



In addition to all this there is a strange anomaly that occurs irregularly. Spirit Embers.
Spirit embers are small fragments of hardened blood that have accumulated in the reservoir. They don't burn out and they take on the principle aspect of the fire they originated from. Light embers continue to glow, heat embers stay warm, and destruction embers continue to consume. Though the potency of these embers is considerably less than an actual flame.
The real trick is to pool together a large number of these embers as materials to "enchant" tools or weapons. Some put destruction embers into molten steel to forge weapons that can cut through anything organic in nature. Others may create lanterns by gathering light embers into a glass container. And so on.
In addition to all this, there is a strange anomaly that occurs irregularly. Spirit Embers.
Spirit embers are small fragments of hardened blood that have accumulated in the reservoir. They don't burn out and they take on the principle aspect of the fire they originated from. Light embers continue to glow, heat embers stay warm, and destruction embers continue to consume. Though the potency of these embers is considerably less than an actual flame.
The real trick is to pool together a large number of these embers as materials to "enchant" tools or weapons. Some put destruction embers into molten steel to forge weapons that can cut through anything organic in nature. Others may create lanterns by gathering light embers into a glass container. And so on.
I'm still learning anatomy and especially facial features, so my sincerest apologies if this looks like trash.
In addition to all of this, there is also an odd anomaly that occurs from time to time. Spirit Embers.
Spirit embers are small fragments of hardened blood that remain alight that are left behind in the reservoir. They do not burn out and they take on the principle aspect of the fire that they originate from. So a light ember would stay glowing. A heat ember would stay warm. A destruction ember would continue to burn any organic matter it touches. Though the potency of these embers remains quite low in comparison to the fires they come from.
The real trick is to pull together a pool of embers to enchant an item to an extent. Some people put destruction embers into molten steel weapons to create swords that can cut through anything organic despite how tough that material may be. Others make lanterns by gathering light embers into a glass container. All sorts of possibilities exist, especially when you get embers of mixed fires.
Anyway this is just a thought, not a canon aspect of the system just yet. I'm including this more to get opinions.
So I've been considering this for a day or two. Salt is used as a preservative for meats and other organic materials. Used to prevent decay and thus is the perfect element to play with for magics of healing or survival or even memory if you think about it.
I thought it would be extremely interesting if salt could absorb and preserve memories or even entire souls. I feel like either would change the appearance of the salt. Making its color change maybe. The more full the soul it absorbs, the redder it becomes maybe.
Use of this salt would allows one to commune with the spirit within or learn what they know.
As blood sacrifice is how most magic works in my world, I could see the mixing the salt with blood being a tool to channel or attune to the entity within.
This magic could be used to learn the history of an area or event. Or maybe even take on skills that were accumulated by the soul you attune to.
I could see cults forming around a pile of blood salt that has captured a swordsman or something that was extremely proficient in combat pooling their blood together into the salt to gain their skills. Maybe when the cultists die, their soul is also trapped within the salt and their knowledge is passed onto the next generation of cultists.
So I've been considering this for a day or two. Salt is used as a preservative for meats and other organic materials. Used to prevent decay and thus is the perfect element to play with for magics of healing or survival or even memory if you think about it.
I thought it would be extremely interesting if salt could absorb and preserve memories or even entire souls. I feel like either would change the appearance of the salt. Making its color change maybe. The more full the soul it absorbs, the redder it becomes maybe.
Use of this salt would allows one to commune with the spirit within or learn what they know.
As blood sacrifice is how most magic works in my world, I could see the mixing the salt with blood being a tool to channel or attune to the entity within.
This magic could be used to learn the history of an area or event. Or maybe even take on skills that were accumulated by the soul you attune to.
I could see cults forming around a pile of blood salt that has captured a swordsman or something that was extremely proficient in combat pooling their blood together into the salt to gain their skills. Maybe when the cultists die, their soul is also trapped within the salt and their knowledge is passed onto the next generation of cultists.
The fire god and ice goddess used to work together to harvest the souls of humanity. The ice goddess would seal away their memories within the ice allowing them to be preserved forever, while their desires were burned away by the fire god to make room for new souls to exist.
Then, thousands of years ago, the fire god was shattered by the ice goddess into five distinct pieces. The five children of fire.
Fire now cannot be lit how it once naturally could. Sparks do not fly and wood will not ignite. And the souls of the dead do not stay gone now that the fire god doesn’t burn them away, allowing monsters to be born of the twisted spirits.
The five goddesses, known as the children of fire, each bestow a different flame based on the magic used to summon them.
Ekku, the goddess of light. Her golden flame brightens the world. There is no warmth or danger to her fire, only light.
Tenu, the goddess of warmth. Her red flame warms not only the body but the soul. Her flame is lightless and causes no pain.
Paiu, the goddess of purity. Her white flame cures and purifies anything placed inside.
