Image 1 — Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.
Image 2 — Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.
Image 3 — Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.
Image 4 — Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.
Image 5 — Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.

Just unsubbed from Letterboxd because its elitist users were crashing out over Revenge of the Sith being highly rated and started personally attacking people like me for liking it.

I'm not even a big Star Wars fans. Used to watch clips here and there and read books and played games when I was very young, but I never even watched that much of The Clone Wars.

I watched the first six a couple of years back as an adult with my brother who never liked Star Wars, and we thought the original was fine, Empire and Revenge were the best ones, Phantom Menace was surprisingly entertaining, and Return and Attack were the worst ones.

No nostalgia, no Clone Wars to improve the plot and characterization. Just our own opinions.

u/Cyborg800-V2 — 6 days ago

We really need to start calling out more of these "influencers" like Favyn for normalizing toxicity against fans and developers through nostalgia wrapped in pseudo-profound-bullshit.

u/Cyborg800-V2 — 20 days ago

Favyn is such a parasite. The guy spent years hating on Halo 5 and Infinite, to a lesser extent, proved that the franchise resonates with a lot of players. The issues are down to the management, not sprint or spartan abilities.

u/Cyborg800-V2 — 20 days ago

The amount of hyperbolic circlejerking over Halo 3 as this unassailable peak is a huge reason why the fandom is the way it is. People just want to throw away 20 years of history to recreate that high from their childhood instead of moving on or accepting change

u/Cyborg800-V2 — 20 days ago
▲ 606 r/TheActMan+1 crossposts

Not just TheActMan but the majority of Halo influencers.

Only chill ones I can think of are UberNick (haven't watched much) and AscendHyperion (you are missed). There was that one lore channel that people have mentioned here as well.

u/Cyborg800-V2 — 21 days ago

Having recently watched The Odyssey and after being ambivalent about his post-Interstellar works, I feel that Nolan has become a pastiche of himself and the loss of previous collaborators is sorely felt.

Since Interstellar, Nolan has made two films based on historical events (Dunkirk and Oppenheimer), one adaptation (The Odyssey), and one original film (Tenet, arguably his worst film), and I've been ambivalent about them all.

Hitchcock could do fun adventures like North By Northwest but also thrillers in a single setting like Dial M For Murder and Rear Window that were no less engrossing. Kubrick made epics like 2001: A Space Odyssey and Barry Lyndon but also transgressive works like A Clockwork Orange and Full Metal Jacket. You can see trademarks of each director across these films, but you can't say FMJ felt like Lyndon or North By Northwest like Psycho. I get the sense that Nolan has been taking stories and making them fit his brand rather than adapting as a filmmaker to new things.

It doesn't help that the people who contributed to his earlier films have left. I've been confident that Interstellar was the peak and things have gone downhill since then and knowing that Jonathan Nolan hasn't contributed since that film really puts things into perspective. It's also worth noting that Inception was the only Nolan film from 2005-2014 that Jonathan wasn't involved, and Inception exemplifies things that became even worse in later films like the convoluted plot, the tormented male lead (with some guilt-washing in the cases of Oppenheimer and Odysseus), and characters who come second to the spectacle and said-convoluted plots.

Other absences include editor (Lee Smith to Jennifer Lame) and cinematographer (Wally Pfister to Hoyte van Hoytema). The quick-editing of Tenet through The Odyssey has resulted in films that simultaneously feel bloated yet undercooked. Tenet and Oppenheimer inundate you with so much exposition that you can feel overwhelmed. As for cinematography, while I love Interstellar, I've come to notice that Nolan's recent output feels rather small in scale despite their large budgets. Compare Gladiator and Kingdom of Heaven to The Odyssey and you'll see what I mean.

