I haven’t seen anything on the leader mechanic. Do you think they’re bringing it back?

I’m curious if they’re going to bring it back with more archetypes or scrap it all together. Doing different runs with different archetypes was part of the replayability of SOD2 imo.

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u/DeBo_488 — 7 days ago

I hope if and when they add Kitty, her and Deadpool have a voiceline bringing up her attraction for people named Peter/Pitor.

I feel like this is the type of quippy awkward thing that Deadpool would bring up.

u/DeBo_488 — 19 days ago

Does anyone know a good mod to get something to use as Cyclops’ visor?

I’m about to do a X-Men playthrough, but I’m having trouble finding a mod for Cyclops’ visor. Also if you have any other mods for gear for any character please feel free to leave me the info. I plan on making Cyclops, Jean, Wolverine, Storm, Nightcrawler, Colossus, Magik, Psylocke, Iceman, Gambit, Rouge, Magneto, Quicksilver, and Scarlet Witch.

u/DeBo_488 — 2 months ago

Would you prefer Angel or Archangel?

I personally think Archangel is the much cooler option and design. Also i think it’d be a much better kit, flying around shooting his metal feathers at people would be sick.

u/DeBo_488 — 2 months ago

My top 5 most wanted heroes and villains

Heroes:

  1. Nightcrawler - Strategist or Duelist

  2. Shadowcat - Duelist

  3. Nova (Richard Rider) - Duelist

  4. Warpath - Vanguard

  5. Brawn - Strategist or Vanguard

Villains:

  1. Sabertooth - Vanguard

  2. Apocalypse - Vanguard

  3. Mystique - Duelist

  4. Nimrod - Vanguard

  5. Blob - Vanguard

u/DeBo_488 — 2 months ago

I don’t think we’ll get villain Juggernaut

I know people want more villains and want Juggernaut as one of those villains, but I’m not sure that’ll be the case. I know most people think of Juggernaut as a villain because thats how he started and how he’s solely depicted in movies and tv, but he is currently a part of Cyclops’ X-Men team in the comics. I think this is the version of Juggernaut we’re getting and I think he’s gunna have some very fun interactions and maybe even a team-up with Magik. That is whenever they decide to add him.

u/DeBo_488 — 2 months ago

Brian and Betsy Braddock would make a great double vanguard season

Not only do both make good options for vanguard, they can both also be made into shield tanks which I know a lot of tank mains have been begging for. Brian has an invisible forcefield that they can find a way to turn into a shield, while Betsy has a psionic shield and can create telekinetic force fields. Jamie Braddock can be the season villain and we can get an Otherworld map. There could be a cool story around how Jubilee turning into a horseman to try and cure Shogo fails, so now she heads to Otherworld to find a cure.

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u/DeBo_488 — 2 months ago
▲ 42 r/StrategistMainsMR+1 crossposts

My strategist Nightcrawler kit concept

I used to think that Nightcrawler really only worked as a duelist until a few months back when I saw a concept video on a strategist kit. Now it’s all I want. Since then I built around the idea from the concept video I saw into something that I found a little more interesting. My concept is built around the idea of the more you teleport the more you heal and around his ability to create chaos through his unpredictable movement and his ability to move people around the battlefield, both friend and foe.

Now I’ll start by saying that Strategist is currently my least favorite role, but that is just because I find most of the rosters kits very boring. When I play strat it’s usually Gambit, Ultron, White Fox, and recently Rocket. Thats because I mainly just find my self heal boting on the rest of the roster (besides Mantis and I’ve never played Adam), but that might just be on me. But that’s why I like my concept, because it brings something different to the role where the focus isn’t on healing, it’s just a passive that’ll happen naturally as you use his kit.
It’s hard for me to picture things like damage/healing numbers or exact distance traveled without actually testing things out, so I’m going to be vague about distance and am leaving out damage/healing numbers all together. I mapped the kit out on PC since that’s what I play on, so that’s how I’m going to format it here. Sorry to all the console players ahead of time.

HP: 250

Passive: Wall Climb\Hang & Bamf’s

His first passive ability is pretty straight forward. He will have the ability to climb and hang on walls. Anyone who knows anything about Nightcrawler should expect this as a passive for his kit.

The second passive is by far the most important of his kit. Every time you teleport a Bamf appears at the destination of the teleport. The Bamf then attaches itself to the player with the lowest percent hp in the area and heals them for 3 seconds before disappearing. For those who don’t know what a Bamf is, they are little imp like beings that resembles Nightcrawler and usually cause mischief. This is what his healing revolves around and is the part that i built around from the concept video I saw. In the video it was an ability, but I felt it works better as a passive. It’s important to keep in mind Every time a mention a teleport in any of this moves going forward that he is also creating a Bamf on the battlefield.

Left Click- Basic Attack: Triple Rapier

His basic attack is a 5 strike combo that goes left sword slash, right sword thrust, right sword slash, left sword thrust, tail sword spin that hits everyone around him, and the the combo resets.

Right Click: Back Stab

He teleports behind an enemy and slashes and kicks them pushing them away from him. He gets 1 charge with a 5 second cooldown.

Shift: Teleport

He teleports a medium distance in the direction he’s facing, but can’t teleport through walls so if the he cant go max distance he will teleport onto the surface that is stopping him from going the full distance, going right into his wall crawl/hang passive. He gets 3 charges of his teleport that have a 4 second cooldown.

E: Guardian Angel & F: Fiendish Foe

For his first ability Guardian Angel, he is able to teleport to any teammate his can visibly see, if he taps E he teleports again and brings the teammate right back to where he was, and if he holds E he can then look in a direction and teleport them a medium distance away. The first version is perfect for quick rescues, while the second version can be useful for repositions, flanks, and chase downs.

As for his second ability Fiendish Foe, he has the ability to teleport to any enemy you can see, if he taps F he teleports again and brings the enemy right back to where he was, and if he holds F he can then look in a direction and teleport them a medium distance away. Both versions are perfect of kidnaps and peeling, but the second version is best for dropping enemies off the map when able, because you have to take the extra time to aim to your next location it leaves you susceptible to stuns by the enemy team.

I put these 2 abilities together because they both work very similarly. I have 2 ideas on how cooldowns can work for these abilities. The first idea is a shared resource. He would get three shared charges that have 6 second cooldowns, making you have to choose between using his charges defensively to protect his teammates or using them offensively to kidnap and harass the enemy. The other idea is the more basic option which is giving both abilities 1 charge and separate cooldowns. Guardian Angel would get a 4 second cooldown and Fiendish Foe would get a 20 second cooldown.

Q- Ultimate: Bamf Blitz

When he activates his ultimate he gains unlimited cooldowns on his shift ability, as well as increased damage and healing for 8 seconds, granting him the ability to create Bamf’s all over the place during his ultimate.

Thanks for reading and sorry if it was longwinded.

u/DeBo_488 — 3 months ago