Innu, goddess of power. Her blue flame cracks and pops, spreading and suffocating until the reservoir burns out.
Fasu, goddess of destruction. Her black flame spreads and destroys anything it touches.
Blood runes are channels of a sort that use blood to pull in spiritual essence from the goddesses of fire to create flames of different make by temporarily completing the goddesses' souls. By pouring blood down the channels and letting it pool in the reservoir causes a flame to ignite and it burns until the reservoir dries out.
Each channel or rune creates a different type of fire based on the energy it pulls in. The mixing of these channels creates a fire that mixes the different elements of the flames.
The fire god and ice goddess used to work together to harvest the souls of humanity. The ice goddess would seal away their memories within the ice allowing them to be preserved forever, while their desires were burned away by the fire god to make room for new souls to exist.
Then, thousands of years ago, the fire god was shattered by the ice goddess into five distinct pieces. The five children of fire.
Fire now cannot be lit how it once naturally could. Sparks do not fly and wood will not ignite.
The five goddessess, known as the children of fire, each bestow a different flame based on the magic used to summon them.
Ekku, the goddess of light. Her golden flame brightens the world. There is no warmth or danger to her fire, only light.
Tenu, the goddess of warmth. Her red flame warms not only the body but the soul. Her flame is lightless and causes no pain.
Paiu, the goddess of purity. Her white flame cures and purifies anything placed inside.
Innu, goddess of power. Her blue flame cracks and pops, spreading and suffocating until the reservoir burns out.
Fasu, goddess of destruction. Her black flame spreads and destroys anything it touches.
Blood runes are the channels of a sort that use blood to pull in spiritual essence from the goddesses of fire to create flames of different make by temporarily completing the goddesses' souls.
Each channel or rune creates a different type of fire based on the energy it pulls in. The mixing of these channels creates a fire that mixes the different elements of the flames
That probably sounds like nonsense so I'll elaborate. I made a post the other day about a fire magic system. TLDR: The fire god is dead and fire can only be summoned ritualistically. The system revolves around people being able to bring forth magic fires using blood sacrifice and runes that reshape spiritual energy into specific flames. But what I want to focus on now are the mages in that system.
In this secondary system, by consuming the flesh of this god, whose body has fallen to the world below, people can inherit the ability to use True Flame as a weapon or tool.
True flame is essentially what we would know as fire in our world but it runs on blood instead of fuel and oxygen. So even underwater it can be ignited.
Fire vampires consume blood much in the same way fire does through ritual sacrifice in this world. And they can ignite it anywhere on their body or onto extremities, such as weapons, without harming themselves.
The question I have is should they, like fire in this world, only be alive when fed blood and thus be kept in a dormant state until woken by a substantial sacrifice? Or should they be normal humans until they consume blood to be able to use their magic?
Since the shattering, the world exists in a state of perpetual winter. Ice and snow lines the cobblestone roads that lead from frozen settlement to frozen settlement. These roads are known for their strange occurrences. Monsters, lights, phenomena unexplained. But if you keep to the stones, you may arrive in one piece.
Due to the dangers of travel, it is mostly prohibited except for a select few. Steel is the passports of this era as the blade is the only protection from the horrors of the road.
Iron may be plentiful, but steel is rare. Thus travel requires the hiring of armed mercenaries or soldiers. And this isn't cheap.
To forge steel, people call upon the children of fire to create different types of fire. Specifically, Tenu's red flame and Paiu's white flame are used to create a flame to bend and purify iron into steel.
The fire god and ice goddess used to work together to harvest the souls of humanity. The ice goddess would seal away their memories within the ice allowing them to be preserved forever, while their desires were burned away by the fire god to make room for new souls to exist.
Then, thousands of years ago, the fire god was shattered by the ice goddess into five distinct pieces. The five children of fire.
Ekku, the goddess of light. Her golden flame brightens the world. There is no warmth or danger to her fire, only a brilliant radiance.
Tenu, the goddess of warmth. Her red flame warms not only the body but the soul. Her flame is lightless and causes no pain.
Paiu, the goddess of purity. Her white flame strengthens and cures and purifies anything placed inside. Nothing burns within.
Innu, goddess of power. Her blue flame cracks and pops, burning out in an instant, but producing a potent force.
Fasu, goddess of destruction. Her black flame spreads and destroys anything it touches.
Fire cannot be lit how it once naturally could. Sparks do not fly and wood will not ignite.
These goddesses are incomplete fragments of soul and can only be "completed" by use of blood sacrifice. The means to do this is blood circuits. Strange patterns that summon the goddess' powers.
The incomplete fragments of the fire goddesses seek out a method of completing themselves. Blood acts as a substitute to allow a moment of completion.
Once you completely draw a blood circuit, the fire ignites. But it will only last so long as their is blood to fuel the circuit.
