herb will be consumed before Oblivious cures the Pokémon of infatuation.

If a taunted Pokémon gains the Ability in battle (such as from Skill Swap), it will shake off the taunt. If a Pokémon with Oblivious is taunted by a Pokémon with an Ability like Mold Breaker, the taunting will take effect, but it will then be cured once the Pokémon regains Oblivious. If the Pokémon is holding a Mental Herb, it will be consumed before Oblivious cures the Pokémon of the Taunt.

More pokemon would have Oblivious in future generations such as Walrein, Feebas Salazzle, Steenee and Dondozo (prefers Unaware better). You can try to tell me your thoughts about the ability by giving a... comment?

What do you think about Oblivious, have you used it successfully? If anything I'm missing? Just let me know? ...Yawn?

u/Creative-Current9424 — 3 days ago

TM-a-Day: TM65 Shadow Claw

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM65, Shadow Claw. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Shadow Claw is a ghost-type physical move with 70 base power, 100% accuracy and 15 PP. This move has a 1-stage Critical-Hit Ratio Boost. The TM is found in Celestial Tower in both games, at 4F, east of Psychic Sarah (B2W2) / west of Ace Trainer Kassandra (BW).

In postgame, the pokemon that can learn Shadow Claw by leveling up are: Charizard (Level 1, requires Move Reminder), Sableye (Level 39), Kecleon (Level 49) and Giratina (Level 42)

The Pokemon that learn Shadow Claw via TM are: Purrloin line, Leavanny, Psyduck line, Riolu line, The Elemental Monkeys, Drilbur line, Krokorok & Krookodile, Rufflet line, Sandshrew line, Dwebble line, Archen line, Heracross, Zoroark, Aron line, Ferrothorn, Fraxure & Haxorus, Zangoose, Heatmor, Durant, Cubchoo line, Banette, Absol, Pawniard line, Sneasel line, Druddigon, Slakoth line, Tyranitar, Reshiram, Zekrom, Kyurem, Meloetta and Genesect

Banette really wants this TM to take advantage of its 115 Base Attack, Rather than relying on Shadow Ball with its 83 Base Sp. Atk. while for the others, it is a good tool to hit Ghost and Psychic-types super effectively. Shadow Claw is also one of the Slash variants, the other being Night Slash, Psycho Cut and Cross Poison.

Sample sets:

Braviary @ Spell Tag • Return, Fly, Shadow Claw, Hone Claws

Banette @ Spell Tag • Shadow Claw, Will-O-Wisp, Sucker Punch/Shadow Sneak, Confuse Ray

Heracross (With Guts) @ Spell Tag • Megahorn, Close Combat, Shadow Claw, Swords Dance

u/Creative-Current9424 — 4 days ago

Ability-a-Day #61: Normalize

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #60: No Guard

Today, we have Normalize. All of the Pokemon's moves are changed to be Normal type. This is the signature ability of the Skitty line (Skitty and Delcatty)

If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokémon; Thunder Wave can only affect Ghost-type Pokémon that are affected by Foresight or Odor Sleuth. Hidden Power, Weather Ball, Natural Gift, and Judgment are affected by Normalize in this generation.

This causes Delcatty to get STAB of all of its attacking moves (quite poor with its 65 Base Attack and 55 Base Sp. Atk.), this means it can't hit Ghost-type targets with attacking moves due to being normal-type due to Normalize. Foresight will allow Delcatty to hit them regardless, I guess Cute Charm is much more better than Normalize itself.

In later generations, Hidden Power, Weather Ball, Natural Gift and Judgment are no longer affected by Normalize. Also, the affected moves would get a 20% (x1.2) power boost starting in generation 7. But there's also more better variants than Normalize itself, Aerilate, Pixilate, Refrigerate, Galvanize (introduced in gen 7) and Dragonize (introduced in Champions). Delcatty also got Wonder Skin as its hidden ability, making it much better than Normalize or Cute Charm.

