







Faina pažintis skamba puikiai. 😍😍😍 Vakariene rūpintis nereikės. 🥰 Ūgio reikalavimus atitinku, su gamta ir gyvūnais labai nesipykstu. 😏 Tik tiek, kad reikės reguliariai mokinti lietuvių kalbos, slėpti savo paramą Ukrainai ir klausytis sąmokslo teorijų apie 5G ryšio įtaką mūsų sąmonei ir sučipuotus kvailelius, kurie skiepyjosi per karantiną. 🤔 Gal neblogas sandėris, kaip manot?
Green snapping placement. That's it.
We can already place any object at any angle anyway we want with snapping disabled. Why not allow the same placement with snapping enabled? Instead, we have to crouch, move back and forth, left to right and click the left mouse button a hundred times only to glitch the red placement indication to turn green for a split second.
The alternative is to disable snapping and fiddle with angles, elavation and alignment for every single object we want to align while squinting our eyes to make sure it's pixel perfect. While I got a lot more efficient at it, it still takes maybe 40-50 times longer to build something than it would if I could use snapping more freely.
You might have seen this cozy cabin before, although I made some modifications to unblock the AI spawns. The turrets do, indeed, go brrr
Surroundead is a sandbox game at it's core, which means, you, the player, have to make your own fun. There's no main questline of objective to complete - you set your own goals and objectives.
The first time I played Surroundead, I put maybe around 70 hours in, did most there was to do in the game and put it back on the shelf. But then, I thought: "Well, what if I built a massive stronghold inside one of the most difficult and dangerous POI's in the game?". That's when the true potential of the game revealed itself to me.
I started grinding POI's for materials, chopping down entire forests for timber, optimizing my storage, travel routes, clearing strategies and building techniques to become as efficient as I can. I learned how the game operates and now I'm breaking it in the most fun ways I can think of.
The project itself keeps evolving as new ideas constantly run through my mind. The stronghold has to feel like it's being lived in, traversed, maintained and protected. It has to have infrastructure that makes sense and looks good. It also can't be empty inside.
How about a storage box full of rare ornaments, at least 20 of each? Maybe a row of all access keycards to compliment the four rows of other rare keycards in my storage box. Wardrobes full of each clothing set and storage boxes full of each legendary weapon in the game? That would look nice.
The game ends, when you decide it ends. There is no final mission or ending credits. I'm more than 300 hours in and still enjoying Surroundead each time I boot it up. Make up your own rules, play the game your own way and enjoy yourself - it's all that matters.
Cheeky little bugger has been hiding all this time
This doesn't include the 11 industrial shipping containers outside
Click disassemble twice. This method also saves space as it provides A stack of 1000 instead of 50.
I'm looking to upgrade my laptop and I found a brand "Hiro" with great specs, specifically HIRO Y750, i7-13620H, 32 GB, 2 TB, 17.3 ", NVIDIA GeForce RTX 5050. I've never heard of the brand and wanted to ask if anyone else had experience with it? Are Hiro laptops reliable and trustworthy? Thank you.