u/CulturalPast5354

Llevando al límite la RTX 5060 Ti: Hogwarts Legacy en 4K Ultra + RT usando escalado sin pérdidas (LSFG)

Llevando al límite la RTX 5060 Ti: Hogwarts Legacy en 4K Ultra + RT usando escalado sin pérdidas (LSFG)

¡Hola a todos!

Quería compartir una prueba de rendimiento que acabo de realizar en Hogwarts Legacy. En lugar de depender únicamente de la generación de fotogramas nativa del juego, quise llevar mi hardware al límite combinando gráficos Ultra en resolución 4K con Ray Tracing activado, utilizando Lossless Scaling (LSFG) para mantener una tasa de fotogramas fluida.

Para darte un poco de contexto, esta es la configuración de PC de gama media-alta que he estado probando:

  • GPU: RTX 5060 Ti (16 GB VRAM)
  • CPU: Intel i5 12400F
  • RAM: 32 GB DDR4

¿Por qué usar generación de fotogramas externa? Tenía mucha curiosidad por ver cómo responden estas herramientas de inyección externas en títulos muy exigentes cuando el consumo de VRAM se dispara debido al trazado de rayos en 4K. Sorprendentemente, los 16 GB de VRAM mantuvieron las texturas perfectamente estables sin que el sistema se bloqueara, y el escalado sin pérdidas hizo un trabajo increíble duplicando la fluidez sin añadir ningún retardo de entrada molesto (según mi percepción).

Hice un video de prueba bastante detallado que muestra la configuración exacta, una comparación de fluidez con los FPS nativos y el consumo de recursos en tiempo real.

Puedes verlo aquí: https://www.youtube.com/watch?v=VHokaRr5m9U

Tengo mucha curiosidad por saber qué opinan: ¿Han intentado omitir el DLSS/FSR nativo en juegos exigentes para usar el escalado sin pérdidas? ¿Cómo funciona con su configuración?

https://preview.redd.it/ie5uv9v6m52h1.png?width=1365&format=png&auto=webp&s=b6c9083676f3bcbe35cb190cb283b5fb418e0f5b

reddit.com
u/CulturalPast5354 — 2 days ago

Pushing the RTX 5060 Ti to the limit: Hogwarts Legacy at 4K Ultra + RT using Lossless Scaling (LSFG)

Hi everyone!

I wanted to share a performance test I just did on Hogwarts Legacy. Instead of relying purely on the game's native frame generation, I wanted to push my hardware to the absolute limit by combining Ultra graphics at 4K resolution with Ray Tracing activated, using Lossless Scaling (LSFG) to maintain smooth FPS.

Just to give you some context, this is the mid-to-high-end PC configuration I've been testing with:

  • GPU: RTX 5060 Ti (16GB VRAM)
  • CPU: Intel i5 12400F
  • RAM: 32GB DDR4

Why use external Frame Generation? I was really curious to see how these external injection tools respond in highly demanding titles when VRAM consumption spikes through the roof due to Ray Tracing at 4K. Surprisingly, the 16GB of VRAM kept the textures perfectly stable without crashing the system, and Lossless Scaling did an incredible job doubling the smoothness without adding any annoying input lag (according to my perception).

I made a pretty detailed benchmark video showing the exact configuration, a smoothness comparison against native FPS, and real-time resource consumption.

You can watch it here:https://www.youtube.com/watch?v=VHokaRr5m9U

I'm really curious to hear your thoughts: Have you guys tried bypassing the native DLSS/FSR in heavy games to use Lossless Scaling instead? How does it perform with your setup?

https://preview.redd.it/8mvn8fq5m52h1.png?width=1365&format=png&auto=webp&s=a2df31f1b795576287e1abad4ca3dcafcbb75a8d

reddit.com
u/CulturalPast5354 — 2 days ago

Pushing the RTX 5060 Ti to the limit: Hogwarts Legacy at 4K Ultra + RT using Lossless Scaling (LSFG)

Hi everyone!

I wanted to share a performance test I just did on Hogwarts Legacy. Instead of relying purely on the game's native frame generation, I wanted to push my hardware to the absolute limit by combining Ultra graphics at 4K resolution with Ray Tracing activated, using Lossless Scaling (LSFG) to maintain smooth FPS.

Just to give you some context, this is the mid-to-high-end PC configuration I've been testing with:

  • GPU: RTX 5060 Ti (16GB VRAM)
  • CPU: Intel i5 12400F
  • RAM: 32GB DDR4

Why use external Frame Generation? I was really curious to see how these external injection tools respond in highly demanding titles when VRAM consumption spikes through the roof due to Ray Tracing at 4K. Surprisingly, the 16GB of VRAM kept the textures perfectly stable without crashing the system, and Lossless Scaling did an incredible job doubling the smoothness without adding any annoying input lag (according to my perception).

