Image 1 — (Probably) the best build for conquest
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(Probably) the best build for conquest

So my goal with this post is to show you my build which is crafted for high level conquest due to 70%+ of the orcs having a vulnerability to stealth, using the shadeclaimer dagger. Nonetheless, I play on Xbox so now hacked orcs for me, keep that in mind

Core components of the build

Wrathgiver : do I need to say more? Perfect for charging wrath fast with elven light, you can just spam it and enjoy unlimited Ringwraith. Secondary perk is really not that important, but I’m going for 10% crit chance

Shadeclaimer : the whole build revolves around this. For those who don’t know it’s a dagger that allows you to go invisible (50% chance) when killing a cap, and since there’s a shit ton of orcs with only one vulnerability to stealth, then this epic dagger is just what you need. Secondary perk is either « quick throw fills might every 35 sec » or « 33% more crit damage », although I really prefer the first one for sticky situations

Mask of the undying: allows you to dash without using focus, a must have for almost every build.

So, what’s the rest of the build ?

Well for me there’s 3 variations of this build but they all have the same pattern : 2 marauder gear and one epic

I will explain later what variations are good but let’s focus on the build above first

I play 2 marauder gear for the bonus : 2% more damage per Mirian collected for 20 seconds which allows you to deal way more damage and be able to get gold on online conquest (because that’s what we want, right ?). Also drakes can sometimes drop 250 mirian when killed, so a 500% damage increase which is more than enough to one shot some uruks with the spear or the dagger

Last gear is an epic because I think they fit the build better but you can totally put a legendary if you prefer

Anyway regarding my build (note that if you try the variations that I will show later, the secondary perks are the same):

Marauder hammer: 40% spawn chance for orcs killed with range attacks, allowing you to spawn Mirian to boost yourself, clear crowds and charge some might/wrath. Secondary perk is either « +3 wrath per ranged kill » or « +5 might per ranged kill/ crit attack »

Marauder ring : You have a ton of friendly Uruks that just want one thing : spawn mirian for you, why not abuse it ? When in Ringwraith, revive some Uruks and let them spawn those mirian for you, since the basic Uruks will keep respawning, you can easily end up with 10+ mirian spawn in some places
Secondary perk is always « +33% elven rage duration » because it’s simply the best :p

Heartwarden : This one can be replaced for a ragewarder outlaw armor since those Uruks have 7 enrages most of the time. Allows you to survive some captains that sometimes can 2-3 shot you with ease, and if they have no chance you’re doomed. Both variations are good, but since some Uruks can 2 tap you even when not enraged, I will chose heartwarden every day. Secondary perk is either « 30 wrath per cap kill » (best) or « 10 might per kill » (reliable but meh)

How do you play it ?

Really simple: before starting a conquest go for the graug in the siege menu, allowing you at the start to destroy the gate and benefiting from your team mates allowing them to spawn mirian. Then get you Ringwraith mode asap and just get lucky by getting the shadeclaimer ability and profit from those poor Uruks lol. Spawn a graug at the second gate, and do it again and you should be good! Note that in the final room, shadeclaimer doesn’t work but the build still allows you for solid damages even without being invisible. Also note that heartwarden is a solid choice because you only need 1 bar filled to benefit from it, and since you can basically be in Ringwraith forever then you have a perma 55% damage reduction

What about the gems?

Red everywhere except for armor, I like to go green to avoid going down entirely, and either green for ranged or white (more mirian spawn, better with the marauder hammer obviously)

And the variations ?

We’re getting here, so as I said it only concerns the ranged weapon, armor and ring, keeping the 2 marauder item + epic synergy.

My best work is with a Starclaimer ring, I wanted to do the guide based on this build but unfortunately the Starclaimer is quite a rare epic, so it will not work for most people since they don’t have it. Anyway you have the marauder hammer + armor and this ring that gives 13% of you missing health while in Ringwraith, again since you’re in Ringwraith almost all the time you can just be always at full health and not worry about some captain you didn’t see, the down point is that you don’t spawn mirian as often as with the « OG » build but you have more survivability.

The other variation is with the marauder armor + ring and an hammer (preferably mightmender or lifemender, the latter allowing you more survivability). This variation allows you to spawn a literal ton of mirians and scaling the damage more than ever, with the drawback of having no type of healing / damage reduction since lifemender for example isn’t as consistent for healing as the Starclaimer ring in the other variation.