In Mystery Dungeon series, in the explorers games (and the japan-exclusive Wiiware), Normalize also turns the standard attack into a Normal-type move. It also makes throwing items deal Normal-type damage. This doesn't apply to items that deal fixed damage, although it does affect Vacuum-Cut. Try to tell me your thoughts about this ability by giving it a comment!

What do you think about Normalize, have you used it successfully with Delcatty? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 4 days ago

TM-a-Day: TM64 Explosion

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM64, Explosion. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Explosion is a normal-type physical move with 250 base power, 100% accuracy and 5 PP. The user attacks everything around it by causing a tremendous explosion, causing the user to faint upon using this move. The TM is brought in both games in Battle Subway and Pokemon World Tournament (B2W2). In B2W2, it costs 24 BP while in BW, it costs 48 BP. B2W2 halved the cost.

Explosion no longer halves the target's Defense starting in this generation. Also the user faints before dealing damage, unlike in previous generations. If all targets of Explosion have already fainted this turn such that there is no target when Explosion is being executed, the user of Explosion will now faint regardless.

The Pokemon that can learn Explosion by leveling up are:

Koffing (Level 37), Weezing (Level 40), Lunatone, Solrock (Both Level 49), Baltoy (Level 49), Claydol (Level 61), Drifloon (Level 50), Drifblim (Level 60), Roggenrola (Level 40), Boldore, Gigalith (Both Level 55), Trubbish (Level 47), Garbodor (Level 59), Ferroseed (Level 55) and Ferrothorn (Level 67)

Note: In Black and White, Koffing learned Explosion at Level 42, Weezing at Level 46, Lunatone & Solrock at Level 56, Baltoy at Level 60, Claydol at Level 72, Drifloon at Level 46 and Drifblim at Level 56

In postgame: Geodude (Level 43), Graveler, Golem (Both Level 53), Voltorb (Level 47), Electrode (Level 57), Pineco (Level 34), Forretress (Level 42), Seedot (Level 43), Regirock, Regice, Registeel (All Level 1, requires Move Reminder) and Azelf (Level 76)

The Pokemon that learn Explosion via TM are: Magnemite line, Grimer line, Onix line, Solosis line, Nosepass line, Cyrogonal, Landorus, Camerupt, Corsola, Bronzong, Vanillite line, Metang & Metagross, Lickilicky and Genesect.

Explosion (and also Self-Destruct) got a nerf at no longer halving Defense during damage calculation from this generation onwards, althrought it is still pretty strong anyway. If you manage to get this before the 4th gym and use it a Elesa, I'll give you a praise. I would love it to see a Pokemon explode at Elesa's Zebstrika and OHKOing it.

Explosion is the only move with a base power of 250. It has the highest base power of all moves with fixed base power, However, other moves can reach a higher base power than Explosion under certain conditions:

  • Rollout and Ice Ball can both reach 960, if Defense Curl is used before.
  • Stored Power can reach 860 if all of the user's stats are raised by six stages each.
  • If Stockpile is used three times before Spit Up is used, the latter will reach a base power of 300.

Also interestingly, all Pokémon that can have the Ability Aftermath can learn Explosion.

Sample sets:

Metagross @ Silk Scarf • Meteor Mash, Zen Headbutt, Explosion, Hone Claws

Camerupt @ Quick Claw • Flamethrower, Earthquake, Explosion, Rock Slide

Steelix @ Quick Claw • Curse, Earthquake, Gyro Ball, Explosion

u/Creative-Current9424 — 5 days ago

Ability-a-Day #60: No Guard

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #59: Natural Cure

Today, we have No Guard. This ability makes every move used by or against the Pokemon always land, regardless of Accuracy and Evasiveness checks. This is the signature ability of the Machop line (Machop, Machoke and Machamp)

This ability also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig and Shadow Force, Althrough it doesn't bypass type immunities.

