▲ 1 r/gmod

(Help) Friend not able to join my custom gmod map

Basically, i made a custom map (not uploaded to workshop) and hosted it to try and play with my friend, however he keeps having a "missing map.bsp" issue. Anyone know any fixes? its odd to me because the map worked just fine with a different friend earlier

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u/Dazzling-Pain2067 — 3 days ago
▲ 2 r/hammer

Is it possible to pack HL1 npc dialouge/sounds/gibs into a map? (Gmod)

https://preview.redd.it/2n8a6xok7sjh1.jpg?width=1680&format=pjpg&auto=webp&s=ad80622cbffa76fd6b8a421a210c664247242e43

Making a map that i want to NOT require HL:S to play on, one small issue, when running the map without HL:S mounted all the npcs are fully silent and produce untextured gibs when blown up, with the exception of the Apache helicopter you fight. Anyone know if its somehow possible to pack in their dialogue/gib textures into the map? I mainly used Compilepal and VIDE

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u/Dazzling-Pain2067 — 4 days ago
▲ 46 r/hammer

Any tips on optimizing brush heavy maps? (Hammer++,Gmod)

Making a Goldsrc inspired map for Gmod, however, even though my map is still in an early state the compile time is already a bit slow. I suspect its the vehicles i have here, but im a bit worried about when i making further progress on the map since its pretty ambitious and i plan on basically everything being made of brushes to emulate the Goldsrc style. All the vehicles + lamposts and crates are entirely func_details, is that good enough or is there some other way to optimize?

I should clarify*, its the portalflow bit that takes around 20 or 30 seconds to finish

u/Dazzling-Pain2067 — 6 days ago
▲ 2 r/hammer

How do you put HL1/HL:S textures in Hammer++? (Gmod)

Working on a backup plan incase my Black Mesa map doesn't work out, But how do i do this? I have both the .FGD and Mount.cfg for Half Life Source in the correct places in Gmod according to what guides i've found, however the textures still don't show up in the texture browser, the models appear in the model browser, and i can place NPCs and Entities down, but no textures, they appear just fine in the Base Hammer editor, but i specifically want to stay with ++

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u/Dazzling-Pain2067 — 10 days ago
▲ 3 r/hammer

Is it possible to pack Black Mesa models into a Gmod map?

I've attempted Postcompile, VIDE, and Compilepal, yet none of them have worked. i asked on r/source and was told it could be a materials related issue, but idk since i've seen at least 2 Gmod maps that have Black Mesa content that can be played without owning the game.

Right now i have a few questions:

  1. Is it even possible to fully pack Black Mesa models into a Garrys mod map? all brush textures have packed into the map fine, its specificallly MODEL textures that arent packing in

  2. I've seen another map (https://steamcommunity.com/sharedfiles/filedetails/?id=1958007290 <- This one), that requires a separate content addon that allows it to be played with BM unmounted, if it comes to it, how feasible is it to do something like that for my own map?

  3. If neither of these are possible, are there any other options i could use?

u/Dazzling-Pain2067 — 11 days ago
▲ 16 r/SourceEngine+1 crossposts

Model and Decal textures not packing into map (Gmod, Hammer++)

Trying to pack in Black Mesa assets, all models have their mesh and collisions but no textures, decals also show as missing textures, anyone know if theres a fix? the current software i have access to is AutoBSP and VIDE, i tried out Postcomplier but that just didn't work and made it so i couldn't compile, i've heard Compilepal is good but the setup is a bit too complex for me

UPDATE: used compilepal, didn't work

u/Dazzling-Pain2067 — 14 days ago
▲ 3 r/hammer

Black Mesa Textures not packing for Gmod map

Apologies if i'm spamming the sub with the same questions about my failing map, but im still looking for some direct answers for an issue i've been constantly having with VIDE.

Making a map for Garrys Mod thats based off Black Mesa maps, i've used BM textures and models heavily in it and wanted to pack it all in so i can play it with my friends. The only packing software i have is VIDE, im having a problem where it won't pack a majority of both Brush and Model textures, i've posted previously looking for answers but none of the solutions i was given worked out. My specific issue is that after i scan the directory i put the extracted BM .vpks in, all the stuff i need to pack in just shows up as purple or red, the models themselves have actually packed into the map but without textures, and most brushes also have missing textures (oddly, a select 4 have successfully packed textures for some reason that i do not know)

YES- i followed the VIDE steps of scan > auto > apply > save, it DOES NOT work

I've followed various advice where i put the extracted materials, models, and texture .vpks in GarrysMod/garrysmod, GarrysMod/bin, garrysmod/addons, garrysmod/materials, and garrysmod/models, all of which didn't fix anything

Im feeling discouraged since this is shaping up to be the 4th Hammer map i'll have to cancel due to issues outside of my control, does anybody know anything that can save this project? or should i just suck it up and require Black Mesa to be mounted to play the map?

u/Dazzling-Pain2067 — 18 days ago
▲ 2 r/hammer

Black Mesa textures not packing into map (Hammer++, Gmod)

Making a Black Mesa themed map for Gmod, i wanted my friends to be able to play on it too without needing BM so i attempted to pack in all the custom content.
However, im having an issue where it appears the *models* are packing in fine, but none or few textures do

RN the only packing software i've got is VIDE, and i got GCFscape to help with VPKs, however despite my efforts and using some answers from previous posts, i haven't been able to get anywhere with this project and i really don't want to let it go, anybody have any possible solutions?

*All the vehicles are from a mod that managed to pack correctly, however notice the red walls and steel beams which are BM content that packed for some reason

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u/Dazzling-Pain2067 — 22 days ago
▲ 6 r/hammer

(GMOD map) VIDE not packing Black Mesa textures, anyone know a fix?

