For anyone playing forza horizon 6 trying to push 4k on 4k native monitor
Change to 1440p dlaa in the game settings and use NIS at 5 in lossless scaling. It is crispy and allowed me to get higher frames while still looking like 4k.
Change to 1440p dlaa in the game settings and use NIS at 5 in lossless scaling. It is crispy and allowed me to get higher frames while still looking like 4k.
I’ve done everything I can think of. Ranging from changing my resolution, disabling any overlays I can find, redownloading the entire modpack, and even lossless scaling itself.
The weirdest thing is I helped my brother get everything for the mod installed and his runs flawless!!
I’ve spent at least five hours trying to get this resolved and I’ve come to the conclusion I’m just unlucky.
Can someone please help me troubleshoot this?
it starts off fine and doubles my FPS from 70 to like 150 then frame gen numbers drop to 80 or below and becomes so laggy
I'm on a 3080ti
I'm using shaders and when I turn them off the game gets back to 150
I have the base fps cap option enabled for loseless scaling and it just never works, fps jumps around with like 60-90+ and looks bad because of that and I just wanna have it capped to 30 so loseless makes it 60.
Anything I am missing why this isn't working?
I'd like to know if the performance I'm getting with my two graphics cards is normal. I play on a 49-inch ultrawide monitor at 5K2K resolution. My PC has an i7 12700k processor, a Z690 motherboard, an RTX 3090 as my primary graphics card, and an RTX 3080 for FG.
I'm currently playing Arma Reforged and Forza Horizon 6.
In FH6, without LS, the 3090 gets 90 FPS on Ultra settings at 100% usage.
With LS and FG X2 enabled on the 3080, I get 60-65/120 FPS with the 3090 at 75% usage.
Is this normal? Is there any way to improve performance?
Hi everyone!
I wanted to share a performance test I just did on Hogwarts Legacy. Instead of relying purely on the game's native frame generation, I wanted to push my hardware to the absolute limit by combining Ultra graphics at 4K resolution with Ray Tracing activated, using Lossless Scaling (LSFG) to maintain smooth FPS.
Just to give you some context, this is the mid-to-high-end PC configuration I've been testing with:
Why use external Frame Generation? I was really curious to see how these external injection tools respond in highly demanding titles when VRAM consumption spikes through the roof due to Ray Tracing at 4K. Surprisingly, the 16GB of VRAM kept the textures perfectly stable without crashing the system, and Lossless Scaling did an incredible job doubling the smoothness without adding any annoying input lag (according to my perception).
I made a pretty detailed benchmark video showing the exact configuration, a smoothness comparison against native FPS, and real-time resource consumption.
You can watch it here:https://www.youtube.com/watch?v=VHokaRr5m9U
I'm really curious to hear your thoughts: Have you guys tried bypassing the native DLSS/FSR in heavy games to use Lossless Scaling instead? How does it perform with your setup?
So I recently decided to fire up War Thunder ground battles on my RX 9060 XT 16GB and was disappointed to find the card kinda struggled with the game on max settings at 1440p, scraping around 45-50fps in places. I finally bit the bullet and copped Lossless Scaling seeing as I recently got my hands on a GTX 1660 Super for £60 second hand - the results speak for themselves, made the game playable on the absolute maximum graphics settings, with no noticeable input lag whatsoever. My monitor is 155Hz - I did try 3x multiplier but that’s when I began to notice input lag, although 110 average fps is plenty good enough for me!
Hello, I try to develop some overlays for games in my free time and I really get annoyed by making it work in WGC mode. I can make it work for DXGI without much problem. WGC however needs probably some hooking to game which my result in banning my account so I dont do that.
I wonder if any one got some solution however stories about different overlays in different games might give some solution I hope?
I have an idea for a mini pc that im not quite sure will work, i know that lossless scaling can use two gpus for frame generation so would a ryzen 7 8700g and tesla p4 be able to work together? Im thinking that the igpu can be used for display and then i can use the p4 for frame gen through lossless scaling but nvidia teslas are used for ai and data centers so im not 100% sure if this would actually work
When I use my secondary gpu, it has horrible performance with adaptive mode or also anything else other than a 2x fixed mode. Not even 1.5 or other decimals work. It works even worse if you try to do smaller number than 2x that way. The issue is if my base fps is like 45 or above, it also makes my secondary gpu not work well. Because now the base fps is apparently too high for it and it's now creating twice the frames. I'm just trying to get it to target 75fps for my 75hz monitor.
