Image 1 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
Image 2 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
Image 3 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
Image 4 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
Image 5 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
Image 6 — Domination runes got hit in Patch 7.2 — which nerf hurts the most?
▲ 4 r/u_MediumCookie7226+2 crossposts

Domination runes got hit in Patch 7.2 — which nerf hurts the most?

Chain Assault, Empowered Attack, Eyeball Collector, Sudden Impact, Tyrant, and Zombie Ward all got adjusted, and most of them look like clear damage/scaling nerfs.

For me, the Domination tree feels like it loses a lot of snowball power after these changes.

Which Nerf do you think will matter the most?

u/DanielDSRuivinho — 9 hours ago

why prioritizing first dragon over herald is a massive bait (live right now)

dropping a question that came up on the stream of the guy i edit for.

he’s literally live right now talking about early game macro and whether it's actually better to secure that first dragon stack or drop everything for herald pressure to get early plates and map control.

his english isn't perfect yet but he’s grinding hard to improve it live on stream every single day, so come through, drop a follow, and debate with us. he's online right now (he streams from 21:30 to 00:00 portugal time).

honestly, is first dragon just a massive trap in the current meta, or is herald completely useless if your team doesn't know how to push? what's your go-to priority when they both spawn?

twitch.tv
u/DanielDSRuivinho — 2 days ago
▲ 18 r/wildrift+1 crossposts

Is the new bounty system going to punish people for carrying?

He mentioned on stream that wild rift is changing bounties to scale with total gold earned instead of streaks. The richest player on the map gets the biggest target on their back, so that means you're instantly a walking payday for the enemy team even if you play perfectly.

u/DanielDSRuivinho — 4 days ago

Is jinx + yuumi free lp?

Caught this clip where he got a literal 100% performance stat on jinx. I'm usually the first to complain about the parasite attached to my back, but this yuumi actually played realy well, constant zooms and proper timing.

Do you think jinx + yuumi is still a toxic duo to play against right now or is it just too easy to punish them in the early game?

u/DanielDSRuivinho — 6 days ago
▲ 2 r/WildRiftSchool+2 crossposts

Will Cho’Gath Be Too Big for Wild Rift?

Cho’Gath is officially coming to Wild Rift, and I’m really curious how Riot is going to balance him for mobile.

His kit brings a lot: sustain from passive, knock-up, silence, empowered attacks, and Feast — an execute ultimate that lets him stack and grow bigger over time.

On PC, Cho’Gath can become massive, but Wild Rift has smaller maps, faster fights, and less screen space. So my question is:

Will Cho’Gath be too big for Wild Rift, or will Riot scale him down properly?

youtube.com
u/DanielDSRuivinho — 7 days ago

What's the highest kill count you've managed to reach on your main champion?

Caught this milestone clip earlier. He’s been grinding Jinx since the early seasons, and seeing the 5k kill mark pop up was so clean. Jinx feels like such a coinflip in Solo Q right now depending on whether your support actually protects you or roams the whole game, so doing this consistently is crazy.

u/DanielDSRuivinho — 7 days ago

WatchMe1ShotYou - Looking To Collab With Wild Rift Streamers

Age requirement: 18+ (Preferred)

Follower requirement: None! Open to creators of all sizes.

How many people I'm looking for: 2-3 reliable Wild Rift streamers to collaborate with.

What I'm looking for in a collab buddy: We are looking for friendly, chill, and motivated EUW Wild Rift streamers. Whether you want to duo/trio climb the ranks, host community custom matches, or do a co-stream session, the goal is to hang out, have fun, and cross-pollinate our audiences!

Any more information:

I am the manager for WatchMe1ShotYou, an active League of Legends: Wild Rift streamer on Twitch. We are currently pushing hard on growth and looking to connect with like-minded mobile MOBA creators.

Here is a quick snapshot of the channel & stats to see if we match your vibe:

* The Streamer: Jinx Main since Season 1 with over 5,500+ games, 698 MVPs, and Peak Top 10!

* Schedule (Timezone: WET / GMT): Monday to Friday from 21:30 to 00:00 (Midnight). Weekends are flexible/irregular.

* Current Reach: While the Twitch channel is in its organic building phase (39 followers), our short-form content handles great traction—Shorts/TikToks average 800+ views and our Reddit posts average 3k to 4k+ views.

If you want to test out an experimental Wild Rift stream together and blend our communities (The 1ShotCrew), drop a comment below or shoot me a DM! Let's build something cool together.

reddit.com
u/DanielDSRuivinho — 9 days ago

Do you think wild rift would grow more if riot let us transfer our PC skins?

​I made this clip from his stream because i honestly agree with his point so much. so many of us spent years grinding events, buying passes, or getting skins as gifts from friends on PC. that emotional connection to our accounts is huge, and having to start from scratch on mobile just feels bad.