In Diamond and Pearl, there a glitch related to No Guard, which allows to successfully hit a Pokémon that has used Protect or Detect, but only if it uses an move that has less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of bypassing through Protect or Detect. Thus, when used against Protect or Detect, moves that never miss (such as Swift or Aerial Ace) will always be blocked regardless. One-hit knockout moves are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in Platinum so that most moves will be blocked by Protect and Detect.

Outside of battle, a Pokémon with No Guard is in the first place in the party (even if fainted) increases the wild Pokémon encounter rate by 100%. It shares this same property with Arena Trap and Illuminate.

Machamp shines with this ability, making it more better than Guts, allowing for guranteed Dynamic Punch and Stone Edge hits, invalidating evasion spam moves like Minimize and Double Team or even items like Bright Powder, Lax Insense and abilities like Sand Veil and Snow Cloak. Machamp is very useful on Fog such as in Courtyard Colosseum or the Battle Arcade. However, the side effect of making all moves land on the user makes it to be hit by moves like Zap Cannon or even the One-hit knockout moves.

In Later generations, this ability was given to Karrablast, Golurk, Doublade, Lycanroc Midnight Form, Mega Pidgeot and Mega Hawlucha (In Champions). You can try to tell me your thoughts about this ability by giving a comment.

What do you think about No Guard, have you used it successfully with Machamp? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 5 days ago

TM-a-Day: TM63 Embargo

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM63, Embargo. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Embargo is a dark-type status move with 100% accuracy and 15 PP. For five turns, the target's held item has its effects negated and its Trainer can't use items from the Bag on it. In B2W2, the TM is found on Driftveil Market, in the southwest corner of the market, accessed from the western entrance. In BW, it is found on Dragonspiral Tower, eastern edge of the outside area, requiring Surf.

Embargo does not negate item effects that affect prize money, experience, effort values, or friendship, such as those of the Amulet Coin, Lucky Egg, Power Weight, or Soothe Bell. A Pokémon under the effect of Embargo cannot use Fling or Natural Gift. If a Pokémon affected by Embargo uses Judgment, it will be a Normal-type move.

If the target of Fling is under the effect of Embargo, items thrown still activate as usual. If a Pokémon affected by Embargo uses Bug Bite or Pluck, it still receives the effects of a consumed held Berry. If a Pokémon affected by Embargo uses Techno Blast, it will be a Normal-type move. Embargo can now be used successfully on a Pokémon with Multitype and Origin Forme Giratina (Embargo failed if used on them in the previous generation). However, Embargo cannot negate form-changing effects of items.

The Pokemon that can learn Embargo by leveling up are:

Zangoose (Level 19), Lunatone, Solrock (Both Level 21), Snuppet (Level 38), Banette (Level 40), Weavile (Level 1, requires Move Reminder), Sandile, Krokorok, Krookodile, (All Level 22), Zorua (Level 41), Zoroark (Level 44), Gothita, Gothorita, Gothitelle (All Level 19), Pawniard, Bisharp (Both Level 41), Vullaby and Mandibuzz (Both Level 50)

Note: In Black and White, Zangoose learned Embargo at Level 27, Lunatone & Solrock at Level 31, Snuppet at Level 43 and Banette at Level 51

In postgame: Houndour (Level 37), Houndoom (Level 41), Poochyena (Level 41), Mightyena (Level 47) and Porygon-Z (Level 1, requires move Reminder).

The Pokemon that learn Embargo via TM are: Victini, Purrloin line, Woobat line, Yamask line, Solosis line, Elgyem line, Litwick line, Tornadus, Thundurus, Drifloon line, Sneasel, Croagunk line and Meloetta

A TM you get before the 5th gym and it not-so useful, maybe you might find a use a this in challenge mode or maybe in Pokemon World Tournament or even Battle Subway?