I don't know where else Nolan has to go as a filmmaker. He accomplished all he could do in the 2000s and early-2010s and has now established a formula based on superior films made decades ago, from Memento to Inception to Interstellar. But if you were to compare, say, The Dark Knight to The Odyssey, you'd see that the former feels grander and more cohesive despite not being a historical epic. It feels livelier, with moments of levity in between the more serious bits, engaging action, and leaves you more time to breathe. It doesn't feel like an extended trailer meant to showcase IMAX and cater to a particular brand.

reddit.com
u/Cyborg800-V2 — 1 month ago
▲ 93 r/stealthgames+1 crossposts

My personal hobby project: a Godot stealth game to scratch that itch since AAA won't. I've implemented a light meter, shooting out lights, marking guards through walls, and enemy AI.

u/Cyborg800-V2 — 1 month ago

I beat Splinter Cell Conviction for the first time. It's a good game but a one trick pony that sacrificed so much for said-trick, making it the weakest entry.

I don't know what to say. I've been doing things like ranking the maps and discussing the stealth and stuff, but Conviction is a linear cover shooter with an interesting gameplay loop, but doesn't feel like a Splinter Cell game at all. I think Halo fans are ridiculous when hating 343 games like 5 because they evolved the gameplay (5 has my favorite MP) and can defend Resident Evil 6 for doubling down on the over-the-top action and cheese established as far back as 1 or 2 (its issue was, like Conviction, chasing trends, as Mercenaries, like Deniable Ops, allows the gameplay to shine), but aside from two returning voice actors and cool athletics, I struggle to see what resemblance there is to prior entries.

I really do think that we could have had mark and execute in conjunction with the classic stealth and, from what I've seen, Deniable Ops and Blacklist validate that. I've made it to stage 4 of Russian Embassy in Deniable Ops and it honestly feels slower, stealthier, and less explosive than the campaign. I'm shooting out lights and taking out guards one by one. I don't know why staples like non-lethal options, lockpicking/hacking, carrying bodies, and whistling had to be removed. They could have complemented the panther gameplay, but due to their absence, you're left with a repetitive run-of-your-mill shooter that only really shines when what made Splinter Cell unique mildly shows, like hunting down enemies while shimmying along ledges or climbing along pipes.

As for the story, it's definitely more emphasized here than in previous titles. I love Lambert's betrayal and I do like the retcon to Sarah's death because it barely factored into Double Agent and allowed Ironside to show a different side to Sam here, but I really don't know who this game was supposed to appeal to. Newcomers to the franchise or the genre wouldn't have the same investment that fans have and said-fans were obviously not happy with the genre-change.

If we really had to have a more aggressive Sam to reflect the story, I wonder if something like Blacklist would have been more impactful, stealth but with more aggressive options and greater freedom to explore the cool locations. What we have is an overly linear short campaign that seems to have some fun extras, but it ultimately falls short of every preceding title, the jankier Double Agent V1 included.

Here's my ranking of the levels off the top of my head, though a lot of them kind of blur together due to the more one-note gameplay:

  1. White Box Labs (a stealthier level with a cool defense section and gadgets)
  2. Third Echelon HQ (the hardest level in the game but felt more Splinter Cell-esque with the return of the goggles and story-wise. Nice Chaos Theory throwback with dragging an enemy through to disable lasers)
  3. Reservoir (starts out fine, but that helicopter section was a bit naff)
  4. Airfield (takes the gloves off and gameplay started to shine here)
  5. Downtown District (nice atmosphere, but an example of the gameplay leading to less memorable levels aside from visuals)
  6. White House (again, nothing really stands out to me aside from location)
  7. Washington Monument (more story-focused, wish we had more of it)
  8. Market/Kobin's Mansion (basically tutorials)
  9. Highway (doesn't even resemble Splinter Cell, just a generic shooter level)

Here are my reviews of the other games:

reddit.com
u/Cyborg800-V2 — 2 months ago

Is MGSV's system a good evolution of the Soliton Radar that rewards scouting or is seeing enemies through walls too OP? Would having to be within a certain distance and stationary (like Splinter Cell Double Agent V1) to see tagged enemies be a good compromise?

u/Cyborg800-V2 — 2 months ago

I beat Double Agent V1 for the first time after playing V2. A huge drop in quality and easily the worst game so far.