Questions in the title, further details:

-used GCFscape to extract everything from the "bms_textures_dir.vpk" to the "Materials" folder in "GarrysMod/garrysmod", the models packed just fine, but most of them are missing their textures + most Brush textures are checkboards, in VIDE after i Scan all the missing textures appear in red and won't pack, anyone know what to do here?

u/Dazzling-Pain2067 — 1 month ago
▲ 2 r/hammer

[Question] Is it possible to get "postcompile" to automatically pack content into maps in Gmod Hammer++?

Basically, been having lots of issues trying to pack Black Mesa content into my gmod map. Was about ready to quit when someone told me about something called "postcompiler", however when i try it it doesn't work still, and i want to know if this is actually something it can do and how to set it up properly, im using the Gmod specific version of Hammer++ and the issue im getting is that after running postcompile, it just doesnt seem to have an effect and my map is still filled with errors and missing textures when i unmount Black mesa from my gmod

Edit: took a look at the compile log, and indeed next to every BM texture and model i used it says "not packed!" and missing matieral/model files (Examples: "packlist._get_material_files(): File "materials/metal/metal_security_door_open.vmt" does not exist!" and "[W] packlist._get_model_files(): Can't find model "models/props_blackmesa/railing01_long.mdl"!") What do i do to fix this?

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u/Dazzling-Pain2067 — 1 month ago
▲ 28 r/hammer

How do i properly pack content from unmounted games into a map?

Making a map using lots of Black Mesa models and textures, but i have one issue i can't get past. Whenever i try to play on the map with my friends they're just stuck in purple hell since they don't have BM, i looked into packing the textures and stuff driectly into the map .bsp with VIDE so they aren't forced to buy the game just for this one map, however when i host a server again its still just not showing up for them, even sending them the raw "packed" .bsp file still shows up at purple hell on their end, can someone who has more experience with this process help me out here? im working under the assumption that the problem here is a issue on my end of me doing something wrong

UPDATE: VIDE just REFUSES to pack a SINGLE DAMN THING, ive tried out everyones advice but its still not working, and the only source i could find about my specific issue mentions Black Mesa content being busted or something when trying to pack, which is bad news for me. Honestly, probably going to just quit mapping and cancel this project, im feeling like im putting all this effort into something thats just not going to work

u/Dazzling-Pain2067 — 1 month ago
▲ 22 r/hammer

(Gmod) Is it possible to make npc_human_security to wear their vests like they do in Black Mesa?

by default, the BM guards dont have their vest, is there a way to enable some sort of bodygroup or is my only choice just parenting a prop_dynamic to them?

u/Dazzling-Pain2067 — 2 months ago
▲ 20 r/hammer

How does one create animated turrets using func_tank?

Think of the Combine mounted guns from HL2 or the 50. cals from Black Mesa and L4D, questions in the title, how exactly do i make a func_tank turret animate the actual turret model? (IE: moving around when aiming, playing the firing animation when fired, etc etc, i know i can just make one with brushes but im looking at utilizing actual models this time)

u/Dazzling-Pain2067 — 2 months ago
▲ 7 r/hammer

Is it possible to have Black Mesa exclusive NPCs in Gmod?

Looking to make a BM style map and i was wondering if its possible to have some of the BM npcs in Gmod, i ask because when BM is mounted to hammer they appear in editor but not ingame, and if you go into the BM maps after mounting they too are missing most, if not all, npcs other then HECU guys (and even then they seem rather barebones compared to their appearance in the actual Black Mesa game)

u/Dazzling-Pain2067 — 2 months ago

Need help with custom GMOD prop not having textures

So basically

-Trying to make a gun for gmod, model exports fine but textures just refuse to work no matter what i do

-Investigating in model viewer seems to show the point of failure as "Missing material: no_material"

-Where did i go wrong? did i mess up exporting from Blender? are my directories not right? did i mess up the QC or VMT? what do i do here?

u/Dazzling-Pain2067 — 2 months ago
▲ 40 r/hammer

Is it possible to create Black Mesa style tanks and helicopters using nothing but the models and the HL2 npcs?

Tossing around the idea of having military units spawn in if you do something wrong on my map and i wanted to know if its possible to recreate or emulate the BM style vehicle enemies in gmod using hammer++, and if so, how?

u/Dazzling-Pain2067 — 2 months ago

[PC][Late 2000s-mid 2010s] Flash top-down shooting game about plant infected scientist going on a rampage

Platform(s): PC,Flash

Genre: Top-down, shooter

Estimated year of release: late 2000s to mid 2010s roughly

Graphics/art style: gritty, realistic

Notable characters: Scientist whos been infected with some sort of plant base virus, Police officers with handguns

Notable gameplay mechanics: Walking around an outdoor lab type area, shooting green projectiles at armed enemies

Other details: Theres only two things i distinctly remember about this, first i remember an early level, possibly the first, being in a parking lot/yard type area where you get in a fight with cops who have pistols, Second i remember a static cutscene with text showing the scientists transformation inside a laboratory

u/Dazzling-Pain2067 — 2 months ago
▲ 70 r/hammer

Making a large open world type map, portalflow gets stuck on 9 out of 10, any tips for optimization? i am a complete noob who doesnt know what areaportals hints crodons or what that other stuff does

would include more pictures but theres limits in this sub, i want this dam to be a large setpiece and i suspect my increased compile times are caused by it, considering that this is only the second ever area of my map i built out of the planned 6, also this map is for Gmod

u/Dazzling-Pain2067 — 2 months ago