I made a pretty detailed benchmark video showing the exact configuration, a smoothness comparison against native FPS, and real-time resource consumption.

You can watch it here:https://www.youtube.com/watch?v=VHokaRr5m9U

I'm really curious to hear your thoughts: Have you guys tried bypassing the native DLSS/FSR in heavy games to use Lossless Scaling instead? How does it perform with your setup?

https://preview.redd.it/izq3tzx3m52h1.png?width=1365&format=png&auto=webp&s=16325cc45be2b08f3bd3e47a61fd0cef9614da1f

reddit.com
u/CulturalPast5354 — 2 days ago

Reviving a PS3 exclusive at 4K 120FPS? Testing Lossless Scaling on Resistance 3

Friends, what madness! I proposed to put to the test to the maximum and see if the RTX 5060 Ti of 16GB of VRAM and the i5 12400F could handle Resistance 3 in 4K resolution at 120FPS (or the maximum it could offer), and the result left me with my mouth open, this PS3 exclusive has always been a challenge to emulate, but with the help of the emulator and Lossless Scaling (LSFG 3.1) we achieved an incredible experience.

The most interesting part of the test was seeing the real VRAM consumption. Do you really need the 16GB of this card to run a game of that generation at these extreme resolutions? Is Lossless Scaling worth it here?

I leave you the complete performance test with all the technical data and the configuration:

https://youtu.be/W-7nQqTkrNM

Do you believe that 16GB of VRAM are the standard for 4K in modern hardware or is it a waste in emulation? I want to read your technical opinions!

https://preview.redd.it/8op5mvjwaf1h1.png?width=1376&format=png&auto=webp&s=bd8e9299ffea0c6ead734eccd7e15050ea66a372

reddit.com
u/CulturalPast5354 — 6 days ago

Reviving a PS3 exclusive at 4K 120FPS? Testing Lossless Scaling on Resistance 3

Friends, what madness! I proposed to put to the test to the maximum and see if the RTX 5060 Ti of 16GB of VRAM and the i5 12400F could handle Resistance 3 in 4K resolution at 120FPS (or the maximum it could offer), and the result left me with my mouth open, this PS3 exclusive has always been a challenge to emulate, but with the help of the emulator and Lossless Scaling (LSFG 3.1) we achieved an incredible experience.

The most interesting part of the test was seeing the real VRAM consumption. Do you really need the 16GB of this card to run a game of that generation at these extreme resolutions? Is Lossless Scaling worth it here?

I leave you the complete performance test with all the technical data and the configuration:

https://youtu.be/W-7nQqTkrNM

Do you believe that 16GB of VRAM are the standard for 4K in modern hardware or is it a waste in emulation? I want to read your technical opinions!

https://preview.redd.it/huzkdq9l9f1h1.png?width=1376&format=png&auto=webp&s=7ce173c2fcbd5718035918e0fc61c0cef6063077

reddit.com
u/CulturalPast5354 — 6 days ago

Batman Arkham Asylum at 10K? 🤯 Extreme RPCS3 Test | RTX 5060 Ti 16GB + 120 FPS with Lossless Scaling

Hi everyone!

I wanted to push my RTX 5060 Ti 16GB to its absolute limit with a classic: Batman Arkham Asylum on the RPCS3 emulator. Taking advantage of the extra VRAM on this card, I decided to run a performance test scaling the resolution from 4K all the way up to 10K.

To keep the experience smooth at such a massive resolution, I used Lossless Scaling (LSFG 3.2.2) and managed to hit a solid 120 FPS. The level of detail on Batman’s suit is just mind-blowing!

My Specs:

  • CPU: Intel Core i5-12400F
  • GPU: RTX 5060 Ti 16GB
  • RAM: 32GB DDR4
  • Emulator: RPCS3 (Latest Build)

I’ve uploaded the full benchmark with detailed settings and FPS jumps for anyone interested in seeing how to configure the emulator and Lossless Scaling for these kinds of extreme challenges.

Watch the full test here:https://www.youtube.com/watch?v=y0mVf5xbN1Q

Do you think the 16GB of VRAM is the key to these resolutions, or is the i5 doing the heavy lifting? Let me know what you think!

https://preview.redd.it/8r12anvc610h1.png?width=1376&format=png&auto=webp&s=3f4a2e57c1e73d583e5cf4e215e9942ffa39f342

reddit.com
u/CulturalPast5354 — 13 days ago

I wanted to see how far I could push the RTX 5060 Ti 16GB in extreme emulation. I managed to hit 10K native resolution in God of War: Ghost of Sparta at 120 FPS using LSFG 3.1 (Lossless Scaling).