Click the links for my previous reviews on this subreddit of the earlier games

Seriously, what happened? V2 may have felt same-y in environments and you could tell corners were cut due to the reduced development time, but it was still a solid experience with good if not great levels. Unlike SC1 and Pandora Tomorrow, there's not a single level that I don't like and, like Chaos Theory, the improved gameplay and quick saves on console made for a less frustrating experience.

V1 is still basically the same as Chaos Theory and V2 gameplay-wise, but the light and shadow mechanic that defined the franchise is neutered if not non-existent for the majority of the levels. Removing the sound and light meters (with the latter being substituted with green/yellow/red colors) was a baffling decision that made for a more frustrating experience.

This game really suffers because it falls short of not just Chaos Theory, the arguable peak of the genre, and V2, a higher-quality counterpart, but also Pandora Tomorrow, Ubisoft Shanghai's previous effort. That game brought in QOL features over the original and provided creative scenarios like the tailing in Jerusalem and Indonesia, the flashes of thunder in Jakarta, and LAX having you identify targets based on their body temperature. It's like the one lesson Shanghai learned was that the Train level was a cool setpiece and that the franchise should have more of those.

The levels are generally shorter than Chaos Theory and V2, being more linear and setpiece-heavy. Iceland in V2 took me 45-60 min while V1's took me 20-25 min. The levels that took me more time were Sea of Okhotsk and Kinshasha and that's because those were daytime missions that were frustrating to get through. Really, I can't think of a single level I really liked. They ranged from mediocre to poor.

As for the story, V2 had its issues but it somehow felt more fleshed out due to the introductory level better setting up the JBA and Sarah's death, the transitionary cutscenes showing Sam's thoughts, and Money Train and Cozumel better establishing a cutscene between Sam and Enrica.

The only positives I can currently think of are the JBA missions better living up to the Double Agent name more than V2's JBA missions despite being still mediocre experiences, the gorgeous visuals, and the soundtrack.

TLDR: The worst game in the franchise so far, falling short of Pandora Tomorrow, Chaos Theory, and its last-gen counterpart V2. Who knows where the franchise would be today if this game had stuck to the franchise's strengths or if Ubisoft let Montreal work on the next-gen version or just polished up V2 as the sole experience.

Here's my ranking of the levels off the top of my head:

  1. Shanghai (finally some nighttime action in my SC game, though still below the standards of the majority of if not all of the levels from the first three games and V2)
  2. Cozumel (daytime, but less frustrating than the other two)
  3. JBA 4 (not as satisfying as New York in V2, but still satisfying nevertheless to let loose and beat up/kill JBA members. Final boss and defusal were way better in V2 though)
  4. Iceland
  5. Ellsworth
  6. JBA 1/2/3 (sorry, these all blur together for me)
  7. Coast Guard Boat (just a short epilogue, not much to mention)
  8. Sea of Okhotsk (my favorite level in V2 is my second least favorite in V1)
  9. Kinshasa (seriously, daytime missions in SC is such a disaster)

Yeah, if you want to play Double Agent, just play V2.

reddit.com
u/Cyborg800-V2 — 2 months ago

Halo discourse in a nutshell. Not even Halo "fans" and ex-devs who worked on the game even know or understand what Halo is. They just keep moving the goalposts and switching sides when it suits them.

u/Cyborg800-V2 — 2 months ago
▲ 180 r/thefinals

Is this true? The Finals was released earlier than intended to keep the company afloat?

u/Cyborg800-V2 — 2 months ago

HaloTubers will claim that they understand Halo better than the devs but then give takes or ideas worse than anything the devs have done

u/Cyborg800-V2 — 2 months ago

I beat Double Agent V2 for the first time. The best behind Chaos Theory gameplay-wise, but perhaps the weakest of the first four otherwise? The last hurrah before things went downhill?