Main gpu is rx 5700 and secondary gpu is rx 550.
Thanks to one of the moderators that helped me in my last post.
I changed out my motherboard to a ASUS Proart X870E Creator WiFi. (Highly suggest because of the Gpu slot spacing)
The cheapest option with x8/x8 bifurcation was the MSI Tomahawk; I didn’t like the green.
The more expensive ROG mobo that has x8/x8. The second slot would be too low hitting my bottom fans.
LS smooth like butter, even with the 6600XT.
Hey everyone,
I’m using Lossless Scaling with PCSX2 on my Steam Deck through EmuDeck, and overall it works really well. I’m able to play some 30 FPS PS2 games at what feels like a smooth 60 FPS using frame generation.
However, I’m running into a weird issue in some games. Whenever I open a pause menu or certain in-game menus, the game suddenly becomes EXTREMELY slow and laggy. As soon as I leave the menu, gameplay goes back to normal.
My guess is that these menus internally run at 60 FPS already, and Lossless Scaling/frame generation is conflicting with that somehow, but I’m not sure.
My settings are basically all default except i have “Skip Presenting Duplicate Frames” enabled
Has anyone else experienced this with PCSX2 or emulators in general? Any idea what setting could fix it?
Thanks!
I switched to mainly daily using linux and I am wondering if anyone got managed to use lossless scaling in linux and can tell me how
So, I've decided to go nuts. :}
DLSS 5 and future idea of GPU's rendering only 1% of the pixels is 'briliant' and I throught, why bother waiting ?
Today, in forza Horizon 6, I've deicded to turn up Extreme + RT preset at 1440p on my 9070XT and.. damn.. pushes our about 80~FPS while GPU is stressing.. Nahh, thats a no go.
I asked chat GPT lots of questeon and basically I came to a conclussion that Playing on FSR Ultra Performance, Capping FPS at 25 and Enabling LSFG on my 1650 up to 280FPS (My monitor's max refresh rate of 280hz) would mean: that my 9070XT will render only 1% of the total pixels per second (Note: IMPORANT, Not per frame!!).
So.. It sounds awful until.. I didnt try it myself.
YES, I ADMIT it, it felt bad! But hear me out.. it felt bad.. At first.. I launched few races, started racing and after playing for half an hour I found out that.. shit.. I just forgot about whatever I was doing and was legit playing on 25 Base FPS with LSFG up ro 280hz and enjoying the game...
And also.. my 1650 started using more power then my 9070XT. Even tho this whole idea sounds GOW AWFUL, I do REALLY recommend trying it out for yourself.
Note: At 4K, maybe it would work better, but my 1650 only manages to push 1440p 280FPS at performance mode with max at flow scale of 95% (Going 100% starts struggling at 265~270FPS)
Hello everyone! This is my first time using Lossless Scaling, and it has been a huge help. I started using it because games like Elden Ring were giving me performance issues.
These are the settings I’m currently using in Lossless Scaling. What do you think? Should I change anything?
P.S. I have an RTX 4060, a Ryzen 9 7945HX, 32 GB of RAM, and I’m using Windows 11.
​
Rdr2 ultra setting with resolution scale 1.5x ( 1600p)
Round 2 friends 😂
Hey,
Looking at getting a 2nd GPU for frame gen and anything else I can push on to it. Was wondering what GPU is best and if it is worth it.
Not looking to break the bank on getting one.
And does my motherboard have the PCIE channels to support this?
I use endearvourOS (Archlinx based OS) & dual booted to windows - using Linux way more.
Aim to play 4k on everything.
MSI MPG X870E Carbon WiFi
9800X3D
1500W PSU
64GBs ram @ 6400mhz
3x gen4 m.2 nvme - internal
1x gen4 m.2 nvme - external
5090 (OC +250 core and +2000 mem)
GPU and CPU both using AIOs
Thanks Valve and AMD for bringing FSR 4.1 to RDNA 3 and 2. It was about time because lossless scaling hasn't been updated since last year.