​If riot allowed even a partial skin sync, i feel like a ton of PC players would finally switch over or play wild rift way more.

​(his english isn't perfect but he's working hard to improve it on stream, thought his take was pretty spot on).

​what do you guys think?

vm.tiktok.com
u/DanielDSRuivinho — 9 days ago

Average Poppy tower dive

Honestly don't even know what the plan was here. Poppy tried to burst down MF under tower, missed pretty much everything, and just panicked.

u/DanielDSRuivinho — 10 days ago

The closest Herald secure I've seen in a while

Aurelion and herald were both literally 1 hp when the enemy team arrived. Genuinely no idea how they secured this.

u/DanielDSRuivinho — 11 days ago
▲ 36 r/WildRiftSchool+2 crossposts

I read the Patch 7.1h notes so you don't have to. Here's what actually matters.

Quick summary of the biggest changes:

• Thresh gets more damage, but weaker lantern shielding
• Nunu loses damage, healing, and snowball poke
• Nautilus jungle clear and shield got heavily nerfed
• Skarner gets buffs to scaling, regen, damage, and slows
• Gnar gets tankier in Mega form and deals more max health damage
• Sona and Seraphine get stronger teamfight utility
• Taliyah loses movement speed and clear pressure
• Chemtech Chainsword now gives 400 health

This patch feels like Riot is trying to slow down jungle tanks while giving some picks like Skarner, Gnar, Thresh, Sona, and Seraphine a reason to exist again.

Which change do you think will have the biggest impact?

youtube.com
u/DanielDSRuivinho — 11 days ago
▲ 1 r/u_MediumCookie7226+3 crossposts

Would Tier 3 Boots actually improve Wild Rift... or are we overcomplicating things?

After looking through the China PBE changes, here's the quick version:

• Berserker's Greaves become a late-game DPS monster with Attack Speed, Physical Vamp, on-hit healing, and bonus movement speed.

• Plated Steelcaps and Mercury's Treads evolve into real defensive powerhouses, adding stronger damage reduction, Tenacity, and shields that scale with your Health.

• Gluttonous Greaves turn into a sustain-focused raid boss item.

• Dynamism Boots become a terrifying offensive option with huge Attack Damage and both flat and percentage Armor Penetration.

• Mana Boots gain both flat and percentage Magic Penetration, while Ionian Boots push utility even further with more Ability Haste and Summoner Spell value.

The more I looked at these changes, the less they felt like "just stronger boots." They feel like an entirely new layer of late-game itemization.

So I'm curious:

Would you embrace Tier 3 Boots...

Or would you trade them all to bring Homeguard back?

And if you want to watch the full AI slop footwear review I made about it, here's the video: 😂

https://www.youtube.com/watch?v=lDLpq9WmCx4

u/DanielDSRuivinho — 23 days ago
▲ 145 r/gamingportugal+2 crossposts

I read the Patch 7.2G notes so you don't have to. Here's what actually matters.

Quick summary of the biggest changes:

• Aurora nerfs
• Zoe buffs
• Diana jungle buffs
• Heimerdinger turret buffs
• Infinity Edge and Black Cleaver adjustments
• Demolish changes
• Smite and Red Buff updates

Which change do you think will have the biggest impact?

u/DanielDSRuivinho — 25 days ago
▲ 2 r/gamingportugal+2 crossposts

What Do You Think About Knockdown Being Added to Wild Rift?

With Knockdown potentially coming to Wild Rift, I started wondering how many players actually know the difference between Hard CC, Soft CC, and now Knockdown.

From what we've seen so far, Knockdown is being added to:

* 🦊 Ahri – Charm

* ⛓️ Veigar – Event Horizon

* 🤕 Amumu – Curse of the Sad Mummy

* 💥 Jinx – Flame Chompers

* ❄️ Lissandra – Frozen Tomb

* 👁️ Vex – Doom 'n Gloom

* ⚙️ Viktor – Gravity Field

* 🐺 Warwick – Infinite Duress

* ⚔️ Yone – Fate Sealed

* 🔨 Poppy – Steadfast Presence

Unlike a normal stun, Knockdown immediately interrupts dashes and forced movement instead of letting them finish first.

Riot hasn't officially confirmed a release date yet. However, according to recent updates from the Chinese PBE, Patch 7.2 is currently scheduled for July 9th. If Knockdown successfully completes testing, that's the most likely patch where we'll see it arrive on live servers.

Do you think Knockdown is a good addition to Wild Rift, or is Riot giving too many tools to anti-mobility champions?

I made a short video explaining the difference between Hard CC and Soft CC while looking into this topic and attached it to the post. Curious to hear what everyone thinks.

u/DanielDSRuivinho — 27 days ago