The first two games were really good, but could be pretty linear at times and had some trial-and-error moments, especially without quicksaves as I've been playing on Xbox Series X. Chaos Theory felt like a MGS2-level generational leap within the same generation and I had to play Double Agent V2 to keep that high going.

The Good

Gameplay is more Chaos Theory with all of its quality of life improvements. What more can you ask for?

The Bad Decent

I feel like the music was decent but didn't stand out to me like the first two did, let alone Chaos Theory. The presentation also felt rather same-y with grimy gray industrial environments.

The Ugly

The story is a mess. Sarah's death contributes nothing to the story and Lambert's death is a huge moment that's glazed over (I know V1 does this better); both feel like misguided attempts at being edgy or providing shock value. The in-engine cutscenes are jarring, with Fisher's eyes in the Hotel level being hilarious. The final cutscene where FIsher kills a fellow Splinter Cell was dumb as well.

Conclusion

The game was a fun time and less frustrating than the first two, but it feels less memorable from a presentation standpoint and the plot was below-average.

I played a bit of V1 immediately after beating V2 and have reached Ellsworth Prison. It's utter jank with inconsistent frame pacing. I had to adjust the controller sensitivity because the default is too slow. It feels so sluggish compared to Chaos Theory and V2 and the removal of the light (changing color between green/yellow/red is a poor substitute) and sound meters makes for a more frustrating stealth experience.

I don't know why the franchise had to change after Chaos Theory and why Shanghai, responsible for Pandora Tomorrow, was tasked with making the NextGen version while Montreal, the creators of the franchise and responsible for Chaos Theory, were tasked with the LastGen version that would inevitably get less attention. Such a weird decision.

Here's my ranking of the levels off the top of my head:

  1. Okhotsk: Neutralize all enemies across multiple areas in any order you'd like. Beautiful. The tanker sees blatant recycling of assets from Chaos Theory like the cargo ship, being knocked out and interrogated, and having to defuse multiple bombs, but still a good time.
  2. New York: This might be the best final level we've had so far. I think it handles the "enemies with NVGs" encounters better than Chaos Theory's Bathhouse and I love how you can just cut loose and kill all of the enemies after a game of, for me, mostly non-lethal knockouts.
  3. Money Train: Is it a hot take to say that this is a better better train level than Pandora Tomorrow's? The underground subway stuff are fun, but then the train itself offers more challenging stealth than PT's what with the greater number of enemies and lasers.
  4. Kinshasa: The lights flickering every other moment when a bomb explodes is such a cool idea. More freedom of choice with you being able to tackle choose which floor to do first and how to enter said-floors.
  5. Iceland: A good intro that re-acclimates players to the core mechanics. Some gorgeous visuals like this one part where you have to climb the pipes. Surprisingly lengthy for a first level. Ending definitely feels more impactful than V1's.
  6. Cozumel: Another fun level. The upper levels are a nice change of pace and I do like the bomb choice.
  7. JBA #1: I feel like the levels are more fun than the first two games overall but can sometimes be less memorable, making them harder to discuss. There's not a single bad level in this game, but obviously there are more memorable ones than this.
  8. JBA #2: More of the same, but having to sacrifice Lambert both because it was the canonical choice and because the other objectives favor the NSA felt like a punch to the gut. Shame that the post-mission cutscene doesn't do it justice. At least the bomb minigame is fun.
  9. Ellsworth: My brother was watching me play this level and joked that it didn't look like Splinter Cell. It's not bad, but I just have to say that this whole storyline was weird and disjointed. I know that Conviction retcons Sarah's death with a betrayal from Lambert, but that sounds more interesting to me and I'm looking forward to playing it. In regards to Ellsworth, it's fine, but it doesn't vibe with me like the other ones.
u/Cyborg800-V2 — 2 months ago