Sample sets:

Krookodile @ Soft Sand • Earthquake, Crunch, Embargo, Rock Slide

Mandibuzz @ Leftovers • Toxic, Embargo, Roost, Payback

Cofagrigus @ Leftovers • Will-O-Wisp, Embargo, Shadow Ball, Energy Ball/Psychic

u/Creative-Current9424 — 6 days ago

Ability-a-Day #59: Natural Cure

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #58: Multitype

Today, we have Natural Cure. The pokemon has its status condition (such as Poison, Burn, Paralysis, Sleep and Freeze) cured when it switches out. This ability is used by Happiny, Chansey, Blissey, Staryu, Starmie, Corsola, Celebi, Budew, Roselia, Roserade, Swablu, Altaria and Shaymin Land Forme

This effect will only occur if Natural Cure is the Pokémon's Ability in battle when it switches out and is not suppressed; a Pokémon that obtained the Ability with Trace will have its status condition cured when it switches out, whereas a Pokémon which has Natural Cure but has been affected by Gastro Acid will not. This ability also heals any status conditions upon completing a battle (if it was in battle at the end of the battle).

This ability is really good at curing any hindering status conditions, Blissey will always like this ability more than Serene Grace, Starmie also likes it more than its useless Illuminate, Corsola appreciates using Natural Cure more than Hustle and Roserade likes to run Natural Cure more than Poison Point to poison contact attackers.

Blissey, Roserade and Altaria proves to be realiable in Platinum thanks to this ability, while Starmie and Blissey in HGSS also are realiable as well (Chansey is gotten in Safari Zone on tall grass in Meadow with 12 Plains points). Sadly in Generation 8 onwards, Natural Cure no longer heals any status conditions upon completing a battle. Also in future generations, more Pokemon would have Natural Cure, such as Trevenant, Comfey and Pawmot. Corsola also got Regenerator as a Hidden Ability, making it more better than Natural Cure.

Overall and excellent ability to have, curing status conditions while switching out is cool indeed. You may try to give a comment so you can tell me your thoughts!

What do you think about Natural Cure, have you used it successfully? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 6 days ago

TM-a-Day: TM62 Acrobatics

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM62, Acrobatics. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Acrobatics is a flying-type move with 55 base power, 100% accuracy and 15 PP. This move's power doubles when the user is not holding a item. The TM is given in both games after defeating Skyla.

This move can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the Pokémon has an item or not; therefore, the power is still doubled.

The Pokemon that can learn Acrobatics by leveling up are:

Zubat (Level 30), Golbat, Crobat (Both Level 33), Gligar, Gliscor (Both Level 22), Pansage, Pansear, Panpour (All Level 31), Archen, Archeops (Both Level 28), Emolga (Level 30) and Meloetta (Level 26)

Note: In Black and White, Zubat learned Acrobatics at Level 33, Golbat & Crobat at Level 39, Gligar and Gliscor at Level 27

In postgame: Farfetch'd (Level 37), Hoppip (Level 28), Skiploom (Level 32), Jumpluff (Level 34), Chimchar (Level 39), Monferno (Level 46) and Infernape (Level 52)

The Pokemon that get Acrobatics via an event is Charmander

The Pokemon that learn Acrobatics via TM are: Woobat line, Vespiquen, Larvesta line, Eelektrik & Eelektross, Cyrogonal, Tornadus, Drifloon line, Lunatone, Solrock, Mienfoo line, Mantine line and Hydreigon

A good move after defeating Skyla, and it is good at coverage against Grass, Bug and Fighting-type targets, and it is even stronger with Flying Gem. Any pokemon who gets Acrobatics would get a niche at dealing with Marshal.
(Oh and I also like how Skyla in Pokemon Masters was voiced by Laura Stahl, she's the current voice of Toadette, Izutsumi in Delicious in Dungeon, Homura Kogetsu in EDENS ZERO and the Cabbages in Konosuba)

Sample sets:

Gliscor • Toxic, Earthquake, Acrobatics, Protect

Crobat • Acrobatics, Toxic, U-Turn, Cross Poison/Confuse Ray

Mienshao • Drain Punch/High Jump Kick, Acrobatics, Fake Out, U-Turn

u/Creative-Current9424 — 7 days ago

Ability-a-Day #58: Multitype

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #57: Motor Drive

Today, we have Multitype. Arceus changes its type on the corresponding Plate. This is the signature ability of Arceus.

