Must have mgs mechanics for a smaller mgs like game?
So as a kid I was inspired by kojoma to make games, now I'm making wolf of the desert, gameplay wise we are giving it our all to get a lot of mgs elements in, as of now everything in the trailer + cover mechanics + squad based AI is being worked on, we are planning body hiding, hiding and hacking too, so what else? (Story wise, I love how kojima makes his stories based off cinema so we're doing that as a small team kind of too)
I've asked the dishonored reddit and got a lot of good feedback! So shadow clones which are similar to the mgsv inflatables but can run are something that exist but are not shown yet! Also throwing bodies out windows!