▲ 340 r/raylib+3 crossposts

Hows this for an enemy unit? (No animation only rigged physics textures) Procedural destruction meaning u break him apart piece by piece , 28 parts to destroy

u/DapperAd2798 — 4 days ago
▲ 4 r/SoloDevelopment+1 crossposts

Who would be interested in a procedural destruction Ai Rise vs Humanity game? no animations all physics (early dev some mechanics)

u/DapperAd2798 — 12 days ago
▲ 27 r/raylib+1 crossposts

(physics-rigged non animation)Procedural destruction game, all things are physics objects and destructible by decomposition early dev on game , showing physics and decomposition destruction rigs, (NON-ANIMATION)

u/DapperAd2798 — 19 days ago

What do people think of the direction of my game art style (terminator 2 style game ai rise vs humanity)[not horror theme ]

u/DapperAd2798 — 26 days ago
▲ 25 r/raylib

What do people think of this art style post processing shader over entire game render texture , i am showing before and after of the game with it applied, made with raylib

u/DapperAd2798 — 28 days ago
▲ 79 r/raylib+1 crossposts

Does this sparkle your interest(early development showing game mechanics)

u/DapperAd2798 — 2 months ago