Those are the types that Arceus can change from an held Plate:

Meadow Plate: Grass
Splash Plate: Water
Flame Plate: Fire
Zap Plate: Electric
Sky Plate: Flying
Insect Plate: Bug
Stone Plate: Rock
Earth Plate: Ground
Toxic Plate: Poison
Fist Plate: Fighting
Mind Plate: Psychic
Icicle Plate: Ice
Spooky Plate: Ghost
Draco Plate: Dragon
Iron Plate: Steel
Dread Plate: Dark

Gastro Acid and Worry Seed fails on a Multitype target, Skill Swap and Role Play will also fail if either pokemon has that ability. Also, Trace cannot copy Multitype. The item-removing effects of Thief, Covet, Trick, Switcheroo, and Knock Off will not work on a Pokémon with Multitype, regardless of what item it is holding.

When a Pokémon transforms into Arceus, it becomes the same form and type as the target Arceus. If the transformed Pokémon is holding a Plate that is different from the target's held Plate, it then immediately changes to the form and type corresponding to that Plate; if it is not holding a Plate, it immediately changes to Normal Arceus (unless it transformed into Normal Arceus).

By Judging Arceus usage in Gen 4 competitive, it is in AG for some apparent reasons, since it can't get EVs at Level 100, the pokemon has to get experience points to gain EVs, making the only way to get EVs is the Vitamins (HP Up, Protein, Iron, Calcium, Zinc and Carbos), they can be used until it reaches 100 EVs of a desired stat. Thankfully in gen 5 onwards, a Level 100 pokemon is now able to get EVs, making Arceus to get 252 EVs on desired stat now as it now dropped to Ubers from that point now.

Arceus without a plate has its strat of using Swords Dance + Extreme Speed, combined with a Life Orb or Silk Scarf hits quite hard thanks to having STAB and 120 Base Attack (basically the same as Weavile, Staraptor or Blaziken), unlike Arcanine, Lucario and Dragonite (and more better than Linoone), it also has Earthquake to deal with anything that resists Extreme Speed, mainly Rock and Steel types, also Shadow Claw is used to hit Ghost types super effectively, who are immune to Extreme Speed, like Origin Forme Giratina which counters a Extreme Killer Arceus lacking Shadow Claw.

+2 100+ Atk Life Orb Arceus Extreme Speed vs. 4 HP / 0 Def Kyogre: 342-403 (100 - 117.8%) -- guaranteed OHKO

+2 100+ Atk Silk Scarf Arceus Extreme Speed vs. 0 HP / 0- Def Rayquaza: 352-415 (100.2 - 118.2%) -- guaranteed OHKO

+2 100+ Atk Silk Scarf Arceus Extreme Speed vs. 4 HP / 0 Def 30 IVs Shaymin-Sky: 369-435 (107.8 - 127.1%) -- guaranteed OHKO

In future generations, if a Pokémon transforms into Arceus, the Pokémon will now be in the same form as the target Arceus, regardless of its own held item. Multitype no longer has an effect on items; instead, item-manipulating effects cannot affect Arceus if they would cause it to hold a Plate or take a Plate it already holds. In Generation 6 introduces the Pixie Plate allowing Arceus to turn into a Fairy-type. In Generation 7, Arceus would also change its type at the corresponding Z-Crystal. In Genration 9, the effects of Multitype are nullified if Arceus Terastalizes. There's also a variant of Multitype called RKS System.

On Super Mystery Dungeon, Multitype makes its own and all of its teammates' moves deal additional damage as if they had the same-type attack bonus. Type-effectiveness for the moves still apply normally. You can tell me your thoughts about this ability by giving it a godly comment.

What do you think about Multitype, have you used it successfully with Arceus? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 7 days ago

TM-a-Day: TM61 Will-O-Wisp

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM61, Will-O-Wisp. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Will-O-Wisp is a fire-type status move with 75% Accuracy and 15 PP. This move burns the target. The TM is found in both games in Celestial Tower, at 2F, east of School Kid Alberta (B2W2) / west of Pokéfan Georgia (BW).

