(Serious and Extremely Unserious) Excuses for Every Time We Lost to Texas This Century.

(Serious and Extremely Unserious) Excuses for Every Time We Lost to Texas This Century.

  • 2025 RRS, 23-6: Starting QB playing injured, egregious block in the back.
  • 2024 RRS, 34-3: Starting QB out, WR1-5 injured.
  • 2022 RRS, 49-0: Starting QB out, best offensive option was Wildcat with a TE.
  • 2018 RRS, 48-45: The sun was in Kyler Murray's eyes.
  • 2015 RRS, 24-17: Punts aren't worth points in the first half. Appeal with the NCAA ongoing.
  • 2013 RRS, 36-20: Forgot to run the triple option with the Belldozer.
  • 2009 RRS, 16-13: Starting QB injured, had to play some guy named Landry Jones, who ever heard of a guy with a name like that scoring points?
  • 2008 RRS, 45-35: This guy named Earl Thomas is pretty good, it turns out.
  • 2006 RRS, 28-10: AD injured... Your starting QB getting kicked off the team is like him being injured, right?
  • 2005 RRS, 45-12: Everyone knows Vince Young broke NCAA 06.
u/Darth_Ra — 10 days ago

Massimo, the Magician

Massimo, the Magician; URW

Legendary Creature - Cat Wizard

Whenever Massimo or another creature you control enters, exile up to one target instant or sorcery card with mana value 1 from your graveyard. If a card is exiled this way, that creature gains "Whenever this creature deals combat damage to a player, copy the exiled card. You may cast the copy without paying its mana cost."

3/2


A possibly different take on Jeskai, centered around one-mana spells. A quick look at the best one-mana spells that aren't exclusively counterspells in colors:

#White 

* Silence
* Enlightened Tutor
* Swords to Plowshares
* Orim's Chant
* Path to Exile
* Angel's Grace

Silences are obviously the big deal here, although two card combos with Enlightened Tutor aren't out of the question. Overall, though, being able to use a Silence defensively and then in the late game flash it back to protect your win is pretty huge.

#Blue 

* Git Probe
* Mystical Tutor
* Chain of Vapor
* Into the Flood Maw
* Brainstorm
* Retraction Helix
* Banishing Knack

Probably the biggest deal here is Knack/Helix, which you can use as a win-con with Valley Floodcaller, but often gets either used early so its not available when you need it, or held when you really should have used it. Massimo allows you to actually attach it to your VFC, which is honestly a bit terrifying. As for the rest of the list, there's probably something to do with Chain of Vapor, but I'm underwhelmed.

#Red

* Gamble
* Rite of Flame
* Strike it Rich
* Faithless Looting
* Red Elemental Blast
* Pyroblast
* Lightning Bolt
* Gut Shot
* Flashback

Overall, the worst of the lists comes from the worst of the colors, Red. Gamble on a stick is kind of exciting, but also doesn't really do much if you don't have a decent grip. Rite of Flame making mana during your combat step is meh, Strike it Rich and Faithless Looting only see play in storm and we're not that, which just leaves the various removal and Flashback. REB and Pyro both are pretty hot on a creature, but removing Rhystics will only get you so far. Flashback is interesting, but probably not amazing.

With Jeskai being what it is, it's likely that Massimo decks would look like a control shell, possibly with a bit more emphasis on mill than you see in most Jeskai decks. That will get the spells in your graveyard so you can attach them to creatures, and eventually get you the Sevinne's/Breach win you're looking for. So, with that in mind, let's also take a look at the decent 1 cmc mill spells:

* Thought Scour: Cantrip, mill two. Not amazing, but does the thing.
* Mental Note: Same thing as Thought Scour, only it doesn't target.
* Tome Scour: Mill five cards. Honestly probably the strongest thing here. 
* Vision Charm: Can get rid of artifact Stax pieces for a turn, or mill four.
* Faithless Looting: Okay, maybe we do play this, on second look. 
* Three Steps Ahead: Repeatable Phyrexian Metamorph? This is probably bad.
* Careful Study: Strictly worse Faithless Looting
* Burning Inquiry: I've honestly always felt that this card was a bit underrated, not because it doesn't screw with your plans, which it does, but because it screws with everyone else's.

The other thing we're going to need here is fast, evasive creatures. So, here's that list:

* Skrelv, Defector Mite: Isn't unblockable itself, but does give evasion to other creatures while also being something that can come down early.
* Gingerbrute: Haste and unblockable means this is a mainstay.
* Slither Blade: Not sure just unblockable is enough.
* Goldhound: Menace and mana for later probably does the trick.
* Clockwork Percussionist: Impulse draw on a hasty creature.
* Bomat Courier: A card that should see more play already, it exiles cards facedown every turn, and you can pay a {R} at any time to discard your hand and put the exiled cards in hand instead.

Now, I just listed a bunch of bad cards. We're obviously not going to play them all, but it is a list that can be pulled from, in addition to the usual Jeskai control shell. We just want to go a bit more creature heavy than usual, and see if we can get things to T5+ with repeated removal, then use repeated Silences to try to win with Sevinne's/Breach or Faerie + Tithe.
reddit.com
u/Darth_Ra — 17 days ago
▲ 11 r/dcss

Dear Devs: Current Doom on Trunk is making Delver literally unplayable.

You've got it tweaked just a bit too high right now. Can barely make it up a level without getting teleported inside of Crazy Yuif's hut.

