
u/D-Radi-Sarmy

Butler was about protecting 2A with kayfabe
The Butler shooting was intended as a false flag mass casualty event using an assault rifle. The purpose was to generate outrage and weaken the Second Amendment by portraying gun owners and the right as dangerous.
Trump responded with kayfabe. He fake cut his ear in the style of a professional wrestler. This turned the event into a story of survival and strength.
The fake injury stole the narrative. It prevented the mass casualty story from dominating and being used to restrict guns.
This kayfabe is why the investigation has been interrupted or redirected. The protective narrative shielded the 2A from the intended fallout.
Both sides are lying.
Traitors and enemies organize or exploit mass casualty events with assault rifles, as well as other spectacle, to dismantle the foundations of the USA.
Patriots weave counter narratives and kayfabe to influence the public who are held by the lies and sensational false flag events.
The ear injury was the counter move that changed the outcome.
Antipode super eruptions cause mega tsunami
As promised, the scars of a global cataclysm 14,700 years ago. It caused the Bølling Allerød Younger Dryas climate pulse.
Next we'll discuss the dynamics of the survivors
Nobody could build a face that big. They knew it was coming.
Next we'll highlight the super eruptions around the antipode of Taklamakan.
Improvised 5e
Mind eyes theater.
Message/Comment to join.
Also desiring content creators/influencers for "read only" roles to track and publish the action as they see fit.
Welcome to r/SocialRPG
This is the place we midwife the Social RPG apocalypse.
For too long social roleplaying has been treated as a closed activity between a narrator and a handful of players. The missing element has always been the audience. When dedicated non-player witnesses are present, the form completes itself. The spotlight can be held cleanly by narrator and players together. The collaborative story gains the capacity to be enshrined by artists across mediums. Meaning, purpose, and escape extend outward to people who never sat at the table.
That is what makes a Social RPG more than standard tabletop roleplaying.
Here we explore how to cultivate that audience, how to honor the shared narrative, and how to let the practice mature into its full cultural shape. We are interested in technique, philosophy, session design, audience perspectives, and the many ways stories born at the table can travel into books, games, film, visual art, and objects that carry the experience further.
## What belongs here
- Actual play reports and post-session reflections that include audience experience
- Discussion of mechanics, structures, and facilitation that support a living audience
- Philosophy and theory about what Social RPGs are becoming
- Artistic responses: fiction, art, design, and objects inspired by sessions
- Questions and experiments around growing and sustaining non-player witnesses
## What we are building
A community that treats the audience as essential rather than optional. A space where narrator and players are not competing for the light, but sharing it. A place where the stories we make together have a clear path outward into the wider world.
If you have ever felt that social roleplaying was reaching for something larger than itself, you are in the right place.
Introduce yourself below. Tell us what drew you here, what you have experienced at the table, or what you hope to explore. The circle is open.
Ship Shape DRPG
I’m running a game called Ship Shape.
In it, you play as part of a crew exploring the Singulating Entropic Abyss. The ship isn’t something that already exists — it takes shape through the choices you make and the way your characters interact with the world and each other.
We begin one-on-one. You’ll create a character profile in whatever form feels natural to you, and we’ll develop it together through conversation and play. Characters grow and change through what happens in the game rather than through outside systems or templates.
Dice (d20 math, d6 accumulation, Narrative pools) are used to determine outcomes when actions are uncertain or carry real weight, so consequences feel grounded rather than arbitrary. The structure is flexible. Sometimes it offers more guidance, and sometimes it opens up depending on how the crew wants to move. What matters most is that your character’s presence is respected and that their actions have real weight in the story.
Play moves between voice and text depending on availability, supported by shared images and video. When the group is active, we move with the momentum. When someone needs to step away for too long, their character is gently detoured through narrative until the player is able to return.
This game suits players who enjoy collaborative storytelling, strong character work, and a game that grows with the people playing it.
Practical details
Format: Hybrid voice and text that shifts with player availability
Expectations: Create a character profile and engage with the shared story. 18+. Respectful OOC conduct.
Commitment: Contributions that help shape the ship and the journey.
If this sounds like something you’d like to be part of, send me a short note about the kind of stories or characters you enjoy, along with any initial ideas you have. I’ll read it carefully and we can talk about whether it feels like a good fit.