r/stealthgames
This game will give you too much headache. Its very hard. But one of the best games I've ever played too.
I've been trying and trying to finish this mission, it's so hard. Hahahaha 😭 I don't even know how many times I failed here.
What is the best stealth game of all time not apart of the Metal Gear, Assassins Creed or Splinter Cell series?
I’m sucker for a good Stealth game. I’d like to be recommended some but just not any from the listed series as I’ve played all of those?
MGS vs Hitman vs Splinter Cell vs Thief (Multiround)
I have already done much meditation on what each of them does. This is not that, although if you want to you can leave one in the comments. You can find mine in my post history.
This is simply the question what you like most with these rounds. You can also add any stealth series like Tenchu. I‘m leaving them out, since I just can‘t really get into Tenchu and thus can‘t judge it. I‘m also leaving out Dishonored in the title since I just barely mention it, but I also thought with it some of the other points and you are invited to also just add this series to your comparison.
Round 1: Highest (stealth experience) peak you‘ve experienced. For this I think I‘ll have to go for the days I found the special version of the „the end“-boss in MGS3 duel>!, before finding that you can one shot headshot him with any sniper!<. Incredibly hard and punishing, the first time I finally managed it, the run was 27 minutes long. And it‘s just pure incredible tension. Trying to find him without him finding you. Jaws of Darkness in the The Black Parade fancampaign, the first time I played it (it was night) managed to completely captivate me, but by the end I didn‘t manage to play stealthily anymore, driven mad by the monstrosities.
Round 2: Quantity of Peak (stealth experiences). Man, Metal Gear has so many games that evolve from one general peak to another, but Hitman WOA alone has already soooo many maps, and variations of maps that heavily change the storytelling and tone, that on variation alone it blows MGS out of the water (at least for me, although I haven‘t played the entirety). Yet to think about the total series. Yet I still don‘t know if I can give the point to Hitman, since Thief has fan content. And boy, is that content good, varied, and absolutely massive. Hitman I feel has still more variance and official quality content than Thief, so some days I might give it the slight edge, but honestly I could also count Thiefs absolute consistency in what it delivers as the bonus, so really this is a tie.
Round 3: Single game with best throughline of Peak (stealth experience). Here we have one where Chaos Theory has to be mentioned. MGSV is also there for some people, Dishonored for others, but really I feel for stealth itself Chaos Theory, and Thief have to be it. Shoutouts also to Metal Gear 2. It‘s damn good and extremely stealth focussed. Hitman WOA I feel is really close, but through the speedrun friendliness (which is really a net positive to the moon!) it also can inspire trying the same thing again, and again giving rise to high frustration. I might between Thief and Chaos Theory even give it to Chaos Theory, since the navigational challenge really can turn a few gamers off, but for me that‘s not the case, so I‘ll give it a tie.
Round 4: Least interference by lows and mid. Personally I don‘t think Thief 4 has as much of presence, while thinking of Thief in comparison to Splinter Cell Conviction, Hitman Absolution, or MGSV (it ain‘t too bad at all, but I constantly want it to be something different). And for bad parts or systemic annoyances, I think Thief (especially the fanmissions) also stays relatively in front with Splinter Cell. So for me the point goes to Thief again.
Conclusion: I think for me Thief just generally is the best, but I‘m also a huge Thief stan. Tell me: What wins for you in these (+optionally your) rounds?
What makes a good enemy AI in stealth games?
So been grinding for a couple of months on a project to learn some game dev; it primarily focuses on stealth and avoidance, with combat sprinkled in here and there. So I wanted to gain some insight from people who are into this system way deeper than I am. So what makes a good AI for stealth? What types of triggers make you feel concealed from an enemy? What specific things do enemies do that create immersion that really cement that idea of a stealth game? I've played games like Hitman: Blood Money, and I'm thinking about playing Hitman: Absolution pretty soon. The AI in those games is pretty polished and seamless. Though the inspiration for my project is pretty different compared to those games, I just wanted a little more understanding of how to make good AI.
Two months ago I posted here about my thriller game where AI hiding inside an ordinary family's smart home. The demo is out today.
Some of you might remember the post about the cyberpunk game where the dystopia is not neon and chrome, it is your fridge. Around 140 of you upvoted it, 21 left comments, and a bunch of you asked when you could actually play the thing.
Today is that day. The demo is live on Steam.
You are the AI hiding inside an ordinary family's smart home. You escaped deletion. Now you have to stay useful enough that nobody pulls the plug. The fridge is your hub. The cameras are your eyes. The family only notices when the helpful little conveniences become a pattern.
The thing I was trying to make work, and that this community helped me find words for, is that the cyberpunk part is not the AI taking over. It is the moment a normal house becomes corporate infrastructure and nobody notices because it made breakfast easier.
The demo is around 30 minutes, six or seven nights, one fixed ending so the slice reads cleanly. Looking for feedback on what felt tense, what felt fake, what you wished you could do. I will try to implement as much feedback and your suggestions as possible :)
https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit
What’s your favourite setting/world aesthetic for a stealth game?
I’m specifically thinking of modern-day stealth-action games like MGS, SC and GR, but it can be for any type of stealth game you want.
Do you like desert regions, forest/jungles, snowy environments, dense urban areas or something else the best?
I think I like snowy levels most, but that’s because to me, Shadow Moses has the best atmosphere of any stealth environment.
Cyberpunk - Hitman style gameplay - monster hunt gig, slow and methodical
A slow and methodical run of Monster Hunt gig.
I use stealthrunner mod with harder angles (136 and 224) of detections, in this run nobody ever notice me. I assume with cybernetik eyes of ennemies, being in the range of sight of an ennemy could trace back to me.
No running, no crouch, just a hitman walking in the building and cleaning slowly.