To summarize :

Marauder armor + ring : best damages and potential mirian spawns, lower survivability

Marauder hammer + armor with Starclaimer: insane survivability but half of the mirian spawn compared to the archetype above

Marauder hammer + ring : very good survivability and good mirian spawn, kind of like the halfway point between the other 2 archetypes.

I posted my skill tree too, note that the first, second and sixth prestige are all maxed out, I would definitely recommend to max story prestige first for that max amount of wrath and therefore more Ringwraith

I hope this guide helps you to crush those horrible fortress of 7777 orcs, or maybe you find as much fun as I do dashing around and stealth killing those caps :)

If you guys have any questions regarding any point, definitely feel free to ask.

u/CurveIcy3113 — 5 days ago

Just finished the show, and holy shit

I never had a TV show that got me eager to see the next episode more than SoA. God the final season is absolutely insane, watching Jax becoming a worse version of Clay, the lies, the whole shit storm with all the different crews. Even knowing the ending from some YouTube short it still felt like an amazing show, maybe on par with Breaking Bad which is my top 3. It’s the first time I felt heartbroken for a TV character, even in the last episode when he says goodbye to his crew it felt like I was saying goodbye to those guys as well (I know it sounds weird but that’s how it felt). The rest of the show was also insane, with Gemma being an absolute manipulator /bitch from the start all the way to the end lol.
I’m just glad my favorite character (chibs) lived until the end. Man what a beautiful show

Edit : am I weird to like Otto ? I feel like this « loose cannon » is one of the best character in the series, not the best written, but definitely a great one

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u/CurveIcy3113 — 2 months ago

Fun builds to play ?

I almost finished Atlantis (currently in the underworld but yeah kinda close lol) and I wanted to know some fun builds to play, other than the 2 gazillions hunter/warrior builds.

Also I saw a build with the isu enhanced engraving + Ares fury ability that allows you to use your abilities + reste isu enhanced, is that bug still in the game ? And is the build really worth it ?

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u/CurveIcy3113 — 2 months ago

How to get some xp in the endgame?

Just finished all of the odyssey story line (cult, the atlantis thingy and the whole Deimos story). I’m currently at lvl 58 and I don’t want to start the different dlcs right now, so I was wondering what is the best way to get xp ? I stack some contracts and do some quests here and there, also the « Athenians Malaka » story to get that sweet xp lol.
Is there another way or a better one at least to farm xp ? Gotta admit that with a rate of 35k xp for a quest while having to earn 700k for one level is pretty time consuming lol

Edit : I know NG+ is a way but until my gf comes back I’m not doing the game all over again

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u/CurveIcy3113 — 2 months ago

(Un)popular opinion : healing core doesn’t make sense on singularity

I’ve been a huge singularity fan since it came out because of the design and the passive in old moco that was quite fun to play. Tbh I really do like the rework on it now, especially the black hole aoe thing, which fits the weapon perfectly

My only issue is with the healing core being part of the kit annoys me a lot .
If we look Vibe shifter and Techno fists who are the other two that have this core, it makes way more sense: Vibe shifter is by default the healing weapon, no need to develop more than that. Techno fists on the other hand has a healing spell that you can cast every 3 seconds, gives you a ton of HP, lets you heal you and your teammates by attacking, and is also unmissable.

In comparison singularity has a 12 seconds ability that does 6k healing, that’s noticeably worse and it’s also missable. Why would I bother put a core on this since even on MC core it would do 7.2k heal, i get this in one healing mode from Fists with like 3-4 attacks. Note that for singularity it’s the only ability that heals in a way or another, so the only one that benefits from healing core (I know Fists also have one healing ability, but much more spamable, so it makes sense)

I would personally rather have a cooldown core to replace it, because imo it makes more sense considering how the weapon plays, and also because it was literally the point of the weapon in old moco.

I know changing one core will not make it as good as a Venom bow or Fists, but at least it will be a better weapon because right now, it’s kinda dogshit :’(

PS: not being able to dash without having to attack is also a weird feeling, but it suits the playstyle well, so kudos to that

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u/CurveIcy3113 — 2 months ago