






(Probably) the best build for conquest
So my goal with this post is to show you my build which is crafted for high level conquest due to 70%+ of the orcs having a vulnerability to stealth, using the shadeclaimer dagger. Nonetheless, I play on Xbox so now hacked orcs for me, keep that in mind
Core components of the build
Wrathgiver : do I need to say more? Perfect for charging wrath fast with elven light, you can just spam it and enjoy unlimited Ringwraith. Secondary perk is really not that important, but I’m going for 10% crit chance
Shadeclaimer : the whole build revolves around this. For those who don’t know it’s a dagger that allows you to go invisible (50% chance) when killing a cap, and since there’s a shit ton of orcs with only one vulnerability to stealth, then this epic dagger is just what you need. Secondary perk is either « quick throw fills might every 35 sec » or « 33% more crit damage », although I really prefer the first one for sticky situations
Mask of the undying: allows you to dash without using focus, a must have for almost every build.
So, what’s the rest of the build ?
Well for me there’s 3 variations of this build but they all have the same pattern : 2 marauder gear and one epic
I will explain later what variations are good but let’s focus on the build above first
I play 2 marauder gear for the bonus : 2% more damage per Mirian collected for 20 seconds which allows you to deal way more damage and be able to get gold on online conquest (because that’s what we want, right ?). Also drakes can sometimes drop 250 mirian when killed, so a 500% damage increase which is more than enough to one shot some uruks with the spear or the dagger
Last gear is an epic because I think they fit the build better but you can totally put a legendary if you prefer
Anyway regarding my build (note that if you try the variations that I will show later, the secondary perks are the same):
Marauder hammer: 40% spawn chance for orcs killed with range attacks, allowing you to spawn Mirian to boost yourself, clear crowds and charge some might/wrath. Secondary perk is either « +3 wrath per ranged kill » or « +5 might per ranged kill/ crit attack »
Marauder ring : You have a ton of friendly Uruks that just want one thing : spawn mirian for you, why not abuse it ? When in Ringwraith, revive some Uruks and let them spawn those mirian for you, since the basic Uruks will keep respawning, you can easily end up with 10+ mirian spawn in some places
Secondary perk is always « +33% elven rage duration » because it’s simply the best :p
Heartwarden : This one can be replaced for a ragewarder outlaw armor since those Uruks have 7 enrages most of the time. Allows you to survive some captains that sometimes can 2-3 shot you with ease, and if they have no chance you’re doomed. Both variations are good, but since some Uruks can 2 tap you even when not enraged, I will chose heartwarden every day. Secondary perk is either « 30 wrath per cap kill » (best) or « 10 might per kill » (reliable but meh)
How do you play it ?
Really simple: before starting a conquest go for the graug in the siege menu, allowing you at the start to destroy the gate and benefiting from your team mates allowing them to spawn mirian. Then get you Ringwraith mode asap and just get lucky by getting the shadeclaimer ability and profit from those poor Uruks lol. Spawn a graug at the second gate, and do it again and you should be good! Note that in the final room, shadeclaimer doesn’t work but the build still allows you for solid damages even without being invisible. Also note that heartwarden is a solid choice because you only need 1 bar filled to benefit from it, and since you can basically be in Ringwraith forever then you have a perma 55% damage reduction
What about the gems?
Red everywhere except for armor, I like to go green to avoid going down entirely, and either green for ranged or white (more mirian spawn, better with the marauder hammer obviously)
And the variations ?
We’re getting here, so as I said it only concerns the ranged weapon, armor and ring, keeping the 2 marauder item + epic synergy.
My best work is with a Starclaimer ring, I wanted to do the guide based on this build but unfortunately the Starclaimer is quite a rare epic, so it will not work for most people since they don’t have it. Anyway you have the marauder hammer + armor and this ring that gives 13% of you missing health while in Ringwraith, again since you’re in Ringwraith almost all the time you can just be always at full health and not worry about some captain you didn’t see, the down point is that you don’t spawn mirian as often as with the « OG » build but you have more survivability.
The other variation is with the marauder armor + ring and an hammer (preferably mightmender or lifemender, the latter allowing you more survivability). This variation allows you to spawn a literal ton of mirians and scaling the damage more than ever, with the drawback of having no type of healing / damage reduction since lifemender for example isn’t as consistent for healing as the Starclaimer ring in the other variation.
To summarize :
Marauder armor + ring : best damages and potential mirian spawns, lower survivability
Marauder hammer + armor with Starclaimer: insane survivability but half of the mirian spawn compared to the archetype above
Marauder hammer + ring : very good survivability and good mirian spawn, kind of like the halfway point between the other 2 archetypes.
I posted my skill tree too, note that the first, second and sixth prestige are all maxed out, I would definitely recommend to max story prestige first for that max amount of wrath and therefore more Ringwraith
I hope this guide helps you to crush those horrible fortress of 7777 orcs, or maybe you find as much fun as I do dashing around and stealth killing those caps :)
If you guys have any questions regarding any point, definitely feel free to ask.