Performance & Thermals:

  • VRAM: The 16GB buffer proves its worth here, handling the 10K texture load without stuttering.
  • Temps: GPU stays between 44°C - 50°C under load.
  • Airflow: Using Fan Control to sync 8 fans to GPU temps. Two Thermalright TL-C12CW-S bottom intakes blow fresh air directly into the Zotac card.

The Setup:

  • CPU: Intel i5-12400F.
  • GPU: Zotac RTX 5060 Ti 16GB Twin Edge.
  • RAM: 32GB DDR4 3200MHz.
  • Board: HUANANZHI B760M-D4.
  • Storage: 1TB Samsung Evo Plus NVMe.
  • Cooling: Thermalright Dual Tower.
  • Chassis: Archon 2 Mesh (3 front, 2 top, 2 bottom, 1 rear fans).
  • Display: TCL 55C645 TV (2K@120Hz / 4K@60Hz).

Full Benchmark Video: https://www.youtube.com/watch?v=yidqJfmDyog

Will 16GB of VRAM finally become the standard for high-resolution emulation this 2026? Let’s talk in the comments!

https://preview.redd.it/bgx3nj8tikyg1.png?width=1376&format=png&auto=webp&s=c9c79681f41002322c7bf5ce346e4ac43e2ca936

reddit.com
u/CulturalPast5354 — 20 days ago

Hi everyone!, I’ve been testing the limits of the RTX 5060 Ti 16GB in PS3 emulation (RPCS3) and the results with Lossless Scaling are insane. I managed to push God of War 3 to Native 8K (600% scale over the original 720p), which means the GPU is processing 36 times more pixels than the original console.

Specs & Config:

  • GPU: RTX 5060 Ti 16GB (The extra VRAM is key for 8K textures).
  • Emulator: RPCS3 running at 4320p (8K).
  • Software: Lossless Scaling using Adaptive mode.
  • Target: ¿Stable 120 FPS?.

What I found:

The VRAM usage is the highlight here. At 8K, the consumption spikes, and this is where the 16GB model really shines compared to lower VRAM cards. I also found that the Adaptive Mode in Lossless Scaling is essential to sync the frames and prevent tearing, keeping the experience fluid even under this extreme load.

Quick tip: If the base FPS drops below 25-30, the input lag becomes quite noticeable. However, as long as you stay above that threshold, the visual fidelity is next level.

Is anyone else using the 5060 Ti for extreme emulation? I’m curious to know if you’ve tried the X4 frame generation on other demanding PS3 titles.

Full benchmark video with metrics here: https://www.youtube.com/watch?v=G5PyMZlCiXg

https://preview.redd.it/fenbu2vtq7yg1.png?width=1376&format=png&auto=webp&s=670e05dab9b20e853ac50842b79295a1ee8dab82

reddit.com
u/CulturalPast5354 — 22 days ago

Hi everyone!, I’ve been testing the limits of the RTX 5060 Ti 16GB in PS3 emulation (RPCS3) and the results with Lossless Scaling are insane. I managed to push God of War 3 to Native 8K (600% scale over the original 720p), which means the GPU is processing 36 times more pixels than the original console.

Specs & Config:

  • GPU: RTX 5060 Ti 16GB (The extra VRAM is key for 8K textures).
  • Emulator: RPCS3 running at 4320p (8K).
  • Software: Lossless Scaling using Adaptive mode.
  • Target: ¿Stable 120 FPS?.

What I found:

The VRAM usage is the highlight here. At 8K, the consumption spikes, and this is where the 16GB model really shines compared to lower VRAM cards. I also found that the Adaptive Mode in Lossless Scaling is essential to sync the frames and prevent tearing, keeping the experience fluid even under this extreme load.

Quick tip: If the base FPS drops below 25-30, the input lag becomes quite noticeable. However, as long as you stay above that threshold, the visual fidelity is next level.

Is anyone else using the 5060 Ti for extreme emulation? I’m curious to know if you’ve tried the X4 frame generation on other demanding PS3 titles.

Full benchmark video with metrics here: https://www.youtube.com/watch?v=G5PyMZlCiXg

https://preview.redd.it/o38sibqfq7yg1.png?width=1376&format=png&auto=webp&s=b167cba25f93c71335533f491d1be3536b6128d4

reddit.com
u/CulturalPast5354 — 22 days ago