The Pokemon that can learn Will-O-Wisp´by leveling up are:

Vulpix (Level 26), Shuppet, Banette (Both Level 13), Yamask, Cofagrigus (Both Level 21), Litwick and Lampent (Both Level 16)

Note: In Black and White, Vulpix learned Will-O-Wisp at Level 31, Shuppet and Banette at Level 23

In Postgame: Duskull, Dusclops and Dusknoir (All Level 33)

The Pokemon that learn Will-O-Wisp via TM are: Victini, Tepig line, Pansear line, Koffing line, Growlithe line, Magmar line, Flareon, Darumaka line, Larvesta line, Frillish line, Heatmor, Numel line, Drifloon line, Solrock, Absol and Reshiram

A good TM to deal with physical attacks by cripling them with an burn, just beware of Guts users as they negate the burn attack reduction. It's also one of the Lovely Kiss variatons along with Sleep Powder and Sweet Kiss. Thankfully, it's accuracy was boosted to 85% from the next generation onwards.

Sample sets:

Jellicent @ Leftovers • Surf, Will-O-Wisp, Hex/Shadow Ball, Recover

Arcanine @ Charcoal • Will-O-Wisp, Flare Blitz, Crunch, Extreme Speed

Drifblim @ Leftovers • Shadow Ball, Will-O-Wisp, Charge Beam, Substitute

u/Creative-Current9424 — 8 days ago

Ability-a-Day #57: Motor Drive

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #56: Mold Breaker

Today, we have Motor Drive. This ability raises the Speed by 1 stage when hit by a Electric-type, instead of taking damage from it. This is the signature ability of Electivire.

This is a great ability for stopping electric-type moves as Electivire, giving +1 Speed, allowing to outspeed some faster pokemon easier when switching in on a electric-type move. Interestingly, Electivire has a 95 Base Speed while Electabuzz has 105 Base Speeed, meaning that it loses 10 points of base speed when it evolves, Magmortar also loses 10 points of base speed when evolving as well. (Magmar has 93 Base Speed, Magmortar has 83 Base Speed).

Despite its 123 Base Attack, it is only stuck to Thunder Punch (Oh, but Electric-type Natural Gift with Belue Berry is just 5 points stronger than Thunder Punch btw), let's take this in comparsion

+1 252+ Atk Electivire Thunder Punch vs. 0 HP / 0 Def Jirachi: 195-229 (57.1 - 67.1%) -- guaranteed 2HKO

+1 252+ Atk Belue Berry Electivire Natural Gift (80 BP Electric) vs. 0 HP / 0 Def Jirachi: 207-244 (60.7 - 71.5%) -- guaranteed 2HKO

Later, in the next generation, it was given to Zebstrika and Emolga. Electivire got Vital Spirit as its hidden ability, making it good a blocking sleep moves more than being immune to electric-type moves, it also got Wild Charge, making it more better than Thunder Punch. In Gen 9, due to the teralization mechanics, Electivire mostly runs Motor Drive to make use of it, such as being a Water or Flying-type immune to electric-type moves, it also got Supercell Slam as well. You can give me your thoughts by giving it a comment.

What do you think about Motor Drive, have you used it successfully with Electivire? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 8 days ago

TM-a-Day: TM60 Quash

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM60, Quash. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Quash is a dark-type status move with 100% accuracy and 15 PP. The target of Quash will act last in that turn, bypassing priority, provided it has not yet acted. The TM is brought on both games in Battle Subway and Pokemon World Tournament (In B2W2), It costs 24 BP in B2W2 and 48 BP in BW. B2W2 halved the cost.

The only Pokemon that can learn Quash by leveling up is Murkrow and Honchkrow at Level 65.

