Are we going to talk about Hunk's weird hands thing?

Are we going to talk about Hunk's weird hands thing?

I saw this weird...quirk...when he does the neck breaker. Didn't pay it no mind when I played it but....I feel like nobody is talking about. Like what does the magic hands/jazz hands thing even mean. Is it a legitimate muscle relaxation is he a massive weirdo for doing this?

u/D-LoathsomeDungEater — 12 days ago

Fight at the airport on 20.09

So any of y'all got juicy info on what happened? I'd like to hear some gossip?

News outlets(time, vesti etc) are surprisingly dry right now.

reddit.com
u/D-LoathsomeDungEater — 24 days ago

First ever pro run. Long time fan, but never played on pro difficulty.

2011 steam version.

Well, to sum up,

-I am using the armor for Ashley. She is bait and makes some sections slightly easier.

-Enemies are a lot more unforgiving. Smaller stun windows, harder to knock them from ledges(luckily bar the cart ride).

-I am using the striker. Tried the riot gun on normal and the shotgun. The former is actually worse at close quarters(as in in your face close) and not so great at creating breathing room. The damage is good, but on this difficulty you WILL need breathing room. Never used ditman btw. The regular shotgun, semi decent spread but damage isn't stellar. Remember that the default is weaker than a maxed out re9. The striker excells at the elevator and the minecart ride......

-Semi auto rifle. Rate of fire is a factor, especially against novistadors and bosses, crowds. Don't think I will get the exclusive(was it 5 dudes in a row?)

-Red 9. Thought about which one to use between this and the blacktail, stuck with this one because every shot counts.

-I swapped the original handgun with free upgraded punisher. Not only it does 10% more damage, but you can shoot 2 ganados at once(meaning a total of potentially 120% more damage. Until I got the 9.

-Broken butterfly is free. It's not like you get the killer 7 until the island anyway, and at this point the damage is comparable. It helped with the verdugo and gigantes.... dropped one in the molten metal "lava" pit.

-6 deaths thus far, first was by a salvador, one by armaduras the others were by ganados.

-Thankfully the minecart section, the del lago parts and the cabin siege went smooth. The water room and garden maze, not so much but I pulled it off. Also the invisible novistardor sewer section was a lot tougher. The extra health really shows how underclassed the shotgun is.

-Had to improvise with the cage garrador, I stunlocked him with incendiary grenades after I shot him in the back

-Salazar ate the free RPG

-Generally ammo is sparser, but I think monetary drops are much higher(I don't think I've been properly broke at any point thus far, and I've skipped loot from several sub bosses.

-Combat hinges on knocking down/stunning enemies and knifing them.

IMO I know the island section will be brutal because of the lack of vest. Maybe Krauser and U-3 too. The part with turrets for certain. Depends on how well I deal with the JJs.

Anyway, I'd like feedback.

u/D-LoathsomeDungEater — 4 months ago

Ok, as a disclaimer, I am not a fan of FCA games,and whatever the hell umbrella corps is.

RE4 OG has it all, the atmosphere, the replayability etc. RE4R is a newer, rehashed and repolished version that encapsulates this perfectly. RE7 is great as a reboot and return to horror, eclipsing the atmosphere of RE4 even if the gameplay may not be up to par.

For A tier, good games, have some flaws. In the case of RE2R I've made my complaints known about the tyrant and the scenarios. In the case of revelations, I find the atmosphere in Claire's half of the levels pretty satisfying, if it wasn't limited by the nintendo 3ds format it was developed for it would be rated better, and of course gripes with the back and forth episodes. Village is close to 7, but is lacking in that oppressive atmosphere, but gains in depth and options for the gameplay. RE3R is arguably too short for it's own good, but I still like that it feels more fluid than RE2R.

B tier...Oh boy. I am not going to judge Requiem solely by Grace's part's , half of the game is just silly and derails the plot and lacks atmosphere. Even then it relies to much on that one section from RE8. Revelations 2.. IMO has originality gripes with The Evil Within, and to top it off the asymmetric "co-op" is annoying at times since the AI is not helpful. RE5....is fun, and arguably more consistent than anything bellow it. Lacks in horror, and generally pretty campy.

And C tier.....RE6 is too reliant on co-op, is too action oriented, is just terrible at times. The sole redeeming quality is taking the engine to the max, and Leon's campaign but just not enough. Untapped potential more like. RE ORC....I found it fun but generally too grindy, repetitive. Basically 3rd person left 4 dead. Also balancing issues. It is a lot less fun in Solo.

u/D-LoathsomeDungEater — 6 months ago