Probably a hard one to get right, tbf...

reddit.com
u/Darth_Ra — 27 days ago

Disney has done more good than bad for Star Wars (at least, if you like animation)

People like to be pessimistic, but lately I've been wanting to seek out the positive side of things. With that in mind, I've gone through and listed out all the major (not shorts and/or YouTube micro-series made for kids and/or Instagram) Star Wars Releases since Disney took over in 2012:

(I bolded especially great shows and movies, italicized especially bad ones, those opinions are my own and no one elses)

#2012

  • Clone Wars, Season 5

#2014

  • Clone Wars, Season 6
  • Rebels, Season 1

#2015

  • Rebels, Season 2
  • Star Wars: Episode VII - The Force Awakens

#2016

  • Rebels, Season 3
  • Rogue One: A Star Wars Story

#2017

  • Rebels, Season 4
  • Star Wars: Episode VIII - The Last Jedi

#2018

  • Resistance, Season 1
  • Solo: A Star Wars Story

#2019

  • Resistance, Season 2
  • The Mandalorian, Season 1
  • Star Wars: Episode IX - The Rise of Skywalker

#2020

  • The Clone Wars, Season 7
  • The Mandalorian, Season 2

#2021

  • The Bad Batch, Season 1
  • Visions, Season 1
  • The Book of Boba Fett

#2022

  • Tales of the Jedi
  • Andor, Season 1
  • Kenobi

#2023

  • The Bad Batch, Season 2
  • Visions, Season 2
  • Young Jedi Adventures, Season 1
  • The Mandalorian, Season 3
  • Ahsoka, Season 1

#2024

  • The Bad Batch, Season 3
  • Tales of the Empire
  • Young Jedi Adventures, Season 2
  • The Acolyte
  • Skeleton Crew

#2025

  • Visions, Season 3
  • Tales of the Underworld
  • Young Jedi Adventures, Season 3
  • Andor, Season 2

#2026

  • Maul, Shadow Lord
  • Star Wars: The Mandalorian and Grogu (I don't actually know how to rate Mandalorian and Grogu, as I haven't seen it yet. That said, the reason I haven't made time is because the trailers looked abysmal, and made me believe that nothing had been done to fix the overall downward trend of The Mandalorian.)

Still, there's no question that unless you're one of the few fans of TLJ and Rise of Skywalker, the latter of which I literally had to drink my way through... the movies have not had a good track record. Live action as a whole has definitely been more spotty, I admit.

Overall, though? I think Disney gets too much of a bad wrap. Not for the sequels, we should never forgive that epic tripping over their own shoelaces for half a decade, but for just about everything else.

reddit.com
u/Darth_Ra — 2 months ago

[MSH] The Scarlet Witch

The Scarlet Witch, 2R

Legendary Creature - Mutant Warlock Hero

Instant and sorcery spells you cast with mana value 4 or greater cost X less to cast, where X is ~'s power.

2/3


Obviously a lot to figure out here, but T1 for a three mana commander in mono-red is trivial, and there are a ton of impactful spells that cost four or more you could reduce down to one fairly easily.

[A scryfall list to get things started](https://scryfall.com/search?q=id%3C%3Dr+cmc%3E%3D4+%28t%3Ainstant+OR+t%3Asorcery%29&order=edhrec&as=grid&unique=cards), but here's the most impactful things I'm seeing right off the bat:

* [[Big Score]] and variants: Even without pumping Scarlet Witch, this is immediately two mana for two treasures and a card, and there's like... 5? of these?
* [[Inspired Tinkering]]: Impulse draw three, make three Treasures for three at the most?
* [[Ignite the Future]]: Exile the top three and can cast them, then do it again for 8 mana that can be reduced, except those ones are free to cast.
* [[Surge to Victory]]: This seems like the build-around card. Pumps Scarlet Witch, and also casts whatever card you exile every time a creature deals combat damage this turn.
* Past in Flames: Y'all know what this does. 
* [[Apex of Power]]: You're casting from your hand, so if you can get your reduction down, this will add 10 red mana and impulse draw 7 cards.
* [[Dance with Calamity]]: Weird Naus variant... reveal a card, then you can repeat this. If you stop before it hits 13, then you can cast all the spells you revealed for free.
* [[Call Forth the Tempest]]: Wipe all opponents boards, cascade twice.
* [[Rousing Refrain]]: Doubtful you ever get to the Suspend cast, but a second ritual half of J Will with your commander out.
* [[Reckless Endeavor]]: Roll two d12's, get treasures equal to one, deal damage to all creatures equal to the other. 
* **[[Chandra's Ignition]]**: This probably isn't the way the deck goes, but if there is a pump line that just escalates, this is the finisher for it.
* [[Volcanic Torrent]]: Another great finisher.

There's probably a lot more as far as top end, but the more important glue is probably the pump stuff that costs four, which I'm finding a lot less of. That might mean a bunch of one mana options instead, a la Zada. 

What do you think? Am I missing something big? How would you go about Storm that cares about creature power and big spells simultaneously?
u/Darth_Ra — 3 months ago

Has anyone done any serious testing with Serum Powder?

[[Serum Powder]]. It's a bad three-mana rock, lined up among a bunch of other bad three-mana rocks, all of which have their gimmick. Serum's Powder's gimmick is that it allows you to get an "extra mulligan" by exiling your hand and drawing that many cards, after which you can still choose to mulligan again, although notably without the exiled cards.

I'm sure this has been at least tried before, but my question is if anyone has done any serious testing with it, rather than just trying it out, drawing it in-game for the first time as a dead card, and being mad and cutting it.

Anyone know of anyone who has done that, and what their results were? What deck they tried it in?

It wouldn't work in just any deck, it would need to be one that was playing several ultimate win-cons, or only a one-card win con like Food Chain, that way you didn't have to worry as much about exiling things. You also would probably want to be a greedier strategy, rather than a control deck that isn't mulliganing as aggressively. I'm sure there's also an artifact strategy somewhere that would be more okay with a bad 3 mana rock that it could cast for cheaper.

reddit.com
u/Darth_Ra — 3 months ago