The Pokemon that can learn Quash via TM are: Vespiquen and Slaking

I think this is a doubles move that is very technical, thankfully in ORAS, Sableye was able to learn Quash to synergise with Prankster, allowing its allies to finish off a faster target. Also from Gen 8 onwards, If multiple Pokémon are affected by Quash, they now move fastest to slowest as before that generation, If multiple Pokémon are affected by Quash, they move in the order they were affected by Quash.

Sample sets in doubles / triples

Murkrow (Prankster ability, Adamant nature) @ Focus Sash • Tailwind, Quash, Thunder Wave, Brave Bird
EVs: 252 Atk, 252 HP, 4 Speed

Kingdra (Swift Swim abliity, Timid nature) @ White Herb (if it has Draco Meteor)/Life Orb (otherwise) • Muddy Water, Draco Meteor/Dragon Pulse, Quash, Protect
EVs: 252 Sp. Atk, 252 Speed, 4 Sp. Def

Raikou (Timid nature) @ Life Orb • Thunderbolt, Protect, Shadow Ball, Quash
EVs: 252 Sp. Atk, 252 Speed, 4 HP

u/Creative-Current9424 — 9 days ago

Ability-a-Day #56: Mold Breaker

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #55: Minus

Today, we have Mold Breaker. This Pokemon's moves and their effects ignore certain Abilities of the targets. This ability is used by Pinsir, Cranidos and Rampardos

The abilities that can be negated are:
Battle Armor, Shell Armor, Clear Body, White Smoke, Hyper Cutter, Keen Eye, Simple, Unaware, Damp, Dry Skin, Filter, Solid Rock, Flash Fire, Levitate, Flower Gift, Heatproof, Soundproof, Thick Fat, Immunity, Limber, Insomnia, Vital Spirit, Water Veil, Magma Armor, Leaf Guard, Own Tempo, Oblivious, Inner Focus, Sturdy, Suction Cups, Sticky Hold, Water Absorb, Volt Absorb, Motor Drive, Lightning Rod, Storm Drain, Marvel Scale, Tangled Feet, Sand Veil, Snow Cloak and Wonder Guard. This affects every other Pokemon on the field, whether or not it is a target of this Pokemon's move. The Attack modifier from an ally's Flower Gift Ability isn't negated.

This is an amazing ability that ignores the target's ability, allowing Rampardos to Earthquake a Levitate Bronzong, Pinsir Guillotine a Sturdy Skarmory and much more. Also a reminder that Rampardos' base speed is the same as Cranidos, 58. But's its base attack is the 2nd highest, only losing to Attack Forme Deoxys with its 180 base attack. Its 60 Base Defense and 50 Base Special Defense are not so good with its 97 base HP. Pinsir finds Mold Breaker more useful than Hyper Cutter, allowing it to bypass the target's abilities rather than blocking Intimidate.

Later, in the future generations, If a Pokémon with Mold Breaker forces a Pokémon to switch in by using a move that switches the target out, ignorable Abilities are ignored when applying entry hazards. It also no longer gains attack from an ally's Flower Gift.

Also, more Pokemon would have Mold Breaker, such as Haxorus, Excadrill, Mega Gyarados, Mega Ampharos, Pangoro, Tinkaton, Orgepon Heartflame Mask and Mega Emboar. Also it would have variants named Teravolt and Turboblaze.

Rampardos also got a hidden ability called Sheer Force, making it more better at dealing damage with moves with secondary effects such as Rock Slide, Thunder Punch, etc. making it more better than Mold Breaker. Pinsir also got Moxie as its hidden ability, raising its attack stat by 1 stage when it faints a pokemon using a move, making it more better than Mold Breaker or Hyper Cutter alone. Ability Shield Introduced in Gen 9, protects the holder's ability from being ignored by Mold Breaker. If you're interested to give some thoughts to this ability, just give it a comment!

What do you think about Mold Breaker, have you used it successfully? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 9 days ago

TM-a-Day: TM59 Incinerate

Welcome to TM-a-Day, a daily series where we analyze & discuss the various TMs in the game. Today's TM is TM59, Incinerate. As always in-game is my preferred avenue of discussion so that's what I'll be focusing on but feel free to discuss these moves and TMs in the context of competitive, PWT, Dex/Trainer Card completion, challenge runs, etc as well!