One can mix circuits to create fires that act in unusual fashions. Such as mixing Tenu's flame with Paiu's to create a flame that can purify and forge steel. However, the more circuits used, the faster the blood is "burned" through.
However, in mixing multiple circuits in increasing complex ways some have discovered fires that could not exist even before the shattering.
To mix Ekku's circuit with two of Fasu's can create a circuit that destroys light instead of produces it. To mix two of Ekku's circuits together will shine a light that reveals even spirits. And so on.
When the fire has died out, within the circuit will remain ghost ash. A white powder remnant of the process of burning spiritual essence.
These ashes allow one to touch or even harm spirits and monsters. One could coat a sword in ashes and fight these entities. As well as craft a circle of ashes to form a barrier that they may not pass.
The fire god and ice goddess used to work together to harvest the souls of humanity. The ice goddess would seal away their memories within the ice allowing them to be preserved forever, while their desires were burned away by the fire god to make room for new souls to exist.
Then, thousands of years ago, the fire god was shattered by the ice goddess into five distinct pieces. The five children of fire.
Ekku, the goddess of light. Her golden flame brightens the world. There is no warmth or danger to her fire, only a brilliant radiance.
Tenu, the goddess of warmth. Her red flame warms not only the body but the soul. Her flame is lightless and causes no pain.
Paiu, the goddess of purity. Her white flame strengthens and cures and purifies anything placed inside. Nothing burns within.
Innu, goddess of power. Her blue flame cracks and pops, burning out in an instant, but producing a potent force.
Fasu, goddess of destruction. Her black flame spreads and destroys anything it touches.
Fire cannot be lit how it once naturally could. Sparks do not fly and wood will not ignite.
These goddesses are incomplete fragments of soul and can only be "completed" by use of blood sacrifice. The means to do this is blood circuits. Strange patterns that summon the goddess' powers.
The incomplete fragments of the fire goddesses seek out a method of completing themselves. Blood acts as a substitute to allow a moment of completion.
Once you completely draw a blood circuit, the fire ignites. But it will only last so long as their is blood to fuel the circuit.
One can mix circuits to create fires that act in unusual fashions. Such as mixing Tenu's flame with Paiu's to create a flame that can purify and forge steel. However, the more circuits used, the faster the blood is "burned" through.
However, in mixing multiple circuits in increasing complex ways some have discovered fires that could not exist even before the shattering.
To mix Ekku's circuit with two of Fasu's can create a circuit that destroys light instead of produces it. To mix two of Ekku's circuits together will shine a light that reveals even spirits. And so on.
When the fire has died out, within the circuit will remain ghost ash. A white powder remnant of the process of burning spiritual essence.
These ashes allow one to touch or even harm spirits and monsters. One could coat a sword in ashes and fight these entities. As well as craft a circle of ashes to form a barrier that they may not pass.
The fire god and ice goddess used to work together to harvest the souls of humanity. The ice goddess would seal away their memories within the ice allowing them to be preserved forever, while their desires were burned away by the fire god to make room for new souls to exist.
Then, thousands of years ago, the fire god was shattered by the ice goddess into five distinct pieces. The five children of fire.
Ekku, the goddess of light. Her golden flame brightens the world. There is no warmth or danger to her fire, only a brilliant radiance.
Tenu, the goddess of warmth. Her red flame warms not only the body but the soul. Her flame is lightless and causes no pain.
Paiu, the goddess of purity. Her white flame strengthens and cures and purifies anything placed inside. Nothing burns within.
Innu, goddess of power. Her blue flame cracks and pops, burning out in an instant, but producing a potent force.
Fasu, goddess of destruction. Her black flame spreads and destroys anything it touches.
Fire cannot be lit how it once naturally could. Sparks do not fly and wood will not ignite.
These goddesses are incomplete fragments of soul and can only be "completed" by use of blood sacrifice. The means to do this is blood circuits. Strange patterns that summon the goddess' powers.
The incomplete fragments of the fire goddesses seek out a method of completing themselves. Blood acts as a substitute to allow a moment of completion.
Once you completely draw a blood circuit, the fire ignites. But it will only last so long as their is blood to fuel the circuit.
One can mix circuits to create fires that act in unusual fashions. Such as mixing Tenu's flame with Paiu's to create a flame that can purify and forge steel. However, the more circuits used, the faster the blood is "burned" through.
However, in mixing multiple circuits in increasing complex ways some have discovered fires that could not exist even before the shattering.
To mix Ekku's circuit with two of Fasu's can create a circuit that destroys light instead of produces it. To mix two of Ekku's circuits together will shine a light that reveals even spirits. And so on.
When the fire has died out, within the circuit will remain ghost ash. A white powder remnant of the process of burning spiritual essence.
These ashes allow one to touch or even harm spirits and monsters. One could coat a sword in ashes and fight these entities. As well as craft a circle of ashes to form a barrier that they may not pass.