Hows this for an enemy unit? (No animation only rigged physics textures) Procedural destruction meaning u break him apart piece by piece , 28 parts to destroy
(physics-rigged non animation)Procedural destruction game, all things are physics objects and destructible by decomposition early dev on game , showing physics and decomposition destruction rigs, (NON-ANIMATION)
What do people think of this art style post processing shader over entire game render texture , i am showing before and after of the game with it applied, made with raylib