Incinerate is a fire-type special move with 30 Base Power, 100% accuracy and 15 PP. This move destroys the opposing pokemon (or adjacent pokemon in a triple battle) berries if they're holding one on hit. The TM is brought on both games in Battle Subway and Pokemon World Tournament (in B2W2), it costs 6 BP in B2W2 and 48 BP in BW. B2W2 drastically lowered the cost.

The Occa Berry will activate before being burned up. Berries that would activate in response to Incinerate, such as the Oran Berry or Rowap Berry, are destroyed before they have a chance to be consumed .Incinerate can't destroy berries held by a Pokémon with Sticky Hold. Items destroyed by Incinerate will not be recovered by Recycle, Pickup, or Harvest.

The Pokemon that can learn Incinerate by leveling up are:

Victini (Level 1, requires Move Reminder), Pansear (Level 10), Darumaka, Darmanitan (Both Level 6) and Heatmor (Level 1)

The Pokemon that learn Incinerate via TM are: Tepig line, Dunsparce, Audino, Koffing line, Growlithe line, Magmar line, Grimer line, Clefairy line, Flareon, Sandile line, Scraggy line, Flygon, Zorua line, Castform, Aggron, Larvesta line, Axew line, Zangoose, Litwick line, Tornadus, Thundurus, Numel line, Absol, Remoraid line, Altaria, Vulpix line, Druddigon, Deino line, Slakoth line, Jigglypuff line, Lickitung line, Tyranitar and Reshiram

This TM only meant for destroying the opposing pokemon's berries, mostly in Battle Subway and PWT. Thankfully its power was doubled in the next generation, having 60 Base Power instead of 30. But, why a 30 base power TM costs 48 BP in BW? This makes no sense at all.

Sample sets (for Battle Subway or PWT doubles / triples)

Arcanine (Intimidate ability, Adamant Nature) @ Sitrus Berry • Incinerate, Flare Blitz, Morning Sun/Extreme Speed, Protect
EVs: 252 Atk, 252 Speed, 4 HP

Ninetales (Drought ablilty, Timid Nature) @ Focus Sash • Heat Wave/Fire Blast, Incinerate, Will-O-Wisp, Protect
EVs: 252 Sp. Atk 252 Speed, 4 HP

Clefairy (Friend Guard ability, Bold Nature) @ Eviolite • Toxic, Incinerate, Moonlight, Follow Me
EVs: 252 HP, 184 Def, 72 Sp. Def

u/Creative-Current9424 — 10 days ago

Ability-a-Day #55: Minus

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #54: Marvel Scale

Today, we have Minus. If an ally has the ability Plus, Its Special Attack is increased by x1.5 (50%). This is the signature ability of Minun.

Because of needing Plusle to activate both Plus and Minus, it's only a doubles ability, completelly useless in singles. At Level 100 with a Sp. Atk increasing nature such as Modest, 252 Sp. Atk EVs and 31 IVs, Minun reaches 409 Sp. Atk before any stat boosts or decreases with Minus active (It has 75 base special attack by the way, same as Torterra, Lanturn is just 1 point higher than Minun's).

Thankfully, Minus got a buff in the next generation, by being also activated by other pokemon with Minus (same goes for Plus as well). Also, it was given to more pokemon: Manetric, Klinklang (its 70 base special attack is not so good) and Toxtricity Low Key Form. Minus (and also Plus) can be only affected by Gear Up (dexited in Gen 9) and Magnetic Flux. Minun also got a hidden ablility starting in gen 6, Volt Absorb, making it more useful than Minus in single battles.

And did you know that Minun along with Plusle are one of the two partner pokemon gotten at the start of Pokemon Ranger by the way? Anyway, you should give a comment about this ability to share your thoughts.

What do you think about Minus, have you used it successfully